Tequatl zerg

Tequatl zerg

in Tequatl Rising

Posted by: Onshidesigns.1069

Onshidesigns.1069

If you watch the videos of players who defeated Tequatl or come close. The zerg are all grouped up into a tight ball in front of Tequatl. Even on Anet’s live stream.

Is this really good boss design? Requiring players to be in a tight zerg to win.

Yes the zerg needs to peal off to defend turrets and other objectives. But attacking the dragon requires a zerg so tight you can’t see you character easily.

Tequatl zerg

in Tequatl Rising

Posted by: Illumine Sparkler.6019

Illumine Sparkler.6019

the reason there is a tight zerg is so the turrets when not keeping the dragons buff down can anti poison the area the zerg is in allowing less hits to remove the poison, people can share buffs and res a lot faster, stacking works and is semi easy to regulate if you have a commander there to stack on.

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Tequatl zerg

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Posted by: Julie Yann.5379

Julie Yann.5379

The reason the zerg can ball up like that is because the turrets are cleansing and buffing. Without the turrets the zerg dies or gets disbanded due to conditions. Without the turret defenders the turrets die. There is a lot more than just zerging and spamming 1 to this fight.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Tequatl zerg

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I understand the turrets are the reason. But how can you even have room to wield your sword?

This event does not work well for players who try to move and use dodge.

Tequatl zerg

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Posted by: Pray For Kosmos.5849

Pray For Kosmos.5849

yes, it’s fail game design. requiring people to zerg up in a single ball for a massive boss is stupid as hell, but not absolutely necessary to win.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Tequatl zerg

in Tequatl Rising

Posted by: IndigoSundown.5419

IndigoSundown.5419

The game’s mechanics are designed to entice people to play stacked. Every buff, cleanse, heal other, etc. that players can use to benefit other players has a small radius.