Tequatl zerg
the reason there is a tight zerg is so the turrets when not keeping the dragons buff down can anti poison the area the zerg is in allowing less hits to remove the poison, people can share buffs and res a lot faster, stacking works and is semi easy to regulate if you have a commander there to stack on.
Whiteside Ridge server
The future belongs to those who believe in the beauty of their dreams.
The reason the zerg can ball up like that is because the turrets are cleansing and buffing. Without the turrets the zerg dies or gets disbanded due to conditions. Without the turret defenders the turrets die. There is a lot more than just zerging and spamming 1 to this fight.
“…let us eat and drink, for tomorrow we shall die;.”
I understand the turrets are the reason. But how can you even have room to wield your sword?
This event does not work well for players who try to move and use dodge.
yes, it’s fail game design. requiring people to zerg up in a single ball for a massive boss is stupid as hell, but not absolutely necessary to win.
best statistical loot in the game. We want everyone on an equal power base.”
The game’s mechanics are designed to entice people to play stacked. Every buff, cleanse, heal other, etc. that players can use to benefit other players has a small radius.