The Dilemma of the Single Player
It’s like this now because no one knows what the eff they are doing. Just wait and you will see the community come together to defeat him. Sir Herpalot (sounds like he’s been with too many hookers) will disappear. Eventually you will be left with players like you continuing to try and defeat Teq. Failing is hated universally. The ones that don’t want to put the effort into winning will just stop showing up because of the repair/WP costs associated with wiping constantly. In time the ones with the perseverance to learn the fight will be the only ones showing up.
It’s a medical condition, they say its terminal….
Let matters take their course , people will learn and the experience will be much better. You don’t need to beat any content after 1 day after release did you ? This will be permanent, relax.
I think the reason it stresses me so much is because of the parallels that are being brought up to raid bosses. My inner competitor is raging because the ability to defeat him is completely out of my control whether I wanted to defeat the content 1 day after release or not.
You may not be able to build and gear the people around you, but if you’ve got 15 closest friends I’m sure you could stack a lot of might on the things around you (or camp cannons to keep morons off, kite things to cannons to dispose of existing morons, that kind of thing). You can try manipulating the people around you into some semblance of a functional thing, and who knows, maybe after a while enough will be useful that things start happening.
Just think of it as a new tier of crafting. You’ve got to figure out how to turn [Lemmings] into [Broken Tea Kettle].
I think the reason it stresses me so much is because of the parallels that are being brought up to raid bosses. My inner competitor is raging because the ability to defeat him is completely out of my control whether I wanted to defeat the content 1 day after release or not.
Yes, sadly that is unavoidable. There are world encounters that require mass coordination (this being the first, the rest are zerg fests). You may lose out on Achievement points, but choosing not to do the Teq fight really won’t change much in your day to day playing. I know I’ve only killed him maybe 5 or 6 times in the entire year of playing. If I choose to ignore this entire LS I can honestly say I won’t feel like I inconvenienced myself.
It’s a medical condition, they say its terminal….
I think the real issue here is that your boyfriend left you for GTAV. I would never do that to you
Just playing. I see your point. While it does suck to have to rely on so many people to do the right things at the right time in such a short time frame, it is also a great Server wide community builder. That in itself is pretty awesome.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
First off, beautiful thread, OP. I really like the way you express yourself. Though, I totally don’t share your view. I can understand it, to be fair.
I think the problem is that people were conditioned the wrong way. Over months.
No, you’re not entitled to a reward just because you show up.
No, if you don’t think while fighting you’re not eligible for success.
etc
Once the nay-saying has subsided (a bit) and people start thinking straight again and start to formulate strategies other than just complain (and it MUST be possible, since all servers are on the same page), it’ll get better.
I personally think this game (among many other MMOs) is way too easy.
It totally undermines any tactical thinking (especially in non-instanced PvE).
For me Anet is on the right track.
Oh I cannot deny Anet is on the right track. Theres a reason I literally SQUEEED when it came up saying ‘A new patch is available’. The concept behind this fight is fantastic, its much much more what I expected from GW2. I think the problem is that the needs to be space for new and inexperienced players, as it is the space for them is marginal.
That being said, its the day after patch. I just need patience. Patience. Patience.
Then again, there are whole zones for inexperienced players. The main story line is (usually) easy. And the last few LW patches were more grindy than hard.
Also, didn’t Anet say Tequatl is the hardest boss in the game now? If so then why must it be downed in less then 24 hours or nerf? I’m not demanding Dark Souls in terms of difficulty, but a Kirby Epic Yarn is equally frustrating, though, at other aspects.
His current mechanics are fine as they are – thats not what I find frustrating. I’m definitely not calling for a nerf in difficulty, don’t worry. What I’m looking for is the opportunity to experience these mechanics and have the chance to overcome them with competent players at my side. Rather than wondering if there is a point to going to the event because I know all that will happen is that map spots will be taken by ‘sightseer’ players who have no interest in working hard every single time for the chance of killing him.
My other option would be to guest to a server who has killed him, and therefore proven their level of coordination. But I highly doubt said servers would appreciate an influx of players like myself as guests are unlikely to be invited to voice comms.
@Aisina
A well written post that pretty clearly defines a problem that is… unfortunately… not easy to come up with a solution.
Anet can tweak, work and modify things in their game until the cows come home. But all the tweaking of their game will never solve the problem of bad players…
By bad players, I’m not talking about unskilled or inexperienced or even people who make an honest mistake here and there (Hey, nobody is perfect…)
I’m talking about trolls and griefers who seem to get off on making other people unhappy and knowing that there are really no repercussions for their actions because they are hiding behind their computer monitors in their mommys basement.
I am of the opinion that these players are also often the loudest and most vocal whiners when things don’t go their way and someone does manage to ruin their idea of ‘fun’… but that’s more supposition on my part…
I’m reminded of the days back on City of Heroes ( R.I.P. CoX… such a great game… ) when our end-game raiding consisted of doing of of two things…
Attacking the Rikti Mothership or Hamidon…
Both required more then a little bit of coordination and a lot of people to do… Especially Hamidon… Yeesh!
Okay, I digress… (Remembering fondly the great game that was City of Heroes/Villains always makes me wax-poetic…) but the point remains… What can we really do about ‘Sir Herpalot’ and those like him? It seems like any tools we as players are given to ‘police our own’ can so easily be used against us by the very trolls they would be put in place to try and help curb…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’