This is just to say ...

This is just to say ...

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Posted by: Kogent.5473

Kogent.5473

First off, let me say that I’m not fond of whining, and I hope that no one will go and say this post of whiny of me – I didn’t want to post this, just because I felt some people may misconstrue this as whining.

That said: I honestly think that you fellows have made Tequatl too … buff. He has an insane amount of hp, ridiculous amount of cc, huge damage, minions that do huge amount of cc, and takes very little damage. In the 15 minutes that we have to kill him, I’ve only every seen him drop to 90-95%.

I’m going to go ahead and say that in his current state, he might be impossible to kill (Did you mean for him to be impossible?). People have said to me, in response to my saying he’s impossible, that people just need to dodge the poison and protect the turrets, and that turrets need to be used better, and that once all this happens, Tequatl will become easier and (hopefully) killable. I’m not so sure; if an entire map (Because after all, we are working with a limited amount of people: once we have enuff, any extra players get moved to the overflow, yeah?) can only do 5-15% of his hp in 15 minutes, even if people became better at dodging his poison and better at turrets, I still think we won’t be able to down him.

So I’m wondering, does anyone else think he’s impossible to kill, or is there some mechanic that does a massive amount of damage to kill that I’m missing?

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Posted by: Randulf.7614

Randulf.7614

No not at all, we’re used to dps/zerg tactics – fair enough since thats all we’ve been asked to play. This in some ways is how it should have launched, but its too early for the nerf cries until we can see if there is a learning curve.

All MMOs have these bosses where it takes weeks to work them out. GW2 should be no exception as long as game essential gear doesnt drop (which it doesnt)

It’s just getting used to learning mechnaics and not pure dps/zerging

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Posted by: Soronthar.7236

Soronthar.7236

I do hope people feel that the rewards are worth the effort, so we can have 80+ killing taco every time.

It may happen, i have seen the karka queen event being triggered at least 4 times these last two days.

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Posted by: Wyrmrider.1692

Wyrmrider.1692

The turrets really are huge. (Which is a bad design IMHO, but that’s another conversation…)

It seems like what SHOULD be happening is that Hardened Scales never stacks beyond 1-2 and most of the raid has huge might/fury/quickness uptime, that’s how the damage becomes possible.

But I think that, at this exact moment, most people won’t have a clue what I just said.

Someone said their server had it down to 10%… from a “raiding” perspective 10% after just a couple attempts is a very easy boss… it’ll get there…

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Posted by: Asmodeus.5782

Asmodeus.5782

10%? Pics or did not happen.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Kogent.5473

Kogent.5473

Not to be pessimistic, but I second this – 10% is probably 70-80% more damage to Tequatl that most other servers, including Blackgate and Rall, so I’m a bit incredulous.