Turrets, spawn timers and other

Turrets, spawn timers and other

in Tequatl Rising

Posted by: locoman.1974

locoman.1974

I’ll start off by saying that I really like the new tequatl fight, even if I haven’t managed to kill it yet (50% is lowest we’ve managed to get it on any attempt I’ve been in so far), even if I do think it could use a few adjustments here and there, and I’d like to see some more of it instead of being nerfed, just throwing some ideas about what could be changed about it.

First thing about the fight… turrets, something needs to be done with it. Part of the difficulty of the fight comes from the overreliance of them. Turret doesn’t remove hardened scakitten ne wall comes in, you can’t kill him in time. If they don’t cleanse the poison fields, or buff the zerg, there won’t be enough DPS to kill him on time. And if someone has to go AFK or just decides to troll by grabbing a turret and not doing anything, there’s nothing you can do about it (reporting isn’t really an option since you really can’t know whether they’re griefing or just had to go AFK for whatever unexpected reason). One way I’d try to fix it is by adding more of them, or maybe even turret creation points where you could create extra turrets like you do with siege engines on WvW. Maybe even add the blueprints as rewards from some related events (maybe the krait attacking the lab are trying to steal them and you need to prevent it to get a blueprint as a reward), so that guilds or group of organized players could set up their own turrets and put their own people manning them just in case the regular ones aren’t doing their job.

About revamping other bosses, I don’t think that everyone should be up to tequatl difficulty. The way I’d do it is to have sort of tiers for them. Tier 1 would be the easy loot piñata ones, the low level bosses (fire elemental, frozen maw, and so on). Tier 2 a little bit harder, about every other boss in the game. I think the golem mark II is a good standard of difficulty for these. And Tier 3 the big elite ones, the three dragon champions that IMHO should be as hard as tequatl is right now, both for the gameplay and because of lore (they’re supposed to be the champions of the biggest baddies of the world). That way there’s something for everyone. Those that want an easy get in – get loot – get out boss have the T1 ones, those that wans a little bit of challenge have the T2 ones, and the ones that want big epic and more hardcore fights have the big 3 ones.

Two things would be needed for them to not be just abandoned, though, first, rewards should be much better. I’d say a much higher chance of getting an ascended weapon (I’d say 1/50 at most), plus I’d add a one per day token dropping from them, which you could use at a vendor to get a piece of ascended gear like you do with dungeons once you have enough of them (all of it once per day per account, though). The general idea is that these fights should be MUCH more rewarding than the regular loot piñata bosses, so there would be an incentive for the extra effort.

The other thing I think they’d need, scheduled times for them to appear so that organized groups could be formed. For example, Tequatl usually has a 2 hours timer + 30 minutes spawning window… make it so that instead of that, he spawns every set hour on schedule so that groups could be formed to fight him, at different hours every day so that people with diferent playing times can still get to him. For example, let’s say that today the spawning window begins at 1:00, 4:00, 7:00, 10:00 (and so on), tomorrow they should be at 2:00, 5:00, 7:00… and moving them forward one hour each day. That way it gives organized guilds and groups time to get there and get organized, and even schedule specific days and times to kill him. Once all three dragon champions are revamped and on the same difficulty (and rewards) level make it so that their spawning times are evenly spaced (for example, at 1:00, the spawning window for tequatl begins.. at 2:00, the shatterer ones begins… at 3:00, the claw of jormag one… at 4:00, tequatl again).

What does everyone think? Discuss away.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.