Update as a whole

Update as a whole

in Tequatl Rising

Posted by: Stormcrow.7513

Stormcrow.7513

What are everyone’s view of the update as a whole. Not just Teq. The entire update.

Flame on

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

Update as a whole

in Tequatl Rising

Posted by: SirusDibley.3716

SirusDibley.3716

awful – feels like they have now broken pve or a big part of it. I will be playing a lot less now , guess that is why i am so kittened off.

challenging content or just dull and a chore – you decide.

Update as a whole

in Tequatl Rising

Posted by: Katreyn.4218

Katreyn.4218

Hard to say, it’ll take some getting used to. But I fear the timers/people needed may interefere with my boss runs at non-peak times (ie. early morning when most people at school/work).

Yes Tequatl is hard at the moment, but imagine once a gimmick is figured out it’ll be ok.

The other bosses seem generally the same for the time being, minus the timers and some minor changes. Not exceptionally hard though.

Still too early to entirely complain, but I hope it all evens out somehow in the future.

Only thing I can say personally is that Claw of Jormag was my most hated fight in the game, as it was for many, due to length and other factors. Tequatl feels like Claw of Jormag on crack. xD

Update as a whole

in Tequatl Rising

Posted by: Captain Bulldozer.9028

Captain Bulldozer.9028

I see a deliberate pattern of removing the rewards that have been added in the recent past. First, magic find was heavily nerfed (seemingly without a corresponding increase in drop rates) and now the best approaches to getting better loot (such as world boss events) are being nerfed to be much more likely to fail.

Anet, why did you listen to people demanding better carrots a few months ago if you were just going to take them away anyway?