Weapon drop should be 100%

Weapon drop should be 100%

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

If a group of people manage to actually kill this boss, it should autodrop an ascended chest and have a 33% chance to drop the new ascended.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Weapon drop should be 100%

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Posted by: Venirto.4208

Venirto.4208

33% is way too much. After few fights you would see all players running with full Tequatl weapon sets. Still, I expect at least 10 champion loot bags for this. Otherwise this event will be dead in few weeks.

(edited by Venirto.4208)

Weapon drop should be 100%

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Posted by: ColdChimera.1806

ColdChimera.1806

No.
hashtag 15char

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Posted by: AtlasSi.9130

AtlasSi.9130

I expect at least 10 champion loot bags for this. Otherwise this event will be dead in few weeks.

First server to beat it and give the info on drops..and if no one gets and ascended events dead. That’s all it will take.

18 80s | 12 100% | r177 | wvw r970 | 9,000+ hours
BP → DR → FA → Mag → BP → FA

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Posted by: lordozone.9167

lordozone.9167

I am done with it, for now.

I expected it to be hard but not 5% in 15 min hard. I thought it would at least get to 50% on a fail. I will just wait a few weeks and see what happens. Otherwise its a waste of time and silver at the moment.

Commander Yvette Doombringer – 80 Thief
Sea of Sorrows
Event Farming Guide —> facebook.com/GW2EventZergGuide

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Posted by: displacedTitan.6897

displacedTitan.6897

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Weapon drop should be 100%

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Posted by: daros.3407

daros.3407

100% is too much although i would not complain. But at least 10 to 20% would be nice. We need something that will ,,repair" damage that ascended crafting is doing to game.

Weapon drop should be 100%

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Posted by: Stormcrow.7513

Stormcrow.7513

Dont worry Anet will make it so that you can kill him 10000 times and never get an exotic.
Tequatl the lootless still lives!

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
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Posted by: Teege.4623

Teege.4623

I hope they don’t do that.

“We just don’t want players to grind in Guild Wars 2.” -Colin Johanson
Don’t support the Gem Shop, it’s that easy.

Weapon drop should be 100%

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Posted by: Daecollo.9578

Daecollo.9578

100% chance to drop a RANDOMLY stated ascended weapon chest.
33% chance after that to also drop his weapon.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Rennoko.5731

Rennoko.5731

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Pattern? Has there ever been an open world boss update, or any open world mob adjustment where a creature went from easy to kill to, most groups hardly get him below 90%?

I can only think of them making bosses easier to date… not harder… and certainly not SIGNIFICANTLY harder.

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Posted by: TriggerSad.2597

TriggerSad.2597

100% chance to drop a RANDOMLY stated ascended weapon chest.
33% chance after that to also drop his weapon.

Still a no.
Once people actually learn the encounter, and it becomes easier to do because of it, then everyone will be getting one of those weapons which will trivialize them to the ground.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Kal Spiro.9745

Kal Spiro.9745

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Pattern? Has there ever been an open world boss update, or any open world mob adjustment where a creature went from easy to kill to, most groups hardly get him below 90%?

I can only think of them making bosses easier to date… not harder… and certainly not SIGNIFICANTLY harder.

I believe he is speaking of the pattern where content comes out, people complain about it and week later everyone and his grandmother has destroyed it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Tristam Green.9178

Tristam Green.9178

Dont worry Anet will make it so that you can kill him 10000 times and never get an exotic.
Tequatl the lootless still lives!

I have gotten a Shard of the Deep from Tequatl before….so idk where you’re getting your data from:

http://wiki.guildwars2.com/wiki/Shard_of_the_Deep

Treant Reznor (GRD) | Phizixx (ELE) | Peter J Quill (THF) | Ninnymonger (ENG) | Carduus Nox (NEC)

[CERN] When Zergs Collide – Tarnished Coast born n’ bred

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Posted by: Oranisagu.3706

Oranisagu.3706

100% chance to drop a RANDOMLY stated ascended weapon chest.
33% chance after that to also drop his weapon.

Still a no.
Once people actually learn the encounter, and it becomes easier to do because of it, then everyone will be getting one of those weapons which will trivialize them to the ground.

the encounter as is will never be completed. but I’ll bet a 100g they’ll soon nerf him, i.e. his health to make it doable. while it’s a nice idea to expect people to coordinate, the average pve players will not be able to do that to the currently necessary extent. if they’d allow guilds to start a tequatl instance only for themselves it might be a different story.

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Posted by: Adamantium.3682

Adamantium.3682

The bigger problem to me is that we were led to believe these are exclusive ascended weapon skins. A more accurate description is exclusive colors of the only existing ascended weapon skin we already have.

Lame.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Weapon drop should be 100%

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Posted by: Rennoko.5731

Rennoko.5731

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Pattern? Has there ever been an open world boss update, or any open world mob adjustment where a creature went from easy to kill to, most groups hardly get him below 90%?

I can only think of them making bosses easier to date… not harder… and certainly not SIGNIFICANTLY harder.

I believe he is speaking of the pattern where content comes out, people complain about it and week later everyone and his grandmother has destroyed it.

Seems like a bad analogy to me. SAB for instance wasn’t this way, it actually got retro-actively nerfed. The last guantlet boss was unbeatable for a large number of people. Neither one of those got easier, and as a result, once achievements were gotten, no one did either one again.

As far as the instances/fratals that came out that everyone complained about… Those weren’t actually hard, but people felt they were. Many of us walked into those with a group of 5 known people and no issue. But this event prevents in essence any sort of coordination with known elements because of the open world nature.

Weapon drop should be 100%

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Posted by: Stormcrow.7513

Stormcrow.7513

In a month people will have this on farm status…. its like no one pays attention to the pattern that happens with every update.

Pattern? Has there ever been an open world boss update, or any open world mob adjustment where a creature went from easy to kill to, most groups hardly get him below 90%?

I can only think of them making bosses easier to date… not harder… and certainly not SIGNIFICANTLY harder.

I believe he is speaking of the pattern where content comes out, people complain about it and week later everyone and his grandmother has destroyed it.

Seems like a bad analogy to me. SAB for instance wasn’t this way, it actually got retro-actively nerfed. The last guantlet boss was unbeatable for a large number of people. Neither one of those got easier, and as a result, once achievements were gotten, no one did either one again.

As far as the instances/fratals that came out that everyone complained about… Those weren’t actually hard, but people felt they were. Many of us walked into those with a group of 5 known people and no issue. But this event prevents in essence any sort of coordination with known elements because of the open world nature.

Winner winner chicken dinner.
Open world coordination will never happen outside of large guild(S) doing the meta.
Tequatl is the new grenth. book it.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

Weapon drop should be 100%

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Posted by: Venirto.4208

Venirto.4208

I have an idea, each (won) fight = 1 tequatl token, 10 tokens at the vendor = ascended weapon.

Weapon drop should be 100%

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Posted by: Fungalfoot.7213

Fungalfoot.7213

I have an idea, each (won) fight = 1 tequatl token, 10 tokens at the vendor = ascended weapon.

But that would make it not RNG and we all know we can’t have that.

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Posted by: Stormcrow.7513

Stormcrow.7513

Anet loves RNG too much for tokens to happen in this event

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932