What do the Devs think?

What do the Devs think?

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Posted by: Reanne.5462

Reanne.5462

Q:

Does Anet think that Tequatl was a success as far as a living story addition? Why can Black Gate do this, but most servers can not?

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Posted by: kRiza krimos.1637

kRiza krimos.1637

afaik most servers did it, or guilds from most servers. Im quite sure that all servers can muster 100 ppl to defeat tequatl, real question is why some servers dont want to put effort into organizing and rather just show up en masse to fail?

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Posted by: Reanne.5462

Reanne.5462

most servers having done it 1 time? This is your justification? How many people on those servers were not present at the 1 success? How many people are online in your guild at any given time, 10% ? So who cares about the other 90% of people that can not, for any number of reasons, complete this boss fight?

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Posted by: Psycho Robot.7835

Psycho Robot.7835

kRiza you obviously haven’t been paying attention to the things people are saying about teq. You think low population servers don’t want to muster up the people and organize? They want nothing more. Its just that they simply cannot do it. There’s not enough people or interest. And even in servers where there’s enough people and interest, you get forced into overflows where there’s not.

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Posted by: Solid Gold.9310

Solid Gold.9310

“What do the Devs think?”………… my guess would be we will never know.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

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Posted by: kRiza krimos.1637

kRiza krimos.1637

most servers having done it 1 time? This is your justification? How many people on those servers were not present at the 1 success? How many people are online in your guild at any given time, 10% ? So who cares about the other 90% of people that can not, for any number of reasons, complete this boss fight?

If guild doesn’t care for 90% of its members and only organise once, than that is problem of people who are part of guild that doesn’t care for its members.

If you expect to simply show up pew pew few skills and go home with chest, than that is Anet fault since they spoiled playerbase with world bosses that handout goods just for being part of zerg. This is how world bosses should be from start.

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Posted by: Reanne.5462

Reanne.5462

Well KRiza, I hope the Devs don’t agree with you, because if they do, and they continue to add more crap like this, People will find a game that is fun, not a time consuming unfulfilling chore, designed for only a few players, instead of everyone who bought the game.

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Posted by: Solid Gold.9310

Solid Gold.9310

Well KRiza, I hope the Devs don’t agree with you, because if they do, and they continue to add more crap like this, People will find a game that is fun, not a time consuming unfulfilling chore, designed for only a few players, instead of everyone who bought the game.

I just wonder why they’re not saying anything, has this been a massive ebarassment to them.

They didn’t foresee the overflow problems, plenty of people don’t like it, and I would guess some people are struggling and angry about it.

Funny because they were all over the SAB forum like a rash.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

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Posted by: ilr.9675

ilr.9675

Im quite sure that all servers can muster 100 ppl to defeat tequatl

Yeah most servers can…. the problem however is a not being able to kick all the Leechers who don’t even read Map Chat. Even in orr temple and wvw zergs you get dozens of these people who do nothing but suck & die. (a lot of them are Rangers & poorly geared Warriors if you look at Anet’s own Class demo put out recently)

Once all those people stop showing up, usually a decent server will succeed… assuming all of their people went +Power gear, and enough of them are using an Ascended

(edited by ilr.9675)

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Posted by: bravoart.5308

bravoart.5308

I just wonder why they’re not saying anything, has this been a massive ebarassment to them.

They didn’t foresee the overflow problems, plenty of people don’t like it, and I would guess some people are struggling and angry about it.

This is the same thing that happens every time a developer has a ‘vision’ (Peter Molyneux, Jack “Statesman” Emmert, Greg “Ghostcrawler” Street, etc.).

The game quickly goes down the slippery slope without any kind of reasonable feedback, all while spouting that customer input is valued as long as it isn’t negative, shutting down the pitchforks and torches in every thread all while following some ‘vision’ that a majority of the playerbase has little to any interest in.

Just for future reference, whenever a developer says they have a ‘vision’ for their game, jump ship fast – it never ends well. GW2 still has a chance to pull out of this nosedive if they let Josh Foreman be the example of a great dev.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: locoman.1974

locoman.1974

Well KRiza, I hope the Devs don’t agree with you, because if they do, and they continue to add more crap like this, People will find a game that is fun, not a time consuming unfulfilling chore, designed for only a few players, instead of everyone who bought the game.

I just wonder why they’re not saying anything, has this been a massive ebarassment to them.

They didn’t foresee the overflow problems, plenty of people don’t like it, and I would guess some people are struggling and angry about it.

Funny because they were all over the SAB forum like a rash.

They did say something, just not on forums.

It should take you straight to the question/answer, but in case it doesn’t, it’s at 25:30

Basically from their point of view, they’re aware of the overflow problems and talking about it and looking for ways to solve it, and actually surprised it only took 12 hours for it to be killed, they were hoping it would have take days or even weeks for the first teqautl kill (if that had happened you couldn’t have entered forums without some heavy duty fire protection suit.. )

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

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Posted by: Blude.6812

Blude.6812

Im quite sure that all servers can muster 100 ppl to defeat tequatl

Yeah most servers can…. the problem however is a not being able to kick all the Leechers who don’t even read Map Chat. Even in orr temple and wvw zergs you get dozens of these people who do nothing but suck & die. (a lot of them are Rangers & poorly geared Warriors if you look at Anet’s own Class demo put out recently)

Once all those people stop showing up, usually a decent server will succeed… assuming all of their people went +Power gear, and enough of them are using an Ascended

Ahh more Ranger misinformation, wish peeps would quit spreading just how bad they mistaken believe rangers are. And even if you feel it’s the gospel truth, any character of any class should have the a chance to succeed at an event as long as they are able to play their toon properly. What about afks, overflow, can’t see AOE because of water, using 3rd party programs etc.
The problem is with the event as it is designed—pure and simple. It wasn’t a positive experience for a variey of reasons for some players, others like the challenge even though the drops are crap-but don’t put all the blame on players that aren’t as capable as you.

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Posted by: Paul.4081

Paul.4081

Im quite sure that all servers can muster 100 ppl to defeat tequatl

Yeah most servers can…. the problem however is a not being able to kick all the Leechers who don’t even read Map Chat. Even in orr temple and wvw zergs you get dozens of these people who do nothing but suck & die. (a lot of them are Rangers & poorly geared Warriors if you look at Anet’s own Class demo put out recently)

Once all those people stop showing up, usually a decent server will succeed… assuming all of their people went +Power gear, and enough of them are using an Ascended

Don’t hate the player, hate the game.

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Posted by: maddoctor.2738

maddoctor.2738

Well KRiza, I hope the Devs don’t agree with you, because if they do, and they continue to add more crap like this, People will find a game that is fun, not a time consuming unfulfilling chore, designed for only a few players, instead of everyone who bought the game.

You mean there is a single event in the entire game that requires some coordination to do and it’s a problem? Should the whole game only have “spam1 and collect your rewards” events/activities?

While there are certainly problems with the encounter, difficulty is not one of them. More events like this are needed.

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Posted by: Andele.1306

Andele.1306

most servers having done it 1 time? This is your justification? How many people on those servers were not present at the 1 success? How many people are online in your guild at any given time, 10% ? So who cares about the other 90% of people that can not, for any number of reasons, complete this boss fight?

Ebay did it at least 6 times (probably more since i wasnt able to get on for a while when the kills usually happen), the different tequatl kill guilds have a minimum 10 kill total and thats just on NA.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Solid Gold.9310

Solid Gold.9310

Well KRiza, I hope the Devs don’t agree with you, because if they do, and they continue to add more crap like this, People will find a game that is fun, not a time consuming unfulfilling chore, designed for only a few players, instead of everyone who bought the game.

I just wonder why they’re not saying anything, has this been a massive ebarassment to them.

They didn’t foresee the overflow problems, plenty of people don’t like it, and I would guess some people are struggling and angry about it.

Funny because they were all over the SAB forum like a rash.

They did say something, just not on forums.

It should take you straight to the question/answer, but in case it doesn’t, it’s at 25:30

Basically from their point of view, they’re aware of the overflow problems and talking about it and looking for ways to solve it, and actually surprised it only took 12 hours for it to be killed, they were hoping it would have take days or even weeks for the first teqautl kill (if that had happened you couldn’t have entered forums without some heavy duty fire protection suit.. )

They are still keeping a low profile away from this forum.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Lucky.9421

Lucky.9421

I hope they are thinking of taking a break from the 2-week thing for about 6 months to a year and make a proper expansion because this new business model is killing me.

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Posted by: LuRkEr.9462

LuRkEr.9462

We pretty much farm teq on JQ fairly easily. The only problem imo is overflows. It takes hours to get out of overflow into the regular map so you have people actually wanting to kill the boss. Most the overflows are full of afks.

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Posted by: Astralporing.1957

Astralporing.1957

afaik most servers did it, or guilds from most servers.

Some servers did it on their own. On some that couldn’t do it the kills were performed by guilds from servers that could (not sure if that counts, as those servers are still unable to do it on their own). Some managed to do it once or twice, but already lost the numbers required. And there are some when every attempt is mt with failure, or where it is no logner attempted at all.

Im quite sure that all servers can muster 100 ppl to defeat tequatl

Don’t be, on some there are like 30 people at prime time. Also, 100 people are not enough. You need close to the full cap (so, at least 150 people that are participating, not akitteng, and know what they are doing)

real question is why some servers dont want to put effort into organizing and rather just show up en masse to fail?

When there are no big enough guilds on the server, the organization suffers severely (not everyone is willing to merge into a single overguild just for the purpose of participating in an unfun event). If there’s not even a single comander on the map, organization tends to suffer severely. When there are a lot of afkers on the map (because they joined early to keep a spot, but aren’t actually going to play just yet, or they just missed Teq’s arrival after waiting several hours already) no organization can help you, because you can’t organize people that aren’t there. And on overflows it can get even funnier – try to imagine an overflow with a big organized guild (italian), a third of the people presend being germans and the rest a complete random. With most of the first two groups not speaking english. Now try to organize this. Good luck.

And now and then you get people intentionally trolling the event, because they want a hidden achievement. Or just for kicks.

Actions, not words.
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