Who's Idea was it to make it so hard?

Who's Idea was it to make it so hard?

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Posted by: Cash.2385

Cash.2385

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Did everyone go on test day yeah this bad kitten something we can’t beat?

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Posted by: Astralporing.1957

Astralporing.1957

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Well, you have your answer here. Cannons are NOT for dps-ing Teq in the first phase.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Evans.6347

Evans.6347

Is this a rhetorical question?

Did everyone go on test day yeah this bad kitten something we can’t beat?

I have no idea what you are trying to say.

Joy to the world, ignorance is bliss

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Posted by: Aberrant.6749

Aberrant.6749

The reality… it’s not as hard as everyone is saying it is and freaking out about. People are just figuring out the strategies to beat him now (it hasn’t even been the first kitten 24h). Give people some time to figure out the best way to do it and then share that method so the rest of the masses can do it as well.

If it’s was just spam 1 with the cannons and win this would be a bad event and poor game development… although, sadly, that would still be harder than most other open world PvE content where you just push 1 and then afk.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Grimrah.9256

Grimrah.9256

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Did everyone go on test day yeah this bad kitten something we can’t beat?

This is exactly what the members of Seasons of Change [lgbt] on tarnished coast were thinking all day long as well. We had our top OP players that run Ararah(sp?) explore in hour tops with little to no wiping. I was out here with them on 3 occasions and it was a chaotic nonsense, but the launch plates are freaking awesome as was so much more. TY Arenant for created such an awesome online breathing world for me and my family of gamers!!

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Posted by: darkace.8925

darkace.8925

Who’s Idea was it to make it so hard?

Ours. We, as a community, have been clamoring for harder PvE content and decrying the ease with which the world bosses were toppled for about a year now.

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Posted by: Shar.3402

Shar.3402

Games are too easy → people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears → people complain that it is too hard

geez.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

A bit of effort? Only the best PVE server has killed him, and then couldn’t replicate it. People complain that he’s too hard because according to the data we have, he is too hard!

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Posted by: Tom Gore.4035

Tom Gore.4035

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

A bit of effort? Only the best PVE server has killed him, and then couldn’t replicate it. People complain that he’s too hard because according to the data we have, he is too hard!

And the fact is after maybe 16 hours after the launch of the event, the data you’ve got is worth absolutely jack sh…

One – Piken Square

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Posted by: Shar.3402

Shar.3402

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

A bit of effort? Only the best PVE server has killed him, and then couldn’t replicate it. People complain that he’s too hard because according to the data we have, he is too hard!

And the fact is after maybe 16 hours after the launch of the event, the data you’ve got is worth absolutely jack sh…

Exactly.
Also, if this data involves: 25% of the “raid” being afk on waypoint; 20% lying dead hoping for an hard res (in a fight with a strict timer, yeah dream on) instead of using those frigging waypoint and coming back; 20% spamming autoattacks and only 35% trying to do something useful (use cannons, defend cannons, stack and range dps him down using quickness elixirs)…
Of course the event is going to fail. Every. Time.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Cash.2385

Cash.2385

What is TQ dropping here legendaries out of his chest or what, Why is he the hardest dragon in the game now…. talk about a challenge, it seems when I play there isn’t enough people or something last time we played 80% for 15 minutes!!!!!

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Posted by: Orpheal.8263

Orpheal.8263

The fact is, this battle shouldn#t be fix scaled for 80 max geared players… the battle SHOULD SCALE DOWN, liek every other boss in the game too, if there are less people than that.

Yes, the battle is currently way too hard. It should become harder than before, so much for granted, but not so hard, that you are required to come with 80 full max geared people that play so super coordinated together that they make no single mistake within way too short 15 minutes to be able to get that dragon beaten in that time….

Because currently this boss is basically only beatable, if the battler starts with 80 max full geared players that are from begin to its end absolutely full organized in what they do…

You need a few people, which operate the turrets constantly that reduce Tes defense, heal and buff the front fighters and remove the annoying poison fields for them, which can otherwise quickly kill them if they get blasted by teqs wave attackes into these fields.
You need like a dozen of players that ensures that none of the turrets gets destroyed and keeps repairing them, no matter what happens around them.

You need lots of players to defend the turrets and repairers, rest assure that the repairers can naturally defend themself a bit too, if it doesn’t take too much time and does’t hold them off too much to do their more important task of repairing

You needs a big amount of players of front fighters which battle against Teq and which defend the batteries so that the players can fire off the Megalaser at maximum power to weaken Teq as much as possible and then they have to speed DPS down him as good as possible.

The turret players may make no mistakes, otherwise will Teq counter with his huge bone wall that has to be destroyed first, what will cost everyone basically around nearly 2 minutes and makes the battle impossible to win.

Way too much organization required here from the begin to its end.
Teq takes way too less damage at the start of the battle.
If you haven’t beaten down Teq to like 35% health at the Minute 6, you can forget the battle.

Teq should get completely redesigned around the stats so that you can reach the different phases of the battle quicker.

The whole battle should have 3 phases which should be done in basically 5 minutes each and the battle gettign a timer of 20 minutes os that there isn’t that hard time pressure on everyone that basically allows for absolute no mistakes…

Phase 1:
Teq can be beaten down to 66% Health and becomes then invulnerable through a bone wall, that has to be shot down by the Megalaser to start Phase 2
In Phase one have players to use the Turrets to weaken Teqs defense.
So more Turrets shoot at Teq to reduce its Scale Defense, so more damage do make the front fightes to get Teq quicker down to 66% Health left
The Frotn Fighters have to protect in Phase 1 the Batteries from Teq’s Minions so that the batteries can charge up so that the Megalaser can be fired off.
At Minute 12 and 10 appear Champs at the turrets that have to be defended off.

Phase 2
Teq starts now to attack players with increased tsunami waves that aren’t so easy anymore to jump just over. To allow it the front fighters to withstand these tsunami waves, the players at the turrets have to quickly modificate the turrets now so that Skill Number 5 unlocks for them, that can shoot a Barrier Sphere Field that protects players in them from the tsunami waves for some time.
The enemies at the turrets increase now, so that they have to be defended more.
teq can be reduced to 33% Health, then he flyies away and starts attacking the players from the sky for a few minutes. In that time the players have to charge up the mega laser again to shoot Teq down with it from the sky so that he will crash down to the ground.

Phase 3.
Teq will scream now more often (fear). and use more often his foul dragon breath attack against players.
He will try to recover oin phase 3 by summoning minions that he can absorb by eating them. These minions move towards Teq from the turrets. So players have litterally to kill now all minions before Teq can absorb them, Turret players can help by catching enemies with the Barrier Spheres, as enemies can’t move out of them and Teq can#t absorb them while they are in a Barrier Sphere caught.
Players might charge up as last time the Megalaser to speed up killing Teq in the last phase now quicker as the last final shot would directly reduce 25% of the last 33%.
If teq is able to absorb a minion, every absorbed Minion will heal Teq for 5% health.
Should he get over 50% health, then Phase 3 will end and Teq wil have recoved enough to be able to fly away again into the sky to bombard players for the rest of the battle from there so that payers would have to shoot him down again first to end Phase 2 and get back to Phase 3.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Oolune.4357

Oolune.4357

Your problem is that you expect all content to be easy. It has only been changed for going on what… Two days, three? In that time, multiple servers have beaten him. TC is on at least four victories right now with people already sporting titles. The fact that the first day or two of the content shows few victories and people start complaining is ridiculous.

You have plenty of EASY content out there, such as your “fun” (which is a hilarious statement anyway) Jormag and pretty much the vast, vast majority of the game. You don’t NEED to be Tequatl, so stop trying to ruin it for people who want a challenge.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

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Posted by: zamalek.2154

zamalek.2154

[…]

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requires a bit of effort appears -> people complain that it is too hard -> games get nerfed -> games are too easy.

Fixed it.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working
.

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Posted by: Breaking Bad.6241

Breaking Bad.6241

Jormag is fun? Not for me. I hope he gets revamped to something like Tequatl.

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Posted by: Angel.4581

Angel.4581

He is not hard, the issue is the new timer, who’s idead was a 15min timer on a boss with that much HP?
The spawned mobs (if they dont drop loot, dont let them spawn as Champions Anet)
Players not killing the Fingers and die to poison!
Cannoneers not using skill 2 on Recharge.
Players not WP’ing when properly dead, seriously, just WP when dead!

But he could use a good HP reduction/ Armor reduction, had our full server bash him yesterday and did not make it past 80% hp before the timer was out.

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Posted by: Aberrant.6749

Aberrant.6749

I agree he should scale better. With a full population though he’s not THAT bad and the 15 min timer doesn’t make it easy… just not something you can spam 1 and kill. It means you gotta do the right things and have a good amount of dps. It’s really well done other than the scaling issue.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

Hes not hard. It is just that more than half the server is wearing useless gear, isn’t using bloodlust sigil, isnt using food/nourishment, and doesn’t know how to press space bar.

Its a raid style boss with PUGs, of course it is going to take a while, if ever, to complete.

If this was a guild event on the other hand…. easy.

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Posted by: Writetyper.1985

Writetyper.1985

lol, I mean seriously claw of Jormag is fun

Let me stop you right there because you just invalidated the rest of your post.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Dagraan.2854

Dagraan.2854

Who’s Idea was it to make it so hard?

Ours. We, as a community, have been clamoring for harder PvE content and decrying the ease with which the world bosses were toppled for about a year now.

that was you, not the community. the community right now is clamoring to get him fixed so he can be doable by every server by random people, not just some organized T1 guild.
stop getting those elitists who refuse to look for a challenge and the actual community mixed up.
everybody was fine about getting a free rare a day from tequatl, just the elitist that had the problem.

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Posted by: Blaeys.3102

Blaeys.3102

The only thing that needs to be changed is the removal of the griefable turrets. Even a few people not coordinating or, worse yet, griefing, ruin the fight for everyone else and make it impossible to finish.

There have to be mechanics for dealing with scales and poison clouds that don’t present this issue – while still requiring some coordination from at least a percentage of the population (maybe turrets people can run/place for poison clearing and dart guns for the scales – with the boxes the turrets and guns are in requiring protection just as the current fixed emplacements do now).

As it is, the only solution is to identify people who are willing to (and know how to) do it right and convince them to camp/sit on the turrets for a couple of hours til Tequatl spawns again.

This single mechanic seems to be the biggest hurdle many servers are having – and it isnt because they arent up to the fight – its because they cannot reliably control who is working the stationary turret guns.

(edited by Blaeys.3102)

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Posted by: Teege.4623

Teege.4623

*Whose? Servers will slowly start defeating him more and they’ll probably tweak it some to ease a portion of the whining so like all things, just give it time.

“We just don’t want players to grind in Guild Wars 2.” -Colin Johanson
Don’t support the Gem Shop, it’s that easy.

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Posted by: Astralporing.1957

Astralporing.1957

Games are too easy -> people complain that all it takes is to go afk autoattacking
Something that requiers a bit of effort appears -> people complain that it is too hard

geez.

Yeah, the fallacy of excluded middle. because apparently content can only be trivially easy or impossible to all but privileged few.

Actions, not words.
Remember, remember, 15th of November

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Posted by: JBDanger.2603

JBDanger.2603

A world boss that requires 80+ people solely shouldn’t have to rely on the 6 people that gets to the turrets. That’s bull kitten, If those 6 mess up or don’t know their roles, then the other 74+ get penalized by a failure? Its poor design if you ask me!

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Posted by: Draknar.5748

Draknar.5748

lol @ Jormag being fun. What is so fun about it? Standing and auto attacking?

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Lostwingman.5034

Lostwingman.5034

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Well, you have your answer here. Cannons are NOT for dps-ing Teq in the first phase.

Well….you gotta give him credit at least….he highlighted the main issue with the event….misuse of the turrets…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Fancia.3746

Fancia.3746

A world boss that requires 80+ people solely shouldn’t have to rely on the 6 people that gets to the turrets. That’s bull kitten, If those 6 mess up or don’t know their roles, then the other 74+ get penalized by a failure? Its poor design if you ask me!

Except it’s not the turrets that causes the most failures for most servers… I’ve guested a number of servers now to see exactly how diffrent servers handle it… All servers that fail horribly, have a non coherant DPS group on tequatl… All that handle it, run in a single group for that… So sorry to tell you, but while turrets are critical to the fight, so is the DPS group and the turret defenders… Turrets cant do their job if those groups arnt doing theirs…

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Posted by: Suddenflame.2601

Suddenflame.2601

I will post what i seen from my many runs at Teq.

  • Cannons fall often due to the cannon defenders being more in the middle leaving the left and right cannon wide open and down half the time.
  • DPS team gets decimated from failing to stay out of poison and jump over waves.
  • People on Cannons not using #2 immediately when it comes off of cooldown which allows bone wall to come
  • With the lose of 2 cannons constantly poison and buffs to DPS team are lowered which leads to DPS being decimated.
  • DPS failing to be aware of mechanics loses 50% of its players (i am not exaggerating in 5 of the runs i watched 50% of the DPS die at the waves)
  • People not listening to commanders when important issues are raised (such as left cannon falling due to 0 protectors being present)
  • DPS People not wping when they die (Cannon defenders can be rezzed easily but DPS would produce too much aggro on the Cannon defence its crucial to maintain the aggro any way so rezzing is actually helping)

With these crucial mistakes being made constantly over and over its no wonder servers are falling. You need a competent DPS, Cannoners knowing what to do, and a defence team that can defend the cannons. In realization there should be at least 4 Commanders

1.) Left Flank Defender
2.) Center Defender
3.) Right Flank Defender
4.) DPS

That way each can be coordinated to a better effect. Also joining the commanders squad would help greatly as those new commander tools would be helpful along with issues command through chat that only that squad can see so that it doesn’t get mixed with another commanders commands. Turents should be on the DPS commanders as the DPS commander can get the cannons to fire at the correct locations for the buffs and poison clear.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Jamais vu.5284

Jamais vu.5284

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Did everyone go on test day yeah this bad kitten something we can’t beat?

It’s not like they took away Claw and Shatterer for your easymode dragon needs.

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Posted by: Astralporing.1957

Astralporing.1957

lol, I mean seriously claw of Jormag is fun, this is well… 15 minutes of straight cannon shots and hes still at 94% health.

Did everyone go on test day yeah this bad kitten something we can’t beat?

It’s not like they took away Claw and Shatterer for your easymode dragon needs.

They already said that Claw and Shatterer will get a similar treatment. Which will be fun especially at Claw, seeing as half map space is always taken by champ farmers which are unlikely to participate.

Actions, not words.
Remember, remember, 15th of November

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Posted by: sonicsix.5713

sonicsix.5713

If you complain that content is too easy, then you have no one to blame but yourself. Take off all your gear, grab a rusty sword from a vendor and go attack a dragon. Do not rely on the game to make things a challenge for you. That being said, Tequatl is not tuned for the masses to enjoy and therein lies the problem.

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Posted by: Caveth.3268

Caveth.3268

Yeah, Tequatl is too hard.

Attachments:

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Posted by: Coldin.2840

Coldin.2840

Yeah, Tequatl is too hard.

Just because something is possible does not mean it is not too difficult.

Or did you just come here to show off?

Coldin – Thief – Sanctum of Rall

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Posted by: Astralporing.1957

Astralporing.1957

I heard the chances at winning the lottery are really good! As a proof, i could offer a photo of people that won the main reward, but somehow i can’t find my face among those.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Thobek.1730

Thobek.1730

20% lying dead hoping for an hard res (in a fight with a strict timer, yeah dream on) instead of using those frigging waypoint and coming back;

This is the part that annoys me the most. It takes longer for a person to rez you than to run back, and if you do expect to be rez’d and someone is stupid enough to do it, it nows takes another dps out of the fight for that time.

YOUR DEAD? WAYPOINT BACK… you’re downed? then expect a rez.

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Posted by: Coldin.2840

Coldin.2840

20% lying dead hoping for an hard res (in a fight with a strict timer, yeah dream on) instead of using those frigging waypoint and coming back;

This is the part that annoys me the most. It takes longer for a person to rez you than to run back, and if you do expect to be rez’d and someone is stupid enough to do it, it nows takes another dps out of the fight for that time.

YOUR DEAD? WAYPOINT BACK… you’re downed? then expect a rez.

Yes. That is a problem. But Arenanet exacerbated that problem by contesting the waypoint, instead of just moving the waypoint a bit further away from the action. Players are also not going to want to waypoint back since they feel like they’re missing the action during the run. Or they feel like it’s a waste because the fight isn’t going well.

Coldin – Thief – Sanctum of Rall

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Posted by: robertthedread.1709

robertthedread.1709

So yes, average players won’t get to take him down. Just Tier 1 guilds. Sounds fun.

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Posted by: Majic.4801

Majic.4801

It was my idea to make Tequatl this hard, and ArenaNet stole it from me.

I proposed they make amends by renaming the event “Majic Presents: Tequatl Rising, featuring Majic,” but so far, they haven’t gotten back to me on that.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Caveth.3268

Caveth.3268

Yeah, Tequatl is too hard.

Just because something is possible does not mean it is not too difficult.

Or did you just come here to show off?

Yes, for an open world boss it is really difficult; if it were instanced, it would make more sense. The fact that my server – Blackgate – had to guest to Eradon Terrace (a low population server) to defeat the dragon again (after everyone started guesting to Blackgate and flooding the main blackgate server, disallowing our own server’s people to get in) when we did it shows that instancing this dragon just makes much more sense.

I was lucky to get all of the achievements in one go (other than ones that don’t require defeating the dragon). I really don’t want to have to fight that abomination again. Even though it was kind of fun and very exciting to work with 150 people on Teamspeak from multiple servers, it was still just a bit much for an open world fight where anyone can join in.

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

People are only just now figuring this event out, there is a lot of complaining going on for no reason. Give it time and more and more servers will beat him, the number is already growing. The dragon champion fights were a joke before, now they are where they should have been in the first place. Sorry some people were happy with being able to AFK at a boss and get a rare every day for it, but the community, not just elite players, have indeed been asking for this type of thing for a long time now. I am looking forward to the other dragon champions getting revamped like this, although the champion train in Frostgorge Sound does indeed create a problem for the claw event.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: Bweaty.9187

Bweaty.9187

GW needed a big multilayer fight.

Kinda get the feeling it shouldn’t have be in world. But instanced.
(Turret trolls, afk’ers, no real communication, can’t get your guildys there as map’s full)

They also punish most the builds in the game.
(Condi, Crit Based, CC, Heals/Support)

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Hes not hard. It is just that more than half the server is wearing useless gear, isn’t using bloodlust sigil, isnt using food/nourishment, and doesn’t know how to press space bar.

Its a raid style boss with PUGs, of course it is going to take a while, if ever, to complete.

If this was a guild event on the other hand…. easy.

Absolutely. Everyone should be using the same builds, wear the same gear, and slot the same gems.

That’s what the game is about, right? Everyone being clones of everyone else? Everyone playing the game in EXACTLY the same way?

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Posted by: Tim.9850

Tim.9850

The people playing this game IS going to ruin it. This has become one of those games that so many brag how great they are on the forums, and how “easy” a game is. It makes me want to quit this game, because I can’t stand anyone with that personality.

They made the Cursed Shore area so hard that no one ever goes there anymore for boss fights. Thats exactly what will happen with this dragon as time goes by. The ONLY reason anyone is even attempting it is because they are baiting them in with higher level rewards. Its not because they enjoy it. Its like Bing.com paying people to use their search engine, then bragging about how popular they are.

Yes the dragon needed to be harder, but they went totally overboard with it, like everything they do. Whenever they nerf something, they do the same thing. Take it to the extreme.

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Posted by: Aberrant.6749

Aberrant.6749

The people playing this game IS going to ruin it. This has become one of those games that so many brag how great they are on the forums, and how “easy” a game is. It makes me want to quit this game, because I can’t stand anyone with that personality.

They made the Cursed Shore area so hard that no one ever goes there anymore for boss fights. Thats exactly what will happen with this dragon as time goes by. The ONLY reason anyone is even attempting it is because they are baiting them in with higher level rewards. Its not because they enjoy it. Its like Bing.com paying people to use their search engine, then bragging about how popular they are.

Yes the dragon needed to be harder, but they went totally overboard with it, like everything they do. Whenever they nerf something, they do the same thing. Take it to the extreme.

Easy in a game is relative. Don’t let people on the forums get to you. It’s really not as if they are in the game talking specifically to you. If you find a post to be offensive you can always report it (the flag in the lower right).

Then how do you explain people who do Teq multiple times a day even though they don’t get rewarded for it with phat lewt? Yes the carrot is there, but it’s not the only reason people are doing this. I find it to be a lot of fun regardless of the rewards.

I don’t find it too hard either. I think that some players still just need to learn how to do the fight. I have faith in you guys!

Tarnished Coast
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(edited by Aberrant.6749)

Who's Idea was it to make it so hard?

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Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

Ararah(sp?)

Attachments:

Disciple of Quag

Who's Idea was it to make it so hard?

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Posted by: Balgus.3468

Balgus.3468

The few reason I’ve seen people lose this event is because of either
1. People have horrible timing so they don’t jump the waves in time
2. People sit still in poison
3. Turrets aren’t shooting 2 often enough to get rid of stacks and aren’t throwing down buffs and condition removal
4. Afkers and people that don’t WP when they’re dead. We’re not gonna sit there and risk getting hit by fingers’ poison to res you when you can walk back. And no it’s not that expensive. 1-3 silver is like selling half of a soft wood plank.

Once you realize that the fingers drop poison and need to be killed, and the waves just need to be hopped over, it’s just another regular boss fight, where if you wanted to, you could just sit there spamming 1 (which I don’t understand, I have that on auto cast so i can focus on mobility).

Oh and also protecting the turrets and megalaser batteries which can be done with just 8-10 people. My small guild of 6 people and 3 or 4 others protected our turrets on the north side without a single casualty or turret being destroyed as opposed to south side that had a huge mob protecting.

If they fix the scaling on Teq, and drop his life a little bit to where zergs of around 50 people can have a possibility of beating him, then this will turn into an amazing fight. But currently, with such high health and low time to beat him, people with sucky equipment won’t be able to kill him. Like 80s that are still running random with Rare equipments and 1-4 exotics.

(edited by Balgus.3468)

Who's Idea was it to make it so hard?

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Posted by: Jana.6831

Jana.6831

@ Tim: I do fight at the cursed shore, the problem is I can’t find people who fight champs with me, other than in the night when a bunch of us meet up, but I still need some champions guarding skill points. And I think that’s a problem which isn’t solved easily as if you make the opponents easy enough so one player could beat them it would be boring for groups, if it’s too hard…
But you’re right, there’s a way between too easy and boring and too hard and demanding. Here’s an idea: leave the dragon as it is and kitten the mobs that come, that would help a lot and make fighting more fun as it wouldn’t take 5 mins to get a finger or zombie down and would help defeating the beast.
And also: PLEASE, anet, do something about the autoattack/targeting, it’s a nightmare and the main reason I will leave at some point because I’m (ranger) hitting anything but what I want to hit (lock doesn’t really help when switching attacks) – and I have never been in a game where the target isn’t automatically locked until it’s dead or the player decides to chose another = it makes no sense.

Who's Idea was it to make it so hard?

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Posted by: Astralporing.1957

Astralporing.1957

Autotarget is okay (disabling it usually creates more problems that it solves), but there really should be an option to lock the target. Calling out the target, and switching to called out target should lock it until it’s dead or you switch it manually.

Actions, not words.
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