Why Open World is Good

Why Open World is Good

in Tequatl Rising

Posted by: The Gates Assassin.9827

The Gates Assassin.9827

So Tarnished Coast just beat Tequatl and I totally understand why this is open world now. It’s not about proving that your small group is good. It’s not about proving your guild can do it. It’s about your entire server. It’s about building up the community by teaching each other and planning out a strategy. It’s about hopping in a voice chat, meeting people and discussion. I feel so close to my server after this fight. We spent hours with over a hundred TCers and felt that “Boss Rush” feeling. Getting a little bit closer to killing him with each attempt. 95% -> 80% -> 51% -> 20% -> 0%.

The more of these you make, the better. I absolutely love this content type. I had the honor of leading the group last night and it was so much fun (we got himto 20%!). Today at around 3, we killed him (Different commander). Thing is though, it wasn’t just about one good commander, or even 3! It was about all of us.

If this was instanced, it no long becomes about the server, it becomes about the select few that some exclusive group allows in. Anyone can join us in killing him, and that’s the best part. GW2 is about everyone working together, and that is what Tequatl has brought us.

Shatner, I hope we see you buffed next.

Main: Raine Avina (Engineer)
Message me any time in game.

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Posted by: Bubbles.1047

Bubbles.1047

Anyone can join? My overflow disagrees. A problem which would have been avoided had they introduced instanced raids instead.

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Posted by: neon.4863

neon.4863

You realize GW2 has non-English speakers playing, right? People who can’t “hop in a voice chat, meet people and discuss”, because they don’t speak English? These people can’t coordinate with their whole server – they can only coordinate with smaller groups of people who also speak their language.

You realize some people have hearing disabilities? Impaired speech? Can only coordinate through text? Some people have social anxiety and would never be able to just hop into a stranger’s voice chat and start talking?

And that even if these people just hopped in and started fighting, they could end up getting in the way due to the inability to coordinate? What if one of them took control of a turret?

The “don’t like it/can’t do it don’t do it” mentality that would apply to an instance can’t even be applied here, because a person who is doing map completion and just happens to be there is actually taking up the spot of someone who wants to do it. By not doing it. So not only would they have to not do it, they’d also have to remove themselves from the map, which is open world, so as to not get in the way of everyone else.

Yeah, some amazing community building you got there.

That’s wonderful that you got a great experience out of it, but assuming your great experience applies (or could apply) to everyone else is naive at best.

(edited by neon.4863)

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Posted by: Lostwingman.5034

Lostwingman.5034

It’s about your entire server. It’s about building up the community by teaching each other and planning out a strategy.

Is that how it works when people from TC and BG can’t actually get in because of guests?
Because that’s the situation now.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: RLHawk.3290

RLHawk.3290

Great post, OP!

That’s definitely the feeling I got just watching the videos! So awesome! I can’t wait to be a part of a success one day! In the meantime, my skills will only continue to increase.

IGN: Elvendir (Elementalist)
Sea of Sorrows

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Posted by: Fungalfoot.7213

Fungalfoot.7213

It’s about your entire server. It’s about building up the community by teaching each other and planning out a strategy.

Is that how it works when people from TC and BG can’t actually get in because of guests?
Because that’s the situation now.

Yeah, I get the feeling that the people who are praising this are clueless in regards to the technical issues it brings. Sure, it would be cool in an ideal world but this isn’t an ideal world. When designing content you have to design it around the limitations of the game.

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Posted by: RLHawk.3290

RLHawk.3290

It’s about your entire server. It’s about building up the community by teaching each other and planning out a strategy.

Is that how it works when people from TC and BG can’t actually get in because of guests?
Because that’s the situation now.

Yeah, I get the feeling that the people who are praising this are clueless in regards to the technical issues it brings. Sure, it would be cool in an ideal world but this isn’t an ideal world. When designing content you have to design it around the limitations of the game.

I don’t think they’re clueless. I imagine most if not all would fully acknowledge the issues and probably struggled a lot to be able to play with whoever they played with. Limitations and issues shouldn’t be a reason to ignore the awesomeness they’ve experienced in spite of said limitations though.

IGN: Elvendir (Elementalist)
Sea of Sorrows

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Posted by: chemiclord.3978

chemiclord.3978

Yeah, I get the feeling that the people who are praising this are clueless in regards to the technical issues it brings. Sure, it would be cool in an ideal world but this isn’t an ideal world. When designing content you have to design it around the limitations of the players.

Fixed that for ya.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Fixed that for ya.

Yeah, because the players are totally to be blamed when their server boots them due to everybody else trying to get in.

Case in point.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Completely agree. It’s incredible to see an entire server come together to coordinate and strategize. It’s something you used to only see in wvw. I think it’s a great addition to the game and something that gw2 has been lacking for a while: pve content that’s challenging and fun.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Mastruq.2463

Mastruq.2463

Anyone can join? My overflow disagrees. A problem which would have been avoided had they introduced instanced raids instead.

Did you read his post? That it isnt instanced is the great part.

Now, overflows suck and hopefully the issue fixes itself (or Anet changes the caps) simply because this week this particular encounter gets too much attention because it is new. Invasions at first had multiple overflows, now it is only one overflow if any. Will be the same with Tequatl.