conditions... is it really that hard?

conditions... is it really that hard?

in Tequatl Rising

Posted by: GimpCent.9268

GimpCent.9268

Gw2 did away with the holy trinity and replaced it would Power, Power, Power
With the updated Tequatl fight yet again conditions specs are left without a use. Tequatl will always have maxed conditions on him and the bone walls are world items which means I stuck doing worthless damage the whole fight.
After a year is it really that hard to make conditions useful in pve? Honestly for a game that should millions of copies to leave out 25%+ of our customer base over and over seems a little odd. If there is time for these every 2 week updates, I cant for the life of me understand why this would be put on the back burner for so long.
For condition fighters, we need two sets of armor, two sets of ascended. Just to be useful in pvp and pve. We have to learn two builds and change every time we want to do WvWvW or PvE. It is honestly getting old.

(edited by GimpCent.9268)

conditions... is it really that hard?

in Tequatl Rising

Posted by: Coldin.2840

Coldin.2840

Precision and Crit Damage were left out of this one too, since Teq can’t be crit.

The current “best” gear for this happens to be PTV. Which is still power, and still a bit annoying.

Coldin – Thief – Sanctum of Rall