don't add map specific LS due to overflow
You do realize that each map has a maximum number of players that can play, thus the reason for Overflows. So in essence, Overflows show the popularity of the LS content, thus more reason to release similar ones going forward.
So in essence, Overflows show the popularity of the LS content.
No kidding….
You do realize that each map has a maximum number of players that can play, thus the reason for Overflows. So in essence, Overflows show the popularity of the LS content, thus more reason to release similar ones going forward.
Perhaps what the OP is really asking for is LS content being fun whether you’re in an overflow or the main map.
You do realize that each map has a maximum number of players that can play, thus the reason for Overflows. So in essence, Overflows show the popularity of the LS content, thus more reason to release similar ones going forward.
Perhaps what the OP is really asking for is LS content being fun whether you’re in an overflow or the main map.
I was suggesting to spread the content over various maps or if not possible, then block the guesting to server maps that already have overflow.
You do realize that each map has a maximum number of players that can play, thus the reason for Overflows. So in essence, Overflows show the popularity of the LS content, thus more reason to release similar ones going forward.
Perhaps what the OP is really asking for is LS content being fun whether you’re in an overflow or the main map.
I was suggesting to spread the content over various maps or if not possible, then block the guesting to server maps that already have overflow.
That solves nothing, since popular content will still be popular. That means Overflows.