(edited by Deimos Tel Arin.7391)
many rares, exotics from tequalt big chest
Why would we need this?
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Why would we need this?
more carrot motivation is always good.
plus, people were complaining they only got greens and blues from the big chest.
for an event of this difficulty, increasing the rewards is fair.
Why would we need this?
more
carrotmotivation is always good.plus, people were complaining they only got greens and blues from the big chest.
for an event of this difficulty, increasing the rewards is fair.
But… I don’t want a carrot so big that it turns me orange after eating it
It also helps keep people from complaining that they aren’t coordinated (or whatever) enough to do it. That’s why if something takes X to accomplish and something else takes X+5 to accomplish… the latter should not give X+5 rewards. It seems counter-intuitive, but it’s good game design.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
but … 5 rares is not a big carrot! XD
but … 5 rares is not a big carrot! XD
IMO 5 rares plus the high exotic chance would be a very large carrot. If it was just the rares… then whatever lol
As is you already have the chance at big bucks with the mini.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
put in a precursor guaranteed drop and the game will be renamed tequila wars 2
put in a precursor guaranteed drop and the game will be renamed tequila wars 2
hmmm i got other plans for that, but people always ignore my threads. ):
While I’d personally love to see Teq’s bonus chest drop a guaranteed Exotic (with slightly increased chances for Precursors and his special Ascended weapon skins), thinking long-term I don’t think it’d be a good idea because it would flood the market with Exotics. (If it takes an average of 100 people to beat Tequatl, that’s 100 people who’ve suddenly got an Exotic. Multiply that by 4 or 5 servers, for at least 3 or 4 times per day, and that’s nearly 2000 Exotics entering the market every single day.)
tequatl dropped me a disappointent
If that happened people would never go hungry again
While I’d personally love to see Teq’s bonus chest drop a guaranteed Exotic (with slightly increased chances for Precursors and his special Ascended weapon skins), thinking long-term I don’t think it’d be a good idea because it would flood the market with Exotics. (If it takes an average of 100 people to beat Tequatl, that’s 100 people who’ve suddenly got an Exotic. Multiply that by 4 or 5 servers, for at least 3 or 4 times per day, and that’s nearly 2000 Exotics entering the market every single day.)
The world boss bonus chests only drop 1/day per account.
but … 5 rares is not a big carrot! XD
IMO 5 rares plus the high exotic chance would be a very large carrot. If it was just the rares… then whatever lol
As is you already have the chance at big bucks with the mini.
Deimos is right, at the current moment, people are doing it because it’s new. What happens 1-2 months later is that getting 30 people to come to Teq is going to be a difficult task.
While I’d personally love to see Teq’s bonus chest drop a guaranteed Exotic (with slightly increased chances for Precursors and his special Ascended weapon skins), thinking long-term I don’t think it’d be a good idea because it would flood the market with Exotics. (If it takes an average of 100 people to beat Tequatl, that’s 100 people who’ve suddenly got an Exotic. Multiply that by 4 or 5 servers, for at least 3 or 4 times per day, and that’s nearly 2000 Exotics entering the market every single day.)
The world boss bonus chests only drop 1/day per account.
what if, the tequalt daily account bound bonus chest offers 1 confirmed exotic gear.
while the daily character bound big chest offers at least 5 rares plus a fair chance at more exotics?
daily:
account bound bonus chest:
x1 exotic gear 100%
character bound big chest
x5 rare gear 100%
x1 exotic gear 20%
x1 exotic gear 10%
While I’d personally love to see Teq’s bonus chest drop a guaranteed Exotic (with slightly increased chances for Precursors and his special Ascended weapon skins), thinking long-term I don’t think it’d be a good idea because it would flood the market with Exotics. (If it takes an average of 100 people to beat Tequatl, that’s 100 people who’ve suddenly got an Exotic. Multiply that by 4 or 5 servers, for at least 3 or 4 times per day, and that’s nearly 2000 Exotics entering the market every single day.)
The world boss bonus chests only drop 1/day per account.
It needn’t be the same 100 people beating Tequatl each time on each server though. (Although I’ll grant that it’s likely that certain Commanders are likely sticking around for each Teq fight, from my own experience.)
but … 5 rares is not a big carrot! XD
IMO 5 rares plus the high exotic chance would be a very large carrot. If it was just the rares… then whatever lol
As is you already have the chance at big bucks with the mini.
Deimos is right, at the current moment, people are doing it because it’s new. What happens 1-2 months later is that getting 30 people to come to Teq is going to be a difficult task.
It’s also the best chance you have at getting a free ascended weapons. That may keep people coming back for just that alone. Once the lower tiered servers get a good grasp of the fight they may start doing it on their home servers (instead of guesting to blackgate) which may mean it would be a regular thing on all servers (because it is now “easier”). He’ll be spawning less frequently later (iirc it’s 2x normal right now) so more people will have time to gather up. At the very least I don’t think people will stop doing it right after the daily reset. No one knows for sure though and it’s all just speculation.
However just tossing more rewards at it doesn’t seem like a good idea for the game to me.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
what if,
the tequalt big chest (not the daily bonus chest)
had
at least 5 confirmed rare gear (jewel, armor, weapons, trinkets etc)
and a high probability (say 50%) for exotics?what if …
people would become outraged once they became good at it and ANet nerfed the chest
5 rares wouldn’t be to much, actually quite ok. Still nowhere near what i could get doing other bosses in the time it takes to do tequila. As for the chance at something good… i’m sick of getting chances, no matter how much i beat my head against a wall i never get anything of those chances anyway. How would anet like a chance to be paid on next payday?
If we take into consideration that a normal run to CoF P1 grants a prize of 1g and a run to AC grants 1.5g per run, having the Tequatl chest giving 5 yellows (~30s / piece), it’s actually good design.
5 yellows and an increased chance on exotics (to make players choose Tequatl instead of any easy mode dungeon) is pretty much adequate!
But, ANet works in mysterious ways, and i would like to see how they will handle after the rush (if like Karka Queen that no1 cares anymore and don’t worth the trouble).
/cheers
They seriously need to buff the drops. Noones going to do this if you can just get the same value from running your local FGS champ run.
That would mean little to me cause I haven’t beaten him once anyway.
Hi Ho Carrot Away!
Considering you get the bonus chest once a day, which is already a guaranteed rare or exotic, I feel the guaranteed 5 random armor/weapon from the reg chest are ok at being blue or above.
(edited by LanfearShadowflame.3189)
If that happened, the price of rares, ecto and exotics would drop down enough that you’re no better off.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
All it needs to drop is 1 Teq Slayer token per day. Add in a vendor with unique ascended weapons for 25 tokens, the mini for 75 tokens, and exotics for 3 tokens, and BAM, long lived content that will be played for years to come.
/fixed it.
All it needs to drop is 1 Teq Slayer token per day. Add in a vendor with unique ascended weapons for 25 tokens, the mini for 75 tokens, and exotics for 3 tokens, and BAM, long lived content that will be played for years to come.
/fixed it.
But then people will still complain that Anet continues to create more currencies and that this type of content is only accessible to organized players and top servers
But seriously, I like the token system and I could see that working.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
All it needs to drop is 1 Teq Slayer token per day. Add in a vendor with unique ascended weapons for 25 tokens, the mini for 75 tokens, and exotics for 3 tokens, and BAM, long lived content that will be played for years to come.
/fixed it.
hmmm this will work.
lets ask for this!
While I’d personally love to see Teq’s bonus chest drop a guaranteed Exotic (with slightly increased chances for Precursors and his special Ascended weapon skins), thinking long-term I don’t think it’d be a good idea because it would flood the market with Exotics. (If it takes an average of 100 people to beat Tequatl, that’s 100 people who’ve suddenly got an Exotic. Multiply that by 4 or 5 servers, for at least 3 or 4 times per day, and that’s nearly 2000 Exotics entering the market every single day.)
The world boss bonus chests only drop 1/day per account.
It needn’t be the same 100 people beating Tequatl each time on each server though. (Although I’ll grant that it’s likely that certain Commanders are likely sticking around for each Teq fight, from my own experience.)
Those numbers may be reflective of what’s happening now. However, we don’t know how much drop-off there will be once the next LS pops. I think there will be a huge drop-off. There will certainly be some. I think we’re both making assumptions about how many will be doing Teq going forward. Best guess would be that there will be fewer than you suspect and more than I do.
Ultimately, though, I don’t have a horse in the race. I do content I find fun, whether it meets someone else’s definition of rewarding or not. I wouldn’t do Teq for the rewards — although I might appreciate any reward I get.
RNG will always draw out bad loot, tokens means that if I tough it out, although it then becomes more time gated, I can eventually achieve my goals. Think about it this way 90 minutes each go with a 10% chance of success, 50% for some servers. Averages to 30%. It means 3 out of 10 wins, 900 minutes = 15 hours (3 tokens). It means that after 30 hours, its 6 tokens, etc etc
Consider 15 hours succeed or fail grants a token a run = 1 token no matter what, still means its only 10 token, that mean, 143 hours you can get 75 tokens, thats playing around the clock (no sleep) thats a week of non stop gaming, thatd prolly be a world record, chances are, it take more likely a week and a half for hardcore players to get enough tokens for proposed mini.
So I not sure why people dont want a system like that, it makes this actually worth doing rather then more RNG.
And yes, I am the guy that took 4000 Rare Greatswords and flushed them down the mystic toilet, then took the 300 Exotics it gave me plus the rares and kept flushing them over and over again to get zip. Not Dawn and certainly not Dusk, I could have taken all the money gained from that and bought both by now. The RNG is a rip off, so if loot doesnt change for this event, I will simply stop doing it and move on, its a waste of my time, and time is money.
So stop throwing your coins to the magical RNG, or else they will think we love it.
(edited by folly dragon.4126)
I like the idea of a token system. It’s frustrating to attempt content for hours, even days, and then get nothing worthwhile in return. At least with the token system, you know you have made some progress towards something better. It’s much better than RNG.
So I not sure why people dont want a system like that, it makes this actually worth doing rather then more RNG.
I’m not sure there are a lot of players who oppose the token idea. However, I doubt ANet will use it.
Why? They tried a token system in dungeons at launch. Players complained that the tokens took too long to get. So, they would do only the first boss in a path (over, and over and over) to maximize their tokens/time. ANet increased token rewards and back loaded all the tokens to the final boss in the path. Players used speed runs and skipping anything that could be skipped to maximize their tokens/time. ANet threw in diminishing returns. Players still obtained their dungeon sets fast, and complained about nothing to do.
This is why there are now so many complaints about time-gating and minimal chance RNG. There is a war on between players who want to get everything fast and then complain about nothing to do, and developers who want to buy time to make more things to do while still keeping those players around.
Tokens were a losing proposition for the developer because there was a finite amount of time before players reached their goals. Now, tokens plus really punishing time-gates would probably work, but I doubt that would appeal to players, either.
but … 5 rares is not a big carrot! XD
IMO 5 rares plus the high exotic chance would be a very large carrot. If it was just the rares… then whatever lol
As is you already have the chance at big bucks with the mini.
Deimos is right, at the current moment, people are doing it because it’s new. What happens 1-2 months later is that getting 30 people to come to Teq is going to be a difficult task.
It’s also the best chance you have at getting a free ascended weapons. That may keep people coming back for just that alone. Once the lower tiered servers get a good grasp of the fight they may start doing it on their home servers (instead of guesting to blackgate) which may mean it would be a regular thing on all servers (because it is now “easier”). He’ll be spawning less frequently later (iirc it’s 2x normal right now) so more people will have time to gather up. At the very least I don’t think people will stop doing it right after the daily reset. No one knows for sure though and it’s all just speculation.
However just tossing more rewards at it doesn’t seem like a good idea for the game to me.
If Anet doesn’t offer more rewards yet maintains the difficulty, what WILL happen in the near future is Teq will land into an empty zone. People will not do this fight in a few weeks if something doesn’t give. I’d rather they just increase the rewards and keep the difficulty. That way, people will want to do this fight for the foreseeable future. Its a pretty simple concept and I don’t quite understand how you fail to acknowledge that.
I think a token system that yields you one token per account per day when you win with a vendor that charges 10 tokens for an ascended weapon is more than reasonable. 10 days of success on a fight that takes at minimum 2 hours (if you want to actually succeed and stay on your main server) is a MUCH longer time investment to get an ascended item then just crafting it.
(edited by Bhima.9518)
Deimos is right, at the current moment, people are doing it because it’s new. What happens 1-2 months later is that getting 30 people to come to Teq is going to be a difficult task.
It’s also the best chance you have at getting a free ascended weapons. That may keep people coming back for just that alone.
I see more ascended drops in a hour of frostgorge champ train than on a whole tequatl day. The chance for ascended weapon from teq chest may be 10 times greater than from a champ bag (and i doubt it is that good), but if you consider how long do you need to wait in queue/on main before a kill, in that time you will get much more than 10 chests. With a far less effort.
For a source of ascended weapons, Teq is not a good choice.
Remember, remember, 15th of November
I’m not sure there are a lot of players who oppose the token idea. However, I doubt ANet will use it.
Why? They tried a token system in dungeons at launch. Players complained that the tokens took too long to get. So, they would do only the first boss in a path (over, and over and over) to maximize their tokens/time. ANet increased token rewards and back loaded all the tokens to the final boss in the path. Players used speed runs and skipping anything that could be skipped to maximize their tokens/time. ANet threw in diminishing returns. Players still obtained their dungeon sets fast, and complained about nothing to do.
Thats an issue with dungeon design not a token system. For high level loot all mmos use token systems because RNG is so frustrating for players if they don’t have any luck.
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Aliera Zero – Guardian / Reaver Zero – Necro
Tequatl is not a matter of reward. It’s a matter of it being a near guaranteed failure. It’s poor design.
I definitely would support a token system for Tequatl (and other high-end loot) in the game.
so … it has been 2 days.
when are we getting better rewards for tequalt?
I’m not sure there are a lot of players who oppose the token idea. However, I doubt ANet will use it.
Why? They tried a token system in dungeons at launch. Players complained that the tokens took too long to get. So, they would do only the first boss in a path (over, and over and over) to maximize their tokens/time. ANet increased token rewards and back loaded all the tokens to the final boss in the path. Players used speed runs and skipping anything that could be skipped to maximize their tokens/time. ANet threw in diminishing returns. Players still obtained their dungeon sets fast, and complained about nothing to do.
Thats an issue with dungeon design not a token system. For high level loot all mmos use token systems because RNG is so frustrating for players if they don’t have any luck.
Tell that to ANet.
Its an interesting idea but I think make the mini 25 tokens and the ascendeds 75 to make it worth while but at the rate of wins 10 tokens for mini and 25 for the ascendeds.
But there will be some dedicated boss killer guilds that will be made for this sort of boss so in my opinion after the other bosses get the same boost they will not die and will be redone a lot multiple times for months to come. Also with every update for bosses, other world bosses get an update to stuff they give so you could probably expect Teq to get updated rewards as well as probably dumbed down later on down the road the less he is defeated just like how they nerfed karka queen after her stuff was done.
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just like how they nerfed karka queen after her stuff was done.
They nerfed her? How? Because it seems to me her mechanics are exactly the same as during the southsun event – only rewards were updated a bit.
Remember, remember, 15th of November
The token system was something I posted in the suggestions forum however it didn’t see much posts and got lost somewhere in that forum.
For now I will still vote for adding that system and hope ANET will consider adding it.
For the tokens I think they should be a daily account bound reward that by doing that less people will do it everyday once they got the token that day and therefore will make it easier for others that didn’t get their token that day to join a main server and have a chance to get it.(that way it will also eliminate the problem with overflows somewhat then what it is now)
Also I think the tequatl weapons should require about 25 tokens so they won’t become a common weapon and will show somewhat a level of dedication to doing this event.
While the mini should be worth about 50(maybe more).
Even though the token system will be a very good(and probably a must add) addition to the event. However the RNG drops should also remain to give people also the chance to not have to work for it as much as they need to and by doing that making people feel less that they need to grind for stuff.
I think the rewards are close to fine (without judging drop rates for his specials since I dont know those). Imo they could add 1 exotic ornate box to each dragon chest, add a second rare to his daily and call it done.
It would probably be a good idea to tie the 25% dragon chests to something everyone gets credit for, so people can kill adds, repair turrets and kill fingers without being disadvanted on loot for not going to the battery events.
I really dislike the idea of the token system on raid bosses. I never enjoyed that method in other games and always was happier with encounters that just dropped loot. Right now Tequatl is like going to a casino hoping for the big win (and like any good casino you mostly just lose time and money), while with a token system it feels like you have to put in30 more hours and your Tequatl weekend job for the guarenteed bonus. The latter is more of a chore to me.
(edited by Mastruq.2463)
They could add a token system. Each Tequatl kill gives hylek tokens and you can purchase the Tequatl ascended weapons (or other rewards like the breathers, the mini pet, the wings) with the hylek tokens. I know new currencies are not what everyone wants, but at some point it’s better than more RNG.
This gives player a clear path to the rewards they want without relying on the overused RNG system that corrupts so much of the game. Guild Wars 2 has a real problem with item rewards. In WoW you would do a dungeon and you almost guaranteed that an item you wanted would drop. Sure you had to roll for it, but more often than not I would do a dungeon and leave with an upgrade. In GW2 you have to do the dungeon at least three times to buy a single item. Then you have to do it a bunch more times to get another. Even worse is that lots of items are RNG (like Tequatl weapons) and you can do the Tequatl fight every day for a week and never get anything you want.
I’m happiest when encounters drop loot (instant gratification, you get rewarded directly for content) but ArenaNet is very intent on not giving items good drop rates. They are heavily committed to really low RNG because it recycles content and promotes grind (in ArenaNet’s eyes this is “more gameplay” because on average you log more hours to reach the same goal regardless of how repetitive it is). I think players deserve something better than RNG.