open world "raids"

open world "raids"

in Tequatl Rising

Posted by: mcarswell.3768

mcarswell.3768

you don’t have to put content in an instance to keep the pugs out and make it “raid” like. look at how DAoC did dragons and high level dungeons. they just need to be harder to get to so noobs can’t just rez zerg from waypoints that are 5 seconds away.

imo they should move the dragons to their own dedicated zones, with only 1 waypoint at the opposite end. it should require a raid sized force just to get to the dragon, and there should be no timer. imo the only reason for the timer in these events is because they are so easily res zerged. if the nearest waypoint was a 5 minute run instead of 5 seconds, the whole zerg would be wiped by the time you got back, and the dragon would reset. the penalty for wiping should just be that you have to start completely over at the start of the zone.

people would only show up to these open world “raids” if they were serious about downing the dragon. trolls wouldn’t be able to just waypoint in and screw around.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

open world "raids"

in Tequatl Rising

Posted by: Dagraan.2854

Dagraan.2854

tell me, how many times do you think a guild is gonna do a world boss when his chest is daily?
you want them to create content that can only be done by gigantic guilds?

im all for these dragons being out of site and out of mind, cuz thats exactly where there gonna stay, and not be done.

and you’re overestimating the amount of people in Gw2 who aren’t “noobs”