why not combined Overflows

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

Overflow, why so many not full why not combined them?

I played for several hours but never got out of overflow. So I decided to try logging out to character selection and back in.

I went to several over flows, some had maybe 20 people in the Tequatl area. Why cant they combined the over flows? Or at least make it easier to get achievements in over flow.

If overflow people count includes WVW or more than one area it is no wonder overflow is so bad and has so few people in it. Add script to send people to the same overflow as the sever gets room not just the main server.

Surely there is a way to combine overflow with 20 people to overflow with 30 people and add over flow….

why not combined Overflows

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

New overflows are created when someone tries to enter an already full zone, and there are no already existing non-full overflows where that person could be moved into. However, once it has been created, it persists as long as there’s even one player in there – and since the players can log ou, move to another zone, or move (eventually, if they are lucky) to main, even originally full overflows will empty with time.

Actions, not words.
Remember, remember, 15th of November

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

That is the problem. When a person leaves an Overflow the person is not replaced from a smaller overflow. We end up with way too many small overflows
.
Code could fix this. Below Overflow(1) would really be the main server.
Overflow(a) = full would be tested by looking into a OverFlow_DataFile that was updated on the fly to keep up with each over flow and how many were in it. Every time a person left overflow(a) a statement in programming would move a person from overflow(a+1) to overflow(a) and update the OverFlow_DataFile.

a=1
Overflow:
If overflow(a) = full then a=a+1 Goto Overflow Else Send Person to Overflow(a) goto TestOverflows_And_Combine
End

TestOverflows_And_Combine:
If overflow(a)= notfull then goto MovePeoplefromOverflow(a+1)to Overflow(a)
else a=a+1 goto TestOverflows_And_Combine
End

My code does not cover everything but I think you can see where I am going with this.
Overflow_DataFile would be described before all this code.

Testing for each overflow server could bog down the code and make it slow to send the person to the correct server. That is why the person is sent to the server before the test to combine servers is made.

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

MovePeoplefromOverflow(a+1)to Overflow(a) would be a code that looped until overflow(a) was full.
How_Many_Over_flows would be in the OverFlow_Data_File
A test could be made to test Overflow(a) to overflow(How_Many_Over_flows) when combining them.

why not combined Overflows

in Tequatl Rising

Posted by: Szamsziel.5627

Szamsziel.5627

What about consequences?…. What happen if someone has already started some event? After moving to other ov he will not get the credits (because it is different server). And what about nodes? They will reset. This is terrible idea. You can now leave queue if you are happy with overflow you are in

why not combined Overflows

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Posted by: Portal Master.9146

Portal Master.9146

I don’t believe it would matter anyway. Overflow (with the couple of notable exceptions) is not really a place Teq is going to get killed.
Now even in the highly populated overflows many people are just sitting there AFK spamming ‘join in SparkFly Fen’ during the event or waiting for the event to be over in Main.
I was in an overflow with so many people yesterday I even believed we would have a chance. One minute in and many of the people are dead AFK – a couple of turrets were unmanned…

why not combined Overflows

in Tequatl Rising

Posted by: Ming.8139

Ming.8139

What about consequences?…. What happen if someone has already started some event? After moving to other ov he will not get the credits (because it is different server).

Test if moving to the same map, as we do when dead and warping = no server change.
You would still get the option to stay,move or leave que.