Disappointing rewards and how to fix them!
No F2P game will ever work that way sadly.
No F2P game will ever work that way sadly.
but gw2 isn’t f2p…is b2p and they have sold 3 million copies roughly amounting to 180 million dollars
so they have a cushion in their back account to maybe let some skins be given free
anyone else like this idea?
As a player, I love your idea, but as a software developer, I know it’ll never happen. $180 million might sound like a lot, but you likely haven’t taken into account the deficit that ANet would have run up while developing GW2 in the first place. AAA video games cost a LOT of money to make; Assassin’s Creed cost $20 million to make. Skyrim cost $92 million. And recently GTA V broke all records by costing $265 million to make. In all honesty? That $180 million was probably enough to cover the costs of development and maybe give them a breathing room for another year. A year’s not a long time when it comes to business, and they’ll certainly need to make a lot more if they want to grow a war chest to fund future expansions or GW3.
But perhaps we can compromise. Instead of Tickets, perhaps completing a Monthly also gives a Black Lion Ticket scrap. That at least will supplement players who are buying chests, and once a year, players can treat themselves to a new weapon skin when it comes out. Perhaps the Birthday Presents can also give out one Black Lion Ticket.
(Prices taken from: http://vgsales.wikia.com/wiki/Most_expensive_games)