Not true, you can simply interrupt the downed target’s self res by hitting them once, and then focus again on the other NPCs that might try to res for a bit, besides, damage wouldn’t be the only way to prevent them from ressing.
And rolling a build that has absolutely no access to neither cleave nor control whatsoever? You’d be basically purposely making a bad build, which really would have no place outside of openworld.
That’s presuming you’re in control of the situation though. If you’ve gotten in over your head due to patrols/over aggro, you may not have the time necessary to keep an eye on the downed guy. Suppose you’re up against 4 foes. Foe 1 has been downed, he’s starting to Bandage. Foe 2 runs over and starts to res him; you know from experience it’ll take him about 4 seconds to get Foe 1 back in the fight. Foe 3 is currently chasing you around, and he’s got block/CC abilities that hinder your ability to fight back. Foe 4 is standing back and blasting you with conditions that are really taking their toll, as well as summoning minions. To top it all off, you need to pop your self-heal now before Foe 3 interrupts you again. What do you do in such a situation?
And I didn’t say that I was deliberately choosing a build with no cleave or CC. It’s that the game design is favouring weapons that DO have these skills over those that don’t, which I feel is a trend that needs to be watched carefully. Players should not be compelled into using specific builds or weapons just because they’re the most effective; if they do, then other weapons, builds or maybe even professions start to become regarded as useless or redundant, which hurts diversity and options. I don’t want GW2 to get into the situation GW1 did where for some professions, unless a player used a specific build, they would never, ever find a place in high-end content.
The only times there are more than 1 veterans spawning at a time in openworld is when there is more than one player, at which point it doesn’t matter if you can only damage one vet at any time.
Not always. I can think of several areas in the game where Veterans spawn close together (sometimes it’s a Champion and one or two Vets). They’re rare, yes, but I shudder to think of facing a Champion supported by two Vets, and every time you down a Vet, the Champ runs over and starts ressing. You can’t damage him enough to kill him, and his Defiant buff means you can’t interrupt him either.
Sentient / humanoid races only.. Karkas and animals obviously don’t fit this category of needing stomps.
I don’t know. The Karka seem to be intelligent; they were capable of tracking the Consortium agents back to Lion’s Arch and launching what amounted to a full scale invasion on the city, so I’d argue that they deserve to get a Downed state too.
That said…
Step 2: All non-playable-race and non-wildlife enemy NPCs get a 50% chance of a downed state.
I really like this idea of Konig’s, and think it could be applied to Vets and Elites. Such foes only have a 50% chance to get a downed state, which I think evens the odds. Champions and Legendaries always get a downed state.