(edited by Chief.5928)
- Will have interesting enemy mechanics (teleporting, the right amount of knockdown abilities, enemies healing themselves or each other, will boost each other when they are close forcing us to pull enemies apart to different sides of the room etc).
- Will have a nice number of boss fights where positioning and advanced mechanics will be in place (players having to spread out, join up, move to certain areas or manipulate items in the boss fight arena to get results).
- Will be an actual dungeon, hopefully with a story mode and explorer mode (Maybe even multiple explorer paths, making this a fullfledged new dungeon).
- Will be a permanent addition to the world of GW2 so we can take all the time we need/want to explore it and learn its secrets and mechanics.
- Will get its own token set, so we can save for unique weapons and armour pieces
- Will be tough. Make it hard so we have to spend days if not weeks getting our first full clear while slowly learning the fights.
(edited by Chief.5928)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.