Kill 50 wolves...
This is the first half of the update, the second half will more than likely give us a nicer chunk of content.
The way I see the kill x and do x achievements is that they wanted us to learn how the Toxic Alliance mobs fight, get us used to finishing off the sylvari enemies, and give us a general understanding of the Toxic debuff. It’s just a means to educate players on the new mechanics that they’ll probably expand upon in two weeks. At least that’s how I see it.
This is the first half of the update, the second half will more than likely give us a nicer chunk of content.
The way I see the kill x and do x achievements is that they wanted us to learn how the Toxic Alliance mobs fight, get us used to finishing off the sylvari enemies, and give us a general understanding of the Toxic debuff. It’s just a means to educate players on the new mechanics that they’ll probably expand upon in two weeks. At least that’s how I see it.
Seems more like reverting to the old RPG tradition of ‘kill 10 rats’.
Wha? This is way better than say, Dragon Bash in terms of fetchy quest kill x wolves achievements. Smash dozens of pinatas, light two types of fireworks a few hundred times, clear the same hologram mini events a few dozen…
The best part of the achievements this update is that they’re very natural to your exploration and participation in the affected areas. That and they’re numerically much lower and thus far easier to get. Maybe 3-4 hours in and I’m already half way done with the meta, and having a blast.
The only thing remotely x wolves-y is the kill 200 one, and perhaps the Krait Historian, as I know scavenger type hunt things aren’t for everyone.
Leaps and bounds better than some previous content achievements… Aetherblade retreat. shudder
For the toast!
(edited by Halcyon.7352)