New condition: Toxin!

New condition: Toxin!

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Posted by: Mastruq.2463

Mastruq.2463

Universal healing skill?
Cures you and all nearby allies of several critical conditions?

Anyone else see the forming of the trinity here? Someone will have to carry this healing skill in groups, being the “healer” so to speak.

Not saying this is a bad thing, I think GW2 could seriously benefit from a trinity, but it’s funny that they sell the game on having no trinity, then start slowly working it in later because it allows for more interesting fights.

I think you are overestimating the implications. Several professions already have the means to regularly cleanse their group and had it since the betas. So this is nothing new.

Moreso, I would see this as a start of the Anet slowly going back to GW1 skill diversity by giving people more build and skill options. For example I usually run a cleanse in my “general use” setup, if I like the heal I might that and free up a utility slot for something else.

New condition: Toxin!

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Posted by: Zombie.4197

Zombie.4197

I think we will only be seeing this new condition in this LS. In gw1 there were PvE only skills so the universal heal will probably be only useful for the LS.

Zombexx [RED] 80 Necromancer – NA SoS.
Necromancy is a way of life :).

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Posted by: MithranArkanere.8957

MithranArkanere.8957

For now it seems like it’s an NPC condition. Much like Agony and the karka hatchling ones.

We’ll see.

But if it was a new condition like torment, I bet thieves, necromancers and engineers would get it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Nebilim.5127

Nebilim.5127

Are we really having 2 pages of something that is most likely a mis-localization of poison?

The world is teeming with unnecessary people.
It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Are we really having 2 pages of something that is most likely a mis-localization of poison?

The original text is Toxin.

ANet is located in the USA. The original texts are EN-US.

It’s not an error in translation.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Are we really having 2 pages of something that is most likely a mis-localization of poison?

The original text is Toxin.

ANet is located in the USA. The original texts are EN-US.

It’s not an error in translation.

On top of that, “poison” is mentioned in the exact same sentence.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Lalocat.6793

Lalocat.6793

no more conditions for players please…

+1 Conditions are excessively annoying as it is, we don’t need more of them.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

no more conditions for players please…

+1 Conditions are excessively annoying as it is, we don’t need more of them.

That’s only in PvP (and most likely smaller WvW fights) in PvE (including dungeons and fractals) they’re very lackluster and need some buffs.

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Posted by: Morsus.5106

Morsus.5106

Universal healing skill?
Cures you and all nearby allies of several critical conditions?

Anyone else see the forming of the trinity here? Someone will have to carry this healing skill in groups, being the “healer” so to speak.

Not saying this is a bad thing, I think GW2 could seriously benefit from a trinity, but it’s funny that they sell the game on having no trinity, then start slowly working it in later because it allows for more interesting fights.

I’m torn with the idea of a trinity. I’m sick of the lack of roles, and I wouldn’t mind a trinity. On the other hand, it would severely annoy everyone who doesn’t like the trinity.

New condition: Toxin!

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Posted by: Sarie.1630

Sarie.1630

I hope the skill will be PvE only and Toxin will be NPC only.

I think this needs to be the case with future difficulty hikes to keep PvE a bit fresher and not such a faceroll.

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Posted by: azizul.8469

azizul.8469

in GW1 there is a condition called Disease, available to Necro, and affect only fleshy object….

not sure it is not implemented in this game……

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

Daze<Stun
Crippled<Immobilised
Bleed< Torment
Poison<Toxin?

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Posted by: PopeUrban.2578

PopeUrban.2578

Daze<Stun
Crippled<Immobilised
Bleed< Torment
Poison<Toxin?

Decent theory actually.

Toxin: Reduces target’s heals by 33%, deals damage, stacks intensity

That would pretty much be poison 2.0

I wouldn’t scoff at seeing disease return, however with the lack of regen/degen modifiers in GW2 disease would have to fill some other niche than just damage. Maybe a condition that does nothing but spread, but each tick adds a stack of poison, cripple, or blind at random or something.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: rhodoc.2381

rhodoc.2381

More conditions => more skill lag in wvw

[VcY] Velocity – Gargamell