"Toxic" Consumables: Are they really better?

"Toxic" Consumables: Are they really better?

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Posted by: Nilkemia.8507

Nilkemia.8507

The +10% Condition Duration is nice, but I’m not sure if the +100 Power/Precision/Condition Damage is actually better than the percentage increases from the normal consumables. I guess it depends on how your armor is built, so it could go either way..

Marjory’s Chili doesn’t seem all that great from the stat boosts I read on the Trade Post either.

What do others think?

(edited by Nilkemia.8507)

"Toxic" Consumables: Are they really better?

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Posted by: Madora.9340

Madora.9340

Only if the number you get from 6% of your toughness and 4% of your vitality is less than 100.

"Toxic" Consumables: Are they really better?

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Posted by: Luthan.5236

Luthan.5236

It probably depends on how much you need/want that additional condition duration. Maybe you can leave some other stuff like traits or giver’s weapon and use other stuff there – if you want a build with long condition duration.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

While I was doing some math to look at ascended % increases vs. exotics I looked at the standard 6% &4% and also +100. I’m going by memory here (don’t have those spreadsheets on me at the moment), but I think for

Pure Zerker: +100 stat is better (I think the s only gave them ~80-90)
Pure Knights: +
is better (I think ~114 or so)
Pure Soldiers: +% is better (I think ~161 or so)

Then again the difference isn’t that much (sure you don’t get the +10% condi duration), but a pure zerker won’t have much use for condi duration and the extra ~10-20 power is minuscule at best.

Again I’m going from memory, and I only looked at those 3 pure sets, so just do some quick math for your build and see which adds more.
——————————-
Just remember a couple of things (if you are that concerned). Damaging conditions (at least bleed, but I assume it’s the same for poison and burn) only damage on a full second, so if +10% gives you +0.5sec bleed, you aren’t getting any extra damage out of that (unless you’re using other +condi duration effects).

Also, (again I know it’s so for bleed, and I assume it’s true for poison and burn) you only get more damage for whole number damage values. So for bleeds that means you need +20 condi damage to have +1 damage/bleed. With 19 or less condi damage you are getting 0 extra damage sadly.

Edit: As for the chili, if you care about maxing your dps, I can’t see it winning out very easily. I’ve never tried to figure out dps for condi builds despite using one myself (too many fudge factors for me to care about analytically), so this is off the cuff.

It may be “decent” for a hybrid build (but remember 50 condi dam is only going to add +2.5 dam/bleed, which gets rounded down to +2 dam/bleed if you already had a multiple of 20 for your condi damage), but Bowl of Sweet and Spicy Butternut Squash Soup (100 power and 10% crit dam) is most likely a better deal for a power/crit build, and Bowl of Truffle Risotto for a condi build (5 dam on the bleeds, and +3.5% crit chance). But that’s off the top of my head and just looking at pure dps, not survivability at all.

(edited by Wallace MacBix.2089)

"Toxic" Consumables: Are they really better?

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Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

Exactly what I thought when I saw these. The only possibility is the Cond Dur paired with Giver’s if it even stacks properly. Since Giver’s isn’t an Ascended option I am not sure if it isn’t even worth trying out.