Unbalanced Heal Skill

Unbalanced Heal Skill

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Posted by: kRiza krimos.1637

kRiza krimos.1637

In the past, I’ve seen a number of posts requesting a mechanic similar to GW1 earning of elite skills. Now that we are being given something similar to that, all I see is complaigning. What’s up with that?

Because its nothing similar to gw1 elite skills obtaining? GW1 elites were class skills, which bosses used and you cap it after defeating boss, this is uniclass skill that you get thru achivement grind.

It is similar. First off, the class of the skill has nothing to do with the mechanic, I’m not sure why you associated the class of the skill with the mechanic used in obtaining it. Also, please describe the achievement grind that is required to get the skill. There has been no mention of a grind associate with obtaining the skill. In fact, it looks like you will be able to purchase it with skill points.

Also, could you please tell me what class Raven Blessing was specific to?

So if you are able to buy it with skill points how is that similar to capping it like in gw1?

And plz don’t go there, eotn skills locked behind achivements were worst thing that happend to gw, it completely destroyed pve. It all became speedclear this, speedclear that…

And beeing shared among all was another turnoff for me.

Unbalanced Heal Skill

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Posted by: DarcShriek.5829

DarcShriek.5829

In the past, I’ve seen a number of posts requesting a mechanic similar to GW1 earning of elite skills. Now that we are being given something similar to that, all I see is complaigning. What’s up with that?

Because its nothing similar to gw1 elite skills obtaining? GW1 elites were class skills, which bosses used and you cap it after defeating boss, this is uniclass skill that you get thru achivement grind.

It is similar. First off, the class of the skill has nothing to do with the mechanic, I’m not sure why you associated the class of the skill with the mechanic used in obtaining it. Also, please describe the achievement grind that is required to get the skill. There has been no mention of a grind associate with obtaining the skill. In fact, it looks like you will be able to purchase it with skill points.

Also, could you please tell me what class Raven Blessing was specific to?

So if you are able to buy it with skill points how is that similar to capping it like in gw1?

And plz don’t go there, eotn skills locked behind achivements were worst thing that happend to gw, it completely destroyed pve. It all became speedclear this, speedclear that…

And beeing shared among all was another turnoff for me.

Turn off or not the fact is there were two ways to earn elite skills. One way was to cap them, the other was to earn them through quests. Quests are what you seem to call grind.

Not enough details on how to obtain the new skill, but it does appear that once the chapter is finished, people will still be able to obtain the skill in a manner similar to purchasing it.

If I remember right, skill caps had to be purchased in GW1.

Unbalanced Heal Skill

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Posted by: Durzlla.6295

Durzlla.6295

In the past, I’ve seen a number of posts requesting a mechanic similar to GW1 earning of elite skills. Now that we are being given something similar to that, all I see is complaigning. What’s up with that?

Because its nothing similar to gw1 elite skills obtaining? GW1 elites were class skills, which bosses used and you cap it after defeating boss, this is uniclass skill that you get thru achivement grind.

It is similar. First off, the class of the skill has nothing to do with the mechanic, I’m not sure why you associated the class of the skill with the mechanic used in obtaining it. Also, please describe the achievement grind that is required to get the skill. There has been no mention of a grind associate with obtaining the skill. In fact, it looks like you will be able to purchase it with skill points.

Also, could you please tell me what class Raven Blessing was specific to?

So if you are able to buy it with skill points how is that similar to capping it like in gw1?

And plz don’t go there, eotn skills locked behind achivements were worst thing that happend to gw, it completely destroyed pve. It all became speedclear this, speedclear that…

And beeing shared among all was another turnoff for me.

Turn off or not the fact is there were two ways to earn elite skills. One way was to cap them, the other was to earn them through quests. Quests are what you seem to call grind.

Not enough details on how to obtain the new skill, but it does appear that once the chapter is finished, people will still be able to obtain the skill in a manner similar to purchasing it.

If I remember right, skill caps had to be purchased in GW1.

Yup, Signet of Capture cost 1platinum and 1 skill point (like any other skill), you then had to hunt down the boss with the elite skill (or non elite skill if you REALLY wanted that skill before you got to the trainer that sold it), kill them, and then use the signet on their corpse.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Unbalanced Heal Skill

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Posted by: locoman.1974

locoman.1974

TBH We don’t have enough information to say whether it’s unbalanced or not yet.

We only know it’ll remove 3 conditions (poison, torment and confusion, we have no idea if there’ll be a way to apply toxin by players or even what will it do) on yourself and nearby allies (also note that usually when a skill says “nearby players” means “5 players around you”).

We don’t know its cooldown, we don’t know how much it’ll heal for (or even if it’ll heal at all, for all we know you might have to sacrifice self healing to use it), whether it’ll be instant cast or channeled, we don’t even know how it’ll be acquired at all.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Unbalanced Heal Skill

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Posted by: kRiza krimos.1637

kRiza krimos.1637

In the past, I’ve seen a number of posts requesting a mechanic similar to GW1 earning of elite skills. Now that we are being given something similar to that, all I see is complaigning. What’s up with that?

Because its nothing similar to gw1 elite skills obtaining? GW1 elites were class skills, which bosses used and you cap it after defeating boss, this is uniclass skill that you get thru achivement grind.

It is similar. First off, the class of the skill has nothing to do with the mechanic, I’m not sure why you associated the class of the skill with the mechanic used in obtaining it. Also, please describe the achievement grind that is required to get the skill. There has been no mention of a grind associate with obtaining the skill. In fact, it looks like you will be able to purchase it with skill points.

Also, could you please tell me what class Raven Blessing was specific to?

So if you are able to buy it with skill points how is that similar to capping it like in gw1?

And plz don’t go there, eotn skills locked behind achivements were worst thing that happend to gw, it completely destroyed pve. It all became speedclear this, speedclear that…

And beeing shared among all was another turnoff for me.

Turn off or not the fact is there were two ways to earn elite skills. One way was to cap them, the other was to earn them through quests. Quests are what you seem to call grind.

Not enough details on how to obtain the new skill, but it does appear that once the chapter is finished, people will still be able to obtain the skill in a manner similar to purchasing it.

If I remember right, skill caps had to be purchased in GW1.

There was no elite skills that were rewarded as quest rewards. You could cap them from bosses in missions or instances of world. Later there were skill books that were unlocking them too.
Maybe eotn elites were tied to quests, but by then Anet lost its skill balancing act, pve skills trivialized everything, and imbalance was huge overall.
And no, i was reffering to grind that you had to do to gain rank and have better eotn skills. That and fact that they werent class skills.
Anyway, its all irelevant, my problem is that there is going to be one (1) skill shared by all classes.

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Posted by: DarcShriek.5829

DarcShriek.5829

Yet GW1 had a skill that was available to all professions from day 1. The resurection signet was a skill common to all individuals as well as the signet of capture. More common skills were added in Nightfall. Of course as we all know, a multitude of common skills were added in EOTN. You need to stop acting like this is something new.

http://wiki.guildwars.com/wiki/List_of_common_skills

(edited by DarcShriek.5829)

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Posted by: aspirine.6852

aspirine.6852

In the past, I’ve seen a number of posts requesting a mechanic similar to GW1 earning of elite skills. Now that we are being given something similar to that, all I see is complaigning. What’s up with that?

This is more like the pve skills in gw1. And we all know they changed the game completly.

Unbalanced Heal Skill

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Yet GW1 had a skill that was available to all professions from day 1. The resurection signet was a skill common to all individuals as well as the signet of capture. More common skills were added in Nightfall. Of course as we all know, a multitude of common skills were added in EOTN. You need to stop acting like this is something new.

http://wiki.guildwars.com/wiki/List_of_common_skills

Its nothing new you are right. And if you read my previous posts you would noticed i repeated many times that its looking awful familiar to what was happening in gw1. And common, rez signet, seriously? Cap signet is not even a skill, its way to capture actual skills…

And common skills that were added in NF were only useful in missions with margonites, and were useless otherwise. Some people used sunspear signet if they had decent rank, but thats about it. And all my gripe with this is because i think way eotn skills were handled was bad…

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Posted by: Gulesave.5073

Gulesave.5073

Comparisons to the backstage process of GW1 are irrelevant, since the lead developers from that game moved on from ArenaNet years ago. The GW2 team does have a select few of the old guard in its ranks, but a decade of musical chairs has jumbled their positions.

This a whole other ANet, folks.

I should be writing.

Unbalanced Heal Skill

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Posted by: Soulstar.7812

Soulstar.7812

The heal skill has AoE condi-cleanse of several conditions, which seems a little imbalanced for WvW. Please tell me that this isn’t use-able in WvW – as I don’t see condi-cleanse in a party being balanced. “poison, torment, confusion, and toxin” will be cleansed – meaning effort by the enemy zerg to stack these conditions will be redundant.

Poison is the main one for zerg play, as it also stops heals from being as potent as usual. With that cleanse being available it just reinforces a zergs ability to stack and blast a water field to survive. This also will counter treb. poison clouds as well, as when they are gone you can just pop this skill and they will have had little effect on your party (past the draining supply effect).

Also, as it removes confusion that destroys some builds (perplexity and engi/mesmer builds to name a few) that rely on that condition. By giving all classes another way to cleanse it, you’re just devaluing those builds more. If you are introducing this heal skill as a way to ‘fix’ perplexity runes I see this as a very lazy fix.

I guess we will have to see when the patch hits how this will impact the game, but adding more condi-cleanse to all classes is going to upset the balance a bit no doubt.

As an Engineer I have at least several condition heals….
In fact with the elixir gun I got one ability that heals and removes conditions, and it works exactly like the skill they are introducing

I see nothing wrong with with this new skill at all.

Unbalanced Heal Skill

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Posted by: aspirine.6852

aspirine.6852

Comparisons to the backstage process of GW1 are irrelevant, since the lead developers from that game moved on from ArenaNet years ago. The GW2 team does have a select few of the old guard in its ranks, but a decade of musical chairs has jumbled their positions.

This a whole other ANet, folks.

And we see it everyday. I know some of the old GW1 guys from Anet went to work on Wildstar. No idea if they all went there or others working on different games.

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Posted by: Terrahero.9358

Terrahero.9358

As an Engineer I have at least several condition heals….
In fact with the elixir gun I got one ability that heals and removes conditions, and it works exactly like the skill they are introducing

I see nothing wrong with with this new skill at all.

Condition. Singular. You remove 1 condition upon impact.

Unbalanced Heal Skill

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Posted by: Suserihime.1506

Suserihime.1506

When I first heard about this skill, I was crying foul because my mes is my main in wvw.

Then I realized I can shatter three times before having to stand around waiting for recharge, unlike my poor target.

My only concern is if a whole zerg is using the skill with a few springs thrown into the mix. That might cause some trouble…

Unbalanced Heal Skill

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Posted by: Durzlla.6295

Durzlla.6295

As an Engineer I have at least several condition heals….
In fact with the elixir gun I got one ability that heals and removes conditions, and it works exactly like the skill they are introducing

I see nothing wrong with with this new skill at all.

Condition. Singular. You remove 1 condition upon impact.

Now look at the #4 skill on the elixir gun if you will.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Xae Isareth.1364

Xae Isareth.1364

To me, this skill is like an emergency panic button which you oh use if you’re completely out of cleanses and absolutely need to cleanse.

Popping your healing skill to clean some random conditions is practical suicide.

Unbalanced Heal Skill

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Posted by: Terrahero.9358

Terrahero.9358

As an Engineer I have at least several condition heals….
In fact with the elixir gun I got one ability that heals and removes conditions, and it works exactly like the skill they are introducing

I see nothing wrong with with this new skill at all.

Condition. Singular. You remove 1 condition upon impact.

Now look at the #4 skill on the elixir gun if you will.

What does Acid bomb have to do with this?

Unbalanced Heal Skill

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Posted by: Durzlla.6295

Durzlla.6295

As an Engineer I have at least several condition heals….
In fact with the elixir gun I got one ability that heals and removes conditions, and it works exactly like the skill they are introducing

I see nothing wrong with with this new skill at all.

Condition. Singular. You remove 1 condition upon impact.

Now look at the #4 skill on the elixir gun if you will.

What does Acid bomb have to do with this?

Er…. 3 skill, coulda sworn the plague stream was the 4 lol, it applies vuln and poison per tick as well as cleansing condis per tick on each ally in the cone

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Terrahero.9358

Terrahero.9358

I dont see how that is relevant. Soulstar was talking about an ability that “works exactly like the skill they are introducing…”, then describes Super Elixir.

But Super Elixir isnt as good as he made it sound like, for whatever reason he had to make it sound better then realy is.

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Posted by: Protoavis.9107

Protoavis.9107

conditions are already redundant in wvw….most wars with warhorn have the trait for condi cleanse and with how many of those horns are going off every few seconds….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: AllIsVain.6409

AllIsVain.6409

Yeah, good game ANet. Broken heal skill. Broken rune set. Broken sigil. GG Balance. Good luck guys, this unbalanced game just got even more broken. Every patch people try to deny it, and yet it gets more unbalanced every time. If you are going to tell me this stuff is balanced then why isn’t it in sPvP. I don’t see how ANet can keep failing at this. First Perplexity then a gear grind. If you don’t play for a patch you miss out on the latest unbalanced rune/sigil. How long before you start taking balance seriously? You can ‘balance’ sPvP (if you can call that balance) but can’t do the same for PvE/WvW. “Oh WvW isn’t meant to be balanced” well why not? Try and balance some of this stuff next time. Although I am not very hopeful.

Lootballs – Elementalist

Unbalanced Heal Skill

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Posted by: displacedTitan.6897

displacedTitan.6897

Good thing this skill has been out in the wild for so long that you can declare it totally broken. You need to learn how balance works, kneejerk reactions are NOT the way things get balanced.