A few complaints (Bosshealth/Rewards)

A few complaints (Bosshealth/Rewards)

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Posted by: Ghisteslohm.7803

Ghisteslohm.7803

So I just finished the new dungeon with my guildies and I think it is nice. Not as good as the flame and frost dungeon but cool.
I am not so sure if I want to do with randoms though. The part with the ooze&flames and the electric floor could be pretty annoying.

First the minor complaint because it is not so bad but annoying.
- You get teleported when you touch the generators.
In the dungeon no problem but in the final bossfight it can kill you. I would suggest that they disappear after they get destroyed or at least at the moment the bossfight starts.

Now the 2 things that I think are bad and which made the dungeon a lot less enjoyable for me:

- Bosses have too much health

The norn or the axethrower guy took like ages too kill. They do not even learn new attacks. They just stand there and absorb your hits. With like half their life they would be more fun.
After a few minutes you just go brain afk and do the same thing until he dies.
(Would like to hear if other groups killed them fast because they had tons of damage, maybe it was just because we lacked that?!)

The last complain which kinda ruins my motivation to do this again are the rewards.
The dungeon is time consuming and has 1or2 spots which can take a lot of time if you do them wrong.
This is not a problem if the rewards would be good. But they are just terrible. I did not even get enough key pieces to open a chest in which also are lame things( at least my party did not get anything cool)
Yeah I got 2 gold, nice and all but I wanna get cool stuff. Let the axe boss drop an axe, let the rifle boss drop a rifle and so on. Something like this. Anything.

Liadri ->you beat her->you got something
tribulation mode->you beat it->you got something
That is motivating!

A few complaints (Bosshealth/Rewards)

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Posted by: Khaz.3165

Khaz.3165

An interesting post however I do not agree on either points. The bosses don’t have lot’s of health and in fact when you do it properly, they are quite squishy. (especially compared with HotW). I would also like to point out that this is a PERMANENT dungeon, not a minigame (like liadri/SAB) and as such should give RNG loot. It also shouldn’t be more profitable than other dungeons, just equally. You also cannot judge the rewards from less than 50 runs.

I’m all or specialised loot (certain iconic weapons from certain bosses) but that should not have the averse effect that people keep running a certain dungeon over and over just for a weapon skin. The way the game is set up regarding that fact is good.

This dungeon gives just the same rewards as any other dungeon, which is the way it should be.

Sincerely,
Fenrir Dragonbone

ME? MAD?! QUITE LIKELY!

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I actually thought the bosses had very little health. Both sparki/slick and the clockheart. The difficult part was kiting the ooze into the oil and kiting the clockheart to the next hologram. If you get that part down. You’ll be fine.

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Posted by: Floryn.6307

Floryn.6307

The bosses are indeed very squishie, my tip: kick your cleric guard (they got no business in a dungeon) and 1 max condition build per team. -)

I agree that the rewards are terrible and will make this dungeon a forgotten place once we get all the achievements.

I disagree about the time, I think once ppl learn the tactics the encounter can be done in 20-25 minutes.

Band of BrothersMore than a guild, more than a team

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Posted by: Khaz.3165

Khaz.3165

The bosses are indeed very squishie, my tip: kick your cleric guard (they got no business in a dungeon) and 1 max condition build per team. -)

I agree that the rewards are terrible and will make this dungeon a forgotten place once we get all the achievements.

I disagree about the time, I think once ppl learn the tactics the encounter can be done in 20-25 minutes.

Don’t kick the cleric guardian, roll with what you enjoy. Personally I have a condi guardian which works out perfectly, even though people say it doesn’t.

Sincerely,
Fenrir Dragonbone

ME? MAD?! QUITE LIKELY!

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

So I just finished the new dungeon with my guildies and I think it is nice. Not as good as the flame and frost dungeon but cool.
I am not so sure if I want to do with randoms though. The part with the ooze&flames and the electric floor could be pretty annoying.

First the minor complaint because it is not so bad but annoying.
- You get teleported when you touch the generators.
In the dungeon no problem but in the final bossfight it can kill you. I would suggest that they disappear after they get destroyed or at least at the moment the bossfight starts.

Now the 2 things that I think are bad and which made the dungeon a lot less enjoyable for me:

- Bosses have too much health

The norn or the axethrower guy took like ages too kill. They do not even learn new attacks. They just stand there and absorb your hits. With like half their life they would be more fun.
After a few minutes you just go brain afk and do the same thing until he dies.
(Would like to hear if other groups killed them fast because they had tons of damage, maybe it was just because we lacked that?!)

The last complain which kinda ruins my motivation to do this again are the rewards.
The dungeon is time consuming and has 1or2 spots which can take a lot of time if you do them wrong.
This is not a problem if the rewards would be good. But they are just terrible. I did not even get enough key pieces to open a chest in which also are lame things( at least my party did not get anything cool)
Yeah I got 2 gold, nice and all but I wanna get cool stuff. Let the axe boss drop an axe, let the rifle boss drop a rifle and so on. Something like this. Anything.

Liadri ->you beat her->you got something
tribulation mode->you beat it->you got something
That is motivating!

Couple of things to counter your post.

1) Liadri and Tribulation mode isn’t here permanently, as the other player has stated. Sure they’ll come back, but this new path can be done at anytime. So there’s no need for any special rewards.

2) When you learn how to play something, be it a Dungeon or World Boss, things get easier. If you think the bosses here are too hard to kill, perhaps you’re either geared wrong, or are using the wrong tactics. Experiment with different builds and strategies, and find what works. When you poke a dragon with a stick, and it doesn’t die, that doesn’t mean you should call for nerfs.

In GW2, Trading Post plays you!

A few complaints (Bosshealth/Rewards)

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Posted by: Ghisteslohm.7803

Ghisteslohm.7803

Okay then I guess a few of the guildies sneaked in some bad gear because our bossfight took ages and because of that were not fun at all :/

@khaz/Fenrir
You say you do not want people do run the same dungeon over and over again for special loot but isnt exaclty that the case here? Afaik the new blue sylvari weapons only drop in this new path.
And you are right, other dungeon rewards are equally bad but I thought here it might be solved because better because it is new.

“I actually thought the bosses had very little health. Both sparki/slick and the clockheart.”
@Sky
Clockheart is just fine as it is apart from the teleportation. The final boss can take a bit longer.
(In our run though that final boss fight was the shortest(and maybe because of that the most fun))

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Agree with op. This is just another Arah wich people will only do if they really want the arah armor, want Bifrost, or need dungeon master. Sorry but there’s to much moments ’ok all players are skilled, know how to dodge, aoe heal, support, know the mechanics, yet we still fail. Why? Bad luck. Like if two cogs on endboss spawn you you, you are almos garanteed to be dead. Even if you dodge, the boss attack (if chained right after it) will kill you. nice heh. If you do nothing = dead. If you dodge, still high chance to die, no matter what you do. What the point in that?

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Veteran Oakheart.4035

Veteran Oakheart.4035

End boss is actually easier to solo than to play with a random pug group, my pug was listening so i could carry them to the end tho was proud of ’em !

Also the OP is right, hard boss mechanics and high health pool for most of people to deal with, need better reward/tone down HP. This must be done, don’t even try to argue to this.

Spirit Spammer Joe – Legend x2 (S1) ~ GW 2005-2007 best gaming experience~
www.youtube.com/user/stephnbf
www.twitch.tv/veteran_oakheart

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Posted by: Serbaayuu.3051

Serbaayuu.3051

[paraphrase] “the gears are guaranteed to kill you”

Perhaps you should actually look at them when you see the boss throwing them, and then you’ll be able to avoid them before they land?

Sylva – 80 Ranger
The Fifth Column [FCol]
Henge of Denravi

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

What the point in that?

These are learning moments. If something hits you, and you die, be sure to not get hit again.

In GW2, Trading Post plays you!

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Posted by: Ghisteslohm.7803

Ghisteslohm.7803

Lol just watched the Dulfy video where they fight the foreman boss. The video is 2 minutes long. Our dmg sucked so hard in comparison.
It felt like we needed 10 minutes.
Also in the Video they get so little dmg from the boss :/

We made it on third try but next time I will make a gearcheck^^

Edit: the ooze&robot&norn fight the same. They do it in 2 minutes. Our fight felt like 20 minutes. God kitten it that is frustrating.
Anything but dmg in this game is really a wasted stat-.-

(edited by Ghisteslohm.7803)

A few complaints (Bosshealth/Rewards)

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Posted by: Ghisteslohm.7803

Ghisteslohm.7803

What is a bit dumb that in the dulfy vid the bosses are dieing so fast that the mechanics do not even really start to get annoying.
The longer these two bosses take the harder they get because the floor is filled with oil or axes.

It is kinda like getting double punishment.

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Posted by: Kenmei.7138

Kenmei.7138

For PvE only zerg is viable tbh. If you know your class you don’t need anything else.

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Posted by: kfcoco.8470

kfcoco.8470

I feel like the boss health was just right, if anything it was the easiest part of the dungeon. I feel like the challange was figuring out what to do more than having the patience to sidestep 1 thing for 10minutes as the boss hp slowly drained down.

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Posted by: ilr.9675

ilr.9675

Agree with op. This is just another Arah wich people will only do if they really want the arah armor, want Bifrost, or need dungeon master.

Arah’s a good dungeon… don’t compare it to this :\

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Bosses were all pretty squishy, than again my group is 4 zerker wars and 1 engineer we carry along for moral support.

The rewards are trash but that’s to be expected.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.