(edited by Thedenofsin.7340)
Assault Is Really Good + Some Feedback
It would be helpful if the “ooze love” buff appeared over a player’s head during the Slick and Sparki encounter, much like it does in the ooze escort encounter.
It does. It goes from player to player (randomly, as far as I know), but it’s definitely there. Players just need to pay close attention to their own heads during that fight, and if they have the “ooze love” icon, they need to focus on kiting.
As for general feedback, I agree with you, this is a fantastic dungeon, and I’ve had several extremely fun runs doing it (although they were always with guildmates, and always with Teamspeak – voice communication is so important in this dungeon).
I’ve completed it maybe 3 or 4 times, and all I’m missing is the “Grounded” achievement (that electric room… oh how I loathe it).
But this is definitely the kind of quality content I would like to see more of in the future. The Taco update was frustrating because it required an entire zerg to coordinate (and of course overflow/AFK players could randomly ruin that at any given encounter). This update, on the other hand, is so much more fun, because it offers a great opportunity to bond with a handful of friends.
Guilds: [AXIS], [TWIN]
Active Characters: Euday (80 Sylvari Ranger), Vox Apeirona (80 Human Ele)
It would be helpful if the “ooze love” buff appeared over a player’s head during the Slick and Sparki encounter, much like it does in the ooze escort encounter.
It does. It goes from player to player (randomly, as far as I know), but it’s definitely there. Players just need to pay close attention to their own heads during that fight, and if they have the “ooze love” icon, they need to focus on kiting.
As for general feedback, I agree with you, this is a fantastic dungeon, and I’ve had several extremely fun runs doing it (although they were always with guildmates, and always with Teamspeak – voice communication is so important in this dungeon).
I’ve completed it maybe 3 or 4 times, and all I’m missing is the “Grounded” achievement (that electric room… oh how I loathe it).
But this is definitely the kind of quality content I would like to see more of in the future. The Taco update was frustrating because it required an entire zerg to coordinate (and of course overflow/AFK players could randomly ruin that at any given encounter). This update, on the other hand, is so much more fun, because it offers a great opportunity to bond with a handful of friends.
I don’t remember seeing the buff overhead. I do know it appears on the bar. If so, then I retract my statement.
Agreed on Taco the Funless.
It does. It goes from player to player (randomly, as far as I know), but it’s definitely there.
Slick shoots you with it.
It’s always a DPS race, just in this DPS race you have additional mechanics to tank your time. A team with higher DPS is going to have to repeat the mechanics far less times than a team with low DPS.
It’s like the destroyer in CoE or the Ghost Eater in AC. It’s possible to kill them in one phase preventing the need to repeat the encounter’s mechanics.
When GW2 killed the trinity and refused to put a hard cap on crit damage they turned boss fights into DPS races. The addition of other mechanics doesn’t change that.