Assault Is Really Good + Some Feedback

Assault Is Really Good + Some Feedback

in Twilight Assault

Posted by: Thedenofsin.7340

Thedenofsin.7340

Overall I really like this dungeon. It has good atmosphere and the encounters are pretty fun and different.

This is a breath of fresh air compared to the most recent updates. :-)

I have, however, had more bad runs than good. These mostly stem from players who are either impatient, or do not value the importance of coordination in this dungeon.

If there were some way to have pug players learn the mechanics (and that coordination > dps) more smoothly than the “rage&quit” ooze escort encounter, I think things would go better overall. Last night I pugged it with 4 players that never did it before. Before each encounter I typed out all the specifics and emphasized that these fights were not a dps race. We cleared the ooze escort on our 2nd attempt, got Slick to about 5% on our first try, and beat Slick+Sparki on our 3rd try and 1 shot MechaOakzilla.

It would be helpful if the “ooze love” buff appeared over a player’s head during the Slick and Sparki encounter, much like it does in the ooze escort encounter.

Good stuff – the dungeon really isn’t that hard, and, once you learn that 90% of the dungeon isn’t a dps race, it goes much more smoothly.

(edited by Thedenofsin.7340)

Assault Is Really Good + Some Feedback

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Posted by: Nonbeing.5234

Nonbeing.5234

It would be helpful if the “ooze love” buff appeared over a player’s head during the Slick and Sparki encounter, much like it does in the ooze escort encounter.

It does. It goes from player to player (randomly, as far as I know), but it’s definitely there. Players just need to pay close attention to their own heads during that fight, and if they have the “ooze love” icon, they need to focus on kiting.

As for general feedback, I agree with you, this is a fantastic dungeon, and I’ve had several extremely fun runs doing it (although they were always with guildmates, and always with Teamspeak – voice communication is so important in this dungeon).

I’ve completed it maybe 3 or 4 times, and all I’m missing is the “Grounded” achievement (that electric room… oh how I loathe it).

But this is definitely the kind of quality content I would like to see more of in the future. The Taco update was frustrating because it required an entire zerg to coordinate (and of course overflow/AFK players could randomly ruin that at any given encounter). This update, on the other hand, is so much more fun, because it offers a great opportunity to bond with a handful of friends.

Server: Borlis Pass
Guilds: [AXIS], [TWIN]
Active Characters: Euday (80 Sylvari Ranger), Vox Apeirona (80 Human Ele)

Assault Is Really Good + Some Feedback

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Posted by: Thedenofsin.7340

Thedenofsin.7340

It would be helpful if the “ooze love” buff appeared over a player’s head during the Slick and Sparki encounter, much like it does in the ooze escort encounter.

It does. It goes from player to player (randomly, as far as I know), but it’s definitely there. Players just need to pay close attention to their own heads during that fight, and if they have the “ooze love” icon, they need to focus on kiting.

As for general feedback, I agree with you, this is a fantastic dungeon, and I’ve had several extremely fun runs doing it (although they were always with guildmates, and always with Teamspeak – voice communication is so important in this dungeon).

I’ve completed it maybe 3 or 4 times, and all I’m missing is the “Grounded” achievement (that electric room… oh how I loathe it).

But this is definitely the kind of quality content I would like to see more of in the future. The Taco update was frustrating because it required an entire zerg to coordinate (and of course overflow/AFK players could randomly ruin that at any given encounter). This update, on the other hand, is so much more fun, because it offers a great opportunity to bond with a handful of friends.

I don’t remember seeing the buff overhead. I do know it appears on the bar. If so, then I retract my statement.

Agreed on Taco the Funless.

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Posted by: Lucky.9421

Lucky.9421

It does. It goes from player to player (randomly, as far as I know), but it’s definitely there.

Slick shoots you with it.

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Posted by: Shiren.9532

Shiren.9532

It’s always a DPS race, just in this DPS race you have additional mechanics to tank your time. A team with higher DPS is going to have to repeat the mechanics far less times than a team with low DPS.

It’s like the destroyer in CoE or the Ghost Eater in AC. It’s possible to kill them in one phase preventing the need to repeat the encounter’s mechanics.

When GW2 killed the trinity and refused to put a hard cap on crit damage they turned boss fights into DPS races. The addition of other mechanics doesn’t change that.