Diabolical new path

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Posted by: Mitch.4781

Mitch.4781

I’ve played WOW, SWTOR, anarchy online, AION, GW1…and numerous others..I have yet to see a more boring, ill thought out, punishing and pointless waste of time than this new TA path.

First off, what is with the endless waves of trash mobs that can’t be skipped and are merely there to hold you back…I also love the wurms HAVE to kill in order to open up the next way through.

Alarm bells rang when I first got to the ooze bit..not only can you not heal the oozes, but they reset if they don’t get there at the same time..it was excruciatingly DULL and irritating. Then there is the boss fights..As usual they are ALL hitpoint sponges and I loved the way the foreman gave no rewards…..

Then there is clockwork..lets see..electricity, mobs, cogs, that annoying wave thing….just tiresome and dull…..

Ordinarily I rarely log on here to chat on forums..but man..It’s like have you gusy actually had experience with other mmos?? There is a reason why some of them became a success…and doing what you are doing is NOT one of them. And apart from anything else..once you even get an experienced group..who in their right mind will be bothered with this path..cos it takes far too long…for beyond mediocre rewards.. Not only that..lol it has NOTHING to do with the original TA..its all so random..and atherblades..AGAIN??? WE DO NOT CARE…

I will NEVER bother with it after my achieves and to be frank..im not sure I really care about them. To top it all off everyone wa skicked after being in there for 1hour and a half cos the leader left…a BUG you still haven’t fixed..honestly..what a total and utter waste of my evening..yeh cheers anet.

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Posted by: rizzo.1079

rizzo.1079

That’s the way dungeons are in this game really.

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Posted by: Vorch.2985

Vorch.2985

CoF path 1 is still here for you.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Mitch.4781

Mitch.4781

CoF path 1 is still here for you.

Indeed….but really…is it worth spending all that time in that path for those rewards? I predict this path..and I would bet all of my 8 80’s on this..that it will be even less popular than the previous F/U path…

Lol..what an utter waste of time

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

From casual to hardcore, where do you stand?
I used to play WoW a lot and most of the dungeons and raids did require you to clean everything or a substantial part of the mobs before being able to advance further.

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Posted by: Vorch.2985

Vorch.2985

CoF path 1 is still here for you.

Indeed….but really…is it worth spending all that time in that path for those rewards? I predict this path..and I would bet all of my 8 80’s on this..that it will be even less popular than the previous F/U path…

Lol..what an utter waste of time

If reward : time ratio what you play for, there is a champion farm in Frostgorge sound. Try tarnished coast or JQ.

If you want to only play easy dungeon paths, you have CoF Path 1 and 2, AC 1 and 3, SE 1 and 3, and more.

There’s plenty of content for those who don’t want to be challenged or want to maximize their income.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Stooperdale.3560

Stooperdale.3560

Can’t skip trash – good, go to every other dungeon if you want to skip.
Gimmicky fights – will be ok once people know the tricks.
Big health bosses – not really, they all die fast when enough you use the tricks.

All sorted?

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Posted by: Scoundrel.2139

Scoundrel.2139

I have loved almost every dungeon I have encountered. Even loved the Gauntlet. But this is a kitten waste of time. Really?? really??? A knockdown that cant be stopped with Involn, stability or a stun break?

ANet finally grabbed the kitten-cake and took a big bite. That is just ridiculous.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Locuz.2651

Locuz.2651

So what youre saying is that you want 5 man content to be soloable like in wow? Simple tank and spank fights where every single group no matter how bad they do will 1 shot the boss.

There are three things that make this dungeon the best 5 man content ive played so far:

- All fights require a teameffort.
- Fights are based on mechanics instead of zerging a boss down.
- Its hard enough to make it a challenge but doable enough so even not fully optimized pug groups can do it.

If you dont like this struggle. Just wait a few weeks untill the majority of players know exactly what to do + watch some youtube vids to get an idea of the tactics.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

A knockdown that cant be stopped with Involn, stability or a stun break?

You mean the final boss when you fail to take its invulnerability down before it reaches 30 stacks of that buff that empowers him? If so, Stability DOES work, Stun Breakers work too, but not very well because it’s about three or four knockbacks in a row.

(edited by FenrirSlakt.3692)

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Posted by: Oukanna.3594

Oukanna.3594

Well i really like the new path, it makes it different from the usual tank and spank.

What do you want from a dungeon exactly? no trash mobs to go through, have the boss right there waiting for you to kill in 5 minutes and get all the loot and leave?

Every mmo dungeon has some gimmick attached to it, a lot of WoW dungeon have tons and tons of trash mobs to sift through before the end. Lotro has a really cool way of doing dungeons, it made it hard to go through trash mobs with the need for cc and other things and there was only a couple of pulls before the boss fights, which always had some “mechanism” to it.

I love it that GW2 is trying to put more thought into the dungeon fights. I do agree on the lack of loot though. You kill, well what i think is a boss and nothing drops or no chest to open. The more constructive! feedback we give the better the game shall become

Oh and a side note the last bosses stacks can be stopped lol you need to pull the hologram enemies over to him and kill them, then when you hit the boss the stacks slowly go back down again. If you know you will fail to reset the stacks, run to the opposite side of the map and try to dodge roll the first 2…you will survive them that way and if you don’t you get a few seconds to res yourself before the boss comes over.

(edited by Oukanna.3594)

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Posted by: Frozencore.5017

Frozencore.5017

So what youre saying is that you want 5 man content to be soloable like in wow? Simple tank and spank fights where every single group no matter how bad they do will 1 shot the boss.

There are three things that make this dungeon the best 5 man content ive played so far:

- All fights require a teameffort.
- Fights are based on mechanics instead of zerging a boss down.
- Its hard enough to make it a challenge but doable enough so even not fully optimized pug groups can do it.

If you dont like this struggle. Just wait a few weeks untill the majority of players know exactly what to do + watch some youtube vids to get an idea of the tactics.

Completly agree with you, finally something that’s not about zerg and it’s about teamwork and mechanics.

There’s alot of content for casual players that want easy and faceroll things to do, soo for once Thank you Anet for giving us more “hardcore” players something nice to do.

They can’t always please the casuals, they got to please the others too but they can’t do it both at the same time soo for everyone saying this is boring, or too hard, or too lame don’t worry about it. Your Easy mode stuff is coming.

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Posted by: Mitch.4781

Mitch.4781

So what youre saying is that you want 5 man content to be soloable like in wow? Simple tank and spank fights where every single group no matter how bad they do will 1 shot the boss.

There are three things that make this dungeon the best 5 man content ive played so far:

- All fights require a teameffort.
- Fights are based on mechanics instead of zerging a boss down.
- Its hard enough to make it a challenge but doable enough so even not fully optimized pug groups can do it.

If you dont like this struggle. Just wait a few weeks untill the majority of players know exactly what to do + watch some youtube vids to get an idea of the tactics.

WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….

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Posted by: Scoundrel.2139

Scoundrel.2139

A knockdown that cant be stopped with Involn, stability or a stun break?

You mean the final boss when you fail to take its invulnerability down before it reaches 30 stacks of that buff that empowers him? If so, Stability DOES work, Stun Breakers work too, but not very well because it’s about three or four knockbacks in a row.

Yep, that one. The one that doesn’t work.
Edit: hang on – you do realise “Stand your Ground” is a stun break and stability, yes? So if you use it anywhere in the combo it should keep you upright.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….

If you had been such a great WoW player, as you seem to imply, you wouldn’t have any problems with this dungeon. This comes from an ex-WoW player.

A knockdown that cant be stopped with Involn, stability or a stun break?

You mean the final boss when you fail to take its invulnerability down before it reaches 30 stacks of that buff that empowers him? If so, Stability DOES work, Stun Breakers work too, but not very well because it’s about three or four knockbacks in a row.

Yep, that one. The one that doesn’t work.

Odd, as it appeared to work for me last time.
Either way, I believe the best course of action is to keep the boss from reaching that threshold, as he can only use that ability after 30 stacks.

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Posted by: Mitch.4781

Mitch.4781

WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….

If you had been such a great WoW player, as you seem to imply, you wouldn’t have any problems with this dungeon. This comes from an ex-WoW player.

First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.

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Posted by: Locuz.2651

Locuz.2651

WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….

I played wow since day 1 untill the 26th of june this year. I dont recall a single fight that requires a full team effort or that was as challenging as this. Shattered halls pre nerf patch and grim Batol before the nerf patch come the closest in terms of difficulty, but they wherent as teambased as this one is. It was more taxing on healers (since i played mostly healers i know) but it didnt require that much effort from the rest of the team (besides not standing in the fire.

No instance in wow has such a nice mix of mechanics, teamplay and challenge. Please correct me if im wrong. Name me one specific 5 man wow instance that does have all of these ingredients.

(edited by Locuz.2651)

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.

Well, has it occurred to you that perhaps you need to step it up, rather than have the devs reduce its difficulty?

I can’t agree with what you said about WoW mechanics being superior, as I found them too clunky/forced from time to time.

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Posted by: Mitch.4781

Mitch.4781

WOW…I don’;t think you understand AT ALL! Have you ever played wow? Nearly every boss dungeon has a proper mechanic…and guess what..they did it 8 years before GW2 ..nifty huh?…THe best thing about this boss is the lazy and irratatign “mechanics” and the extra hp..its like totally win win….

I played wow since day 1 untill the 26th of june this year. I dont recall a single fight that requires a full team effort or that was as challenging as this. Shattered halls pre nerf patch and grim Batol before the nerf patch come the closest in terms of difficulty, but they wherent as teambased as this one is. It was more taxing on healers (since i played mostly healers i know).

No instance in wow has such a nice mix of mechanics, teamplay and challenge. Please correct me if im wrong. Name me one specific 5 man wow instance that does have all of these ingredients.

Really?? like REALLY? Literally any of THEM!…-_- We shall agree to disagree ok…cos u are so far off base..and prolly just looking for attention

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Posted by: Scoundrel.2139

Scoundrel.2139

Pfft I don’t think I’ll bother. It’s ridiculous. ANet couldnt organise a mechanic in a grease-pit. Lazy design is lazy design.

Liadri was awesome, if a bit stale after a few goes, but was fun to do because your skills still worked. Here, they don’t.

They try pushing out content too fast. Sometimes, trying too hard to please is just irritating. I finally managed to get everything for Quip last weekend, and was really excited. But it was more a feeling like winning $100 at the end of a night losing $10000 at a casino. Might craft it, might not.

Could also be this content, as crap as I think it is, is just not for me and I should wait for Halloween? Possibly. We’ll see in a month.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Mitch.4781

Mitch.4781

First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.

Well, has it occurred to you that perhaps you need to step it up, rather than have the devs reduce its difficulty?

I can’t agree with what you said about WoW mechanics being superior, as I found them too clunky/forced from time to time.

DId u actually read the op?? Jesus…honestly..Difficulty isn’t my main grievance…kitten

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

First of all..I never said I was a great wow player…What I “implied” was that their dungeon design and boss mechanics were emphatically superior to GW2..and I stand by that. kitten.

Well, has it occurred to you that perhaps you need to step it up, rather than have the devs reduce its difficulty?

I can’t agree with what you said about WoW mechanics being superior, as I found them too clunky/forced from time to time.

DId u actually read the op?? Jesus…honestly..Difficulty isn’t my main grievance…kitten

You criticized the mechanics and found them gimmicky. I disagreed and stated it from the start. I don’t think it would be appropriate or even necessary to address that every single time I reply.

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

Really?? like REALLY? Literally any of THEM!…-_- We shall agree to disagree ok…cos u are so far off base..and prolly just looking for attention

I have played 5 months after the original Wow have launch
Could u name some dungeons that was chalenging to you ?

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Really?? like REALLY? Literally any of THEM!…-_- We shall agree to disagree ok…cos u are so far off base..and prolly just looking for attention

I have played 5 months after the original Wow have launch
Could u name some dungeons that was chalenging to you ?

I wonder if he ever played Vanilla Naxx or AQ. From the looks of it, he would’ve experienced several aneurysms from any of them.

(edited by FenrirSlakt.3692)

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Posted by: One Note Chord.5031

One Note Chord.5031

Yes, difficulty is your main grievance. You’re asking for things to be easier: “let us heal oozes,” “give us fewer things to have to deal with in the last fight,” etc. You’re criticizing the design, to be sure, but your criticism is that the dungeon is too unforgiving. That you have to play too well to complete it. That’s just criticizing the difficulty. (And yes, it’s is pretty unforgiving if your team is bad. But that’s good! We need more content like that. There’s plenty of faceroll stuff out there already, including most dungeon paths.)

The bosses are not hitpoint sponges. No arah p4 melandru here. They go down fast. I’d be shocked if we didn’t have people doing 20 minute runs of the dungeon within a week. The oozes are easy with coordination. Slick and Sparki are easy as long as everyone knows to drag the ooze around when they have the pheromones. I agree that the foreman could give more rewards, and I guess that’s not a complaint about difficulty, but it’s also not a complaint about anything in the design of the dungeon itself. (And the foreman fight is really easy. If you die a lot there, maybe dungeons just aren’t for you.) The final boss is fine as long as everyone’s on the same page.

There are no endless waves of trash. They did a good job of introducing mechanics one at a time and giving you enough time to learn them, even on a first pass through, without making them tedious on repeated attempts. Well, maybe they’ll get tedious later, but no problems yet after 3 runs. (The unskippable monologues are stupid, though.) There’s tons trash if you don’t kill the mobs whose description tells you that they sound alarms, but that’s fine—unforgiving is a good thing.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

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Posted by: Locuz.2651

Locuz.2651

No instance in wow has such a nice mix of mechanics, teamplay and challenge. Please correct me if im wrong. Name me one specific 5 man wow instance that does have all of these ingredients.

Really?? like REALLY? Literally any of THEM!…-_- We shall agree to disagree ok…cos u are so far off base..and prolly just looking for attention

99% of the 5 man content in WOW is a failproof zergfest. I have never seen any (pug) group as off late that struggled with any 5 man content (since the start of cata). And they nerfed all content and whent full casual mode since, where:

- every 5 man boss is 1 shottable by everyone. (where is the challenge?)
- mechanics can be ignored in quite some cases or are so simple that its a pure tank and spank pretty much (mechanics where are they?).
- you can do every single fight with 2 or 3 people standing afk a few meters from the boss. (no teameffort involved).

And dont get me started about dungeons while leveling. Pretty much all bosses are soloable by equal level players that have gear that is up to par. Doing it with 5 means its a snooze fest, something similar to champ farm runs (but even easier than that).

(edited by Locuz.2651)

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Posted by: Blush Lift.3570

Blush Lift.3570

Can’t skip trash – good, go to every other dungeon if you want to skip.

+1, Its about time we had dungeons that we kill trash rather than skip.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Have you played other MMOs OP? In other MMOs there is a trinity.

a tank , a heal , and a couple DPS.

Here is how a traditional MMO goes:

Tank just sits there in front of the boss. Healer heals tank. Dps sit at max range and Dps.

HOW IS THIS NOT STALE?

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Have you played other MMOs OP? In other MMOs there is a trinity.

a tank , a heal , and a couple DPS.

Here is how a traditional MMO goes:

Tank just sits there in front of the boss. Healer heals tank. Dps sit at max range and Dps.

HOW IS THIS NOT STALE?

To be fair, that’s just the mainframe and there are many mechanics than can originate from it. The issue here is that I am struggling to believe that OP did play WoW enough to reach challenging instances and raids (WotLK, Cata and MoP are a snorefest mostly)

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Posted by: Locuz.2651

Locuz.2651

To be fair, that’s just the mainframe and there are many mechanics than can originate from it. The issue here is that I am struggling to believe that OP did play WoW enough to reach challenging instances and raids (WotLK, Cata and MoP are a snorefest mostly)

Most fights that have a lot of (cool) mechanics are raids. While i must agree that this content isnt as good mechanically as a fight like Vashj for example in SSC (which is about as good as it gets in terms of proper balance between challenge, teamwork and mechanics). Its still a good step in the right direction and easily on par with some other wow raid fights.

The 5 man wow instances however have either next to no mechanics….or the boss itself is so easy that the mechanics are for show. So they dont even come close to this.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Errrm I am getting a sense “its too hard, so its dull and rubbish, especially cos I cant skip mobs to complete”… well too bad.
This dungeon is frustrating at first for sure, isn’t that how it’s supposed to be otherwise what’s the alternative – run past everything, get to boss and 111111 it to death, collect reward and repeat.. ooh wait we got plenty of those already in GW2.

We get it you don’t like it cos you cant jog on thro for easy achievs, no instead you gotta try things, learn things and use a bit of skill and coordination.

Nothing new to read here, just another “cry me a river” thread.

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Posted by: Walhalla.5473

Walhalla.5473

99% of the 5 man content in WOW is a failproof zergfest. I have never seen any (pug) group as off late that struggled with any 5 man content (since the start of cata). And they nerfed all content and whent full casual mode since, where:

- every 5 man boss is 1 shottable by everyone. (where is the challenge?)
- mechanics can be ignored in quite some cases or are so simple that its a pure tank and spank pretty much (mechanics where are they?).
- you can do every single fight with 2 or 3 people standing afk a few meters from the boss. (no teameffort involved).

And dont get me started about dungeons while leveling. Pretty much all bosses are soloable by equal level players that have gear that is up to par. Doing it with 5 means its a snooze fest, something similar to champ farm runs (but even easier than that).

This post reminds me of my WoW time at MoP. You only need two classes in a 5 man dungeon. A Tank Warrior and a healer. Nothing more. I played as a tank and it was hilarious. With a tank i could easily outdps DPS classes and hold all the aggro. Sometimes i thought it would be best to have a 4 Warrior, one healer gruop.
Sounds familiar.

Ok back to topic. I have to disagree with the OP. This new dungeon has really good and creative mechanics. The bosses are not HP-Sponges, they die rather quckly. If you want to see HP-Sponges, try Healthpoints of the Waves. Srsly this is one of the best Dungeons in GW2.