Difinitive answer on potions

Difinitive answer on potions

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Posted by: Clark Skinner.4902

Clark Skinner.4902

This dungeon has regular nightmare enemies, aetherblade pirates, holograms, and twisted versions of enemies.

Do Nightmare Court slaying potions work on everything in there? Or is it Outlaw potions for the pirates?

People might actually use potions if you made this crystal clear for us.

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Posted by: ZilentNight.5089

ZilentNight.5089

Nightmare only works in the start of the dungeon.
During the Ooze room, you can use the Elemental Slaying potion.

The rest of the dungeon from there on (with the exception of the nightmare hounds which are super easy to kill) only contains aetherblade pirates, holograms and twisted creatures – None of these have a dedicated potion.

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

Well that is kind of stupid because it is Twilight Arbor, which rewards those Nightmare Court potions. It should work through the full dungeon, even in this new path.

I think the potion should be modified.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

What about the people who say every enemy in a dungeon are affected by the dungeon’s potion?

And then there was the time at the start of CoF where I killed an Icebrood Goliath and got Ogre Slayer.

This is why we need someone who programmed the dungeon to clear this up. This is a part of the game we should be using strategically but it’s being wasted because of misinformation.
Anet please enlighten us.

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Posted by: rjnemer.7816

rjnemer.7816

I agree, why even have dungeon potions if you cant even use them? Please stick to 1 MAYBE 2 enemy types per path please anet

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

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Posted by: Lostwingman.5034

Lostwingman.5034

Requesting “Smoothie Machine” to mix all the potions and go with that.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Lucky.9421

Lucky.9421

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Posted by: Clark Skinner.4902

Clark Skinner.4902

Still waiting on an answer.

It’s a shame to waste the effort of all the people who added these items and recipes to the game because of no known way to use them properly.

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Posted by: Shiren.9532

Shiren.9532

Yeah I’m sure the person who came up with potions and their recipes put in a tonne of effort into that system. It’s so creative.

Potions are just a cheap way to get a second buff. There’s nothing fun or creative about them. Just remove them from the game.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I just tested on Aetherblades in the JP. I used ele scepter air 1 skill. The last 4 attacks do the same damage 4 times in a row. So I switched to Outlaw potions halfway through the attack, so the last 2 hits should have been 8% more damage.

36 damage
36 damage
36 damage <—- Potion in effect starting here
36 damage

Tried again switching to dredge potion halfway through

39 damage
39 damage
39 damage <—- outlaw potion replaced
39 damage

So at least in the JP, Aetherblades don’t count as outlaws for potion purposes.

Can’t test in the dungeon though since a group would be needed.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I tried a nightmare potion on an aetherblade inside the Aetherpath. It had no effect on damage using the same test as above.

Didn’t get to try on the final boss because I’m not nuts.

So unless my test was wrong, I think the theory that potions affect everything in the dungeon is out the window.

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Posted by: Lucius.2140

Lucius.2140

Well that is kind of stupid because it is Twilight Arbor, which rewards those Nightmare Court potions. It should work through the full dungeon, even in this new path.

I think the potion should be modified.

If you want that the dungeon give potions against the enemies there, then they can create also new potions and give them in the dungeon also.

Still the game dont need to be limitated to that kind of fixed idea, you can have different enemies in the dungeon, making it more interesting.

Theres several in game examples:
Orr path 1 elemental, CM dogs, AC, etc.

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Posted by: Lucky.9421

Lucky.9421

I just tested on Aetherblades in the JP. I used ele scepter air 1 skill. The last 4 attacks do the same damage 4 times in a row. So I switched to Outlaw potions halfway through the attack, so the last 2 hits should have been 8% more damage.

36 damage
36 damage
36 damage <—- Potion in effect starting here
36 damage

Tried again switching to dredge potion halfway through

39 damage
39 damage
39 damage <—- outlaw potion replaced
39 damage

So at least in the JP, Aetherblades don’t count as outlaws for potion purposes.

Can’t test in the dungeon though since a group would be needed.

Clark can you verify that this testing method works against something more concrete, like Flame Legion?

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Posted by: Clark Skinner.4902

Clark Skinner.4902

How did I not think to test that?

I just tried with nightmare court outside of TA. I started with no potions, no might or any strange stuff like that to affect it. The potions I tried using after were the 8% ones.

The last 4 attacks were
24
24
24
26 <— used potion before this one

24 * 1.08 = 25.92 (rounded up to 26)

Then I tried switching to an icebrood potion from the Nightmare one.

29
27 <— switched potion here
27
27

27 * 1.08 = 29.16

So they do appear to work on their appropriate type.

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Posted by: Lucky.9421

Lucky.9421

Very good. We can now confirm that there is a solid way to test potions. I had not known of a method prior to this.

Thank you.

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Posted by: Bunmaster.9734

Bunmaster.9734

Slaying potions are currently (or maybe since launch) bugged.

https://forum-en.gw2archive.eu/forum/game/dungeons/Slaying-Potions-the-double-edged-sword

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Posted by: Lucky.9421

Lucky.9421

Welp, all the more reason to use Skale venom.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I just tested on Aetherblades in the JP. I used ele scepter air 1 skill. The last 4 attacks do the same damage 4 times in a row. So I switched to Outlaw potions halfway through the attack, so the last 2 hits should have been 8% more damage.

36 damage
36 damage
36 damage <—- Potion in effect starting here
36 damage

Tried again switching to dredge potion halfway through

39 damage
39 damage
39 damage <—- outlaw potion replaced
39 damage

So at least in the JP, Aetherblades don’t count as outlaws for potion purposes.

Can’t test in the dungeon though since a group would be needed.

Awesome test method!!

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Posted by: Grok Krog.9581

Grok Krog.9581

If potions don’t work in a dungeon I use Quality Maintenance Oil for the extra crit chance

Grok Walking Amongst Mere Mortals

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Posted by: colesy.8490

colesy.8490

You don’t need to.

Banner of discipline, spotter, fury and sometimes perception sigil (unless you’re already a very high precision class/build) is enough to hit very high levels of crit chance.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Clark Skinner.4902

Clark Skinner.4902

FYI Slaying potions have been found to be bugged. They do the opposite as described in the tooltip in regards to taking damage.

8% less damage from Nightmare Court actually makes you take 8% MORE damage from nightmare court.

Details here:
https://forum-en.gw2archive.eu/forum/support/bugs/Slaying-Potions-the-double-edged-sword/first#post2974584

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Posted by: colesy.8490

colesy.8490

They’re still worth using thanks to the damage boost dealt to them though.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I would say they’re not worth using because
a) they do more damage to you, which means you have to interrupt your DPS to heal, which results in less damage dealt
b) a comparable damage boost is given with sharpening stones
c) they only work on certain types of enemies, where sharpening stones can affect everything
d) they take up many inventory slots for each type