Discuss your experiences in the TATA path
trash mobs, not to bad. The new Aetherblade are much less annoying to fight against.
first boss: interesting to figure out, requires every player to pay attention more or less.
second boss: probably my favorite, very classic style boss. Solo’d him from 50% hp
final boss: can be really annoying if people don’t listen, we just left one party member who couldnt listen dead and four manned it. The boss has one really stupid ability that almost makes it worth it to have one person sit out and run in to rez.
Fun dungeon, awesome mechanics. Killed the final boss got the achievements, but due to some bug we couldn’t progress.
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
(edited by Wayfinder.8452)
It’s bad.
The problem is not beeing difficult, it’s being difficult while being so uninteresting. The whole dungeon is “Kite x into y = success”. They should call it Twilight Kiting. Not to mention how stupid that last boss’s attack is. You get caught once and you’re knocked down for the remaining attacks no matter what, because you can’t stun break it.
All in all, it’s a dungeon like every other dungeon we have in the game already.
It is alright. At the last boss fight, we wiped several times. The same person kept dying over and over and then two members of the party (both dead) started to argue. I died a lot too, but nobody picked on me, luckily. Anyway, it was a fun experience until that happened. Luckily, none of the two that were arguing ragequitted and we were able to finish it.
I will run it again later.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
I did it in a guild group.
I liked the ooze mechanic for kiting into the gear.
First boss was great and a joy to beat.
Trash and using mobs to destroy their spawners was good.
2nd boss was very traditional for mmos and felt nostalgic and fun.
Security room puzzle was annoying but interesting.
Final boss has cool mechanics but very very annoying placement. The room feels cluttered and small and many in my group had terrain glitches.
Overall i’d give the dungeon a 8/10 and will probably continue to run it. It is a good permanent addition to the game.
My moves are fresh, like my groceries.
#TeamEvonforever
So far, the place looks pretty, but once again, just more of the same annoyances. The first group got to the duo bosses and kept dying to fumes that are everywhere. One person leaves, and when we try to get another person through the LFG tool, we all get booted. Well done, game.
Now, the second group I’m in, we’re stuck on the ooze part. I’ve never seen a mechanic so blantatly designed to waste people’s time since the hacking section in COE Path 1. We’ve been stuck here for about an hour. It’s not fun or hard in a good way, just supremely annoying.
I had a lot of fun, well as much fun I can have in a dungeon seeing as how I’m not usually a fan. We took way too long probably, and had a few silent ragequits during the ooze part, but overall it was enjoyable.
Of course I think I dragged my lfg team down since I was just semi over being in an instance half way through it (being hung over didn’t help). Luckily everyone else seemed on point for it.
Will I run it again? Maybe once. I’m just not into dungeons though, but I still enjoyed the run/win.
Well, got past that, at the cost of much of my patience and will to play the game. We handle some more trash, watch some Nightmare pups run away, kill two pirates in a pool, and then…the worst encounter I’ve ever taken part in since Frizz. Still stuck here right now….just great. More trial and error of dying over and over to figure out the gimmicks. This is why dungeons are no fun.
(edited by Nilkemia.8507)
Figured out how to beat first boss, but couldnt. Why? Cause a ranger insisted on doing his own thing, killing the wrong oozes and straying from the group for the first boss. Then dmging both bosses at the same time.
Cant say much then, the trash so far is tolerable, but so far pug players are being too stubborn.
Another overly annoying, too-many-mechanics dungeon. The kind you do once and never do again. Usually the hard content is enjoyable once but this wasn’t even enjoyable.
Not fun!
[CDS] Caedas
Sanctum of Rall
Another overly annoying, too-many-mechanics dungeon. The kind you do once and never do again. Usually the hard content is enjoyable once but this wasn’t even enjoyable.
Not fun!
Quoted for truth. By the way, I had to give up because everyone kept leaving and I have to do my dailies.
Fun dungeon. Better than most were you faceroll almost everything. Had a blast and a few whipes but still it is fun Goinf to do it again