Dungeon is way too hard.

Dungeon is way too hard.

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Posted by: Estevan.4065

Estevan.4065

C’mon guys, its not that hard, its hard i agree but its “fun hard”, i remember the Candidate Trials, thats was hard and you are suposed to bash your head on the wall till you get pass, worst than hard is bugged content like tribulation mode before last updates, the new dungeon penalizes the people who just want to get it done fast (the cof p1 style), if you read the hints and talk with your group its not too hard, GW need more content like this, everything is easy on this game, so keep the good work Anet.

Sorry for my bad english.

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Posted by: ODB.6891

ODB.6891

This really just illustrates a point: there needs to be two modes for new content. There are both hardcore and casual players in the game. Each should be able to enjoy the new content. The hardcore types want dungeons or content that are even more challenging than what has been released. The casuals want to experience the new content without the same level of difficulty.

ANET is trying to play in the middle of both groups but that just makes everyone unhappy. It would definitely be better to have two different difficulty modes with different achievements or rewards. Everyone wins.

free to play….pretty sure they aren’t going to devote the resources to essentially making and maintaining two versions of the same game.

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Posted by: LordByron.8369

LordByron.8369

Completed it 3 times so far leading pug groups, it’s not hard, tedious and low rewards maybe, but not hard.

this!

So many people wants dungeon like this….

YOU HAVE!!! go COF3 its almost identical….

Why don t you all go COF3, SE2 and ARAH4 but you like TA?
maybe because its new?

CoF3 almost identical? What? This new dungeon completely different

annoying oozes minigame that splits party
Mini puzzle
Final boss with aoe and push …
Small rewards.
More annoying than difficult.
Easy if you play with TS and stuff, impossible with Language barriers and random players since your personal skill iimpact is really low.

Do not like……I bet it will be a ghost dungeon in 2 weeks.
And notice fotm with 0 rewards are still played a lot.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Nilkemia.8507

Nilkemia.8507

Never again.

15 Rytlocks slamming my head in a door roaring “Are you having fun yet, b!$%#?!

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Posted by: Aza.2105

Aza.2105

Very easy dungeon, I just wish they kept the original F/U too. I do miss watching people fail to make it past the bees. And then the npc training spiders on us.

Good times.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Setsunayaki.4907

Setsunayaki.4907

I love this new dungeon.

Our guild ran this dungeon for the first time and after learning it and figuring it out we really loved it. As far as graphics, its like Unreal Tournament meets Doom and Phantasy star.

The trick to beating this dungeon is similar to other dungeons, know your build and classes…..use VoIP communication and apply some teamwork.

We beat this dungeon and enjoyed the content.

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Posted by: Nilkemia.8507

Nilkemia.8507

In other words, trying to use the in-game chat itself isn’t sufficient. Well done, designers! Need to figure out how to get Skype to work then, I guess…don’t like talking, but who cares?

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Posted by: Walhalla.5473

Walhalla.5473

annoying oozes minigame that splits party
Mini puzzle
Final boss with aoe and push …
Small rewards.
More annoying than difficult.
Easy if you play with TS and stuff, impossible with Language barriers and random players since your personal skill iimpact is really low.

Do not like……I bet it will be a ghost dungeon in 2 weeks.
And notice fotm with 0 rewards are still played a lot.

Ooze minigame that teaches you a mechanic you need to understand in the next bossfight. CoF3 hasn’t something like this.
Puzzle with electrified ground. Completely different from the mine walk or the 3 torches.
Final Boss in Cof3: Golfplayer who likes to launch players into the lava with his meele attacks and gets invurnable before casting a Stonering with skillag.
Final Boss in TA/Assault: Trows Gears if you don’t meele him. Has a hard hitting frontal Cone attack. Can immobilize you before getting a shield. Shield grants him stacks and if he has 30 stacks you are screwed but the shield can be removed with a hologram.
Yes almost identical.

Srsly, if you don’t like it, good. But don’t compare the new dungeon to something like CoF3. They are completely different. In terms of quality,, trash mobs and mechanics.

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Posted by: haviz.1340

haviz.1340

Ooze minigame that teaches you a mechanic you need to understand in the next bossfight. CoF3 hasn’t something like this.
Puzzle with electrified ground. Completely different from the mine walk or the 3 torches.
Final Boss in Cof3: Golfplayer who likes to launch players into the lava with his meele attacks and gets invurnable before casting a Stonering with skillag.
Final Boss in TA/Assault: Trows Gears if you don’t meele him. Has a hard hitting frontal Cone attack. Can immobilize you before getting a shield. Shield grants him stacks and if he has 30 stacks you are screwed but the shield can be removed with a hologram.
Yes almost identical.

Srsly, if you don’t like it, good. But don’t compare the new dungeon to something like CoF3. They are completely different. In terms of quality,, trash mobs and mechanics.

But he is right, this will be a ghost town after 2 weeks. People don’t run explorable runs for story.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Difficulty is just what this should be. People are too used to kill bosses by pinching the corners, bugging, detouring mechanic. Are used to skip all packs. Once devs made NORMAL dungeon people immediately begins to kvetch. Forgot how to masters dungeons and learn tactics. Immediately run to cry on the forum after first failure. Number of such complaints is beginning to amaze already

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Posted by: dani.1956

dani.1956

I just solo last boss from 60% to 0% ! Way too easy ! Wasted time but nothing special !

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Posted by: ikereid.4637

ikereid.4637

Oozes are easy.

You need 2 PPL to kite 2 Oozes to the door, at the same time. You should have 2 Classes that can ‘Pull’ Mobs around (Guard/Mes are really good for this). And a good AOE Class with high Armor (Warrior, Knights/Solder-Elemenatalist) to take care of the Left side.

The Trick is to move the Lava guys away from the oozes, and dont kite the Oozes into the fire trails. If you do this right (Timed together) You should get it all done in one pass, 2 if you are unlucky)

This took my group all of 2mins to complete. Not hard at all.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: ikereid.4637

ikereid.4637

In other words, trying to use the in-game chat itself isn’t sufficient. Well done, designers! Need to figure out how to get Skype to work then, I guess…don’t like talking, but who cares?

Good Players don’t need to use chat or VoIP. Good Players can see/understand encounters during the encounter, and then adjust accordingly. This new TA path is a perfect example of that. And since its only 5 players, its not nearly as organized as the new Teq2.0 encounter.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: MastaNeenja.1537

MastaNeenja.1537

Finally got a chance to play the path yesterday for myself although it was lengthily for our first attempt we finished it, the path requires some effort in the areas of cooperation and communication. Because of that I can see why some call the path difficult.

I call it a good dungeon/path. Took my group a little longer than I anticipated to complete for our first run but with a couple more runs it we could finish it relatively quick.

This is not a difficult dungeon if you are the kind of player that likes dungeons and has a solid group of friends or a guild to run it with. I personally would not PUG this dungeon, but that’s because I rarely PUG any of them in the first place.

I thought of a check list

Do not run this path if …

you do not run any dungeons
you spend more than an hour on any path in CoF or the other two TA paths
you think the new AC (or just AC now) is hard
the thought of doing Arha scares you
You usually play solo

What is required of this dungeon

communication and cooperation, this is a team effort
an understanding of your profession and the ability to adapt your profession to new situations quickly

(edited by MastaNeenja.1537)

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Posted by: Nilkemia.8507

Nilkemia.8507

In other words, trying to use the in-game chat itself isn’t sufficient. Well done, designers! Need to figure out how to get Skype to work then, I guess…don’t like talking, but who cares?

Good Players don’t need to use chat or VoIP. Good Players can see/understand encounters during the encounter, and then adjust accordingly. This new TA path is a perfect example of that. And since its only 5 players, its not nearly as organized as the new Teq2.0 encounter.

Oh, so I just suck then. Thanks for going that roundabout way of saying it to try and preserve my self-esteem, but I get it. I’m not going back to that awful place.

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Posted by: Guhracie.3419

Guhracie.3419

They already have multiple modes supported- Story and Explorable.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Amlin.6041

Amlin.6041

People say that with any hard content, I have guildmates that can run this content in 30 mins, thirty, it all boils down to how well you know it and your team composition and skill level. I personally had a hell of a time with the last boss and called the run when my team were getting tired but these guys already have it on farm.

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Posted by: Locuz.2651

Locuz.2651

In other words, trying to use the in-game chat itself isn’t sufficient. Well done, designers! Need to figure out how to get Skype to work then, I guess…don’t like talking, but who cares?

Good Players don’t need to use chat or VoIP. Good Players can see/understand encounters during the encounter, and then adjust accordingly. This new TA path is a perfect example of that. And since its only 5 players, its not nearly as organized as the new Teq2.0 encounter.

We didnt use skype, and didnt have the most optimized group either. Its not even about being good or not either (more about knowing tactics). Biggest problem are ragers like the guy you quoted. Guys who expect everything to be one shotted…if that doesnt happen they whont bother.

Its a bit like what happened with wows 5 man instances. Constant moaning from people like this untill they became the unmemorable snoozefests they are today. Where noone wipes, people are on follow or afk half of the instance. Where barely anyone knows the tactics and whenever you ask you get a “just hit the boss untill it dies”.

(edited by Locuz.2651)

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Posted by: Lostwingman.5034

Lostwingman.5034

Otherwise, people will do it once and never come back again.

Oh god it’s YOU.
Are you done making terrible profession change ideas and have moved on to bigger and better things?
This isn’t freaking Tequatl where you need a 100 coordinated players meeting for an infrequent timer.
This is a 5 person dungeon that can be done at anytime.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Vorch.2985

Vorch.2985

It’s not hard. It has a medium learning curve…

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: ilr.9675

ilr.9675

maybe because its new?

It’s just like Tequatl and Liadri …. they’re only under the illusion that it’s challenging because they don’t really have a firm grasp on what truly challening feels like. All they really know is Rote-Challenge.

A real challenge would require them to step away from the standard COE speedclear builds even AFTER they figured everything out.

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Posted by: Locuz.2651

Locuz.2651

It’s just like Tequatl and Liadri …. they’re only under the illusion that it’s challenging because they don’t really have a firm grasp on what truly challening feels like. All they really know is Rote-Challenge.

A real challenge would require them to step away from the standard COE speedclear builds even AFTER they figured everything out.

I remember naxx in vanilla, cthun pre nerf, vashj prenerf and sunwell in wow. Bosses that took weeks to down at times.

I remember how happy we where in vanilla how it “only” took us 2 weeks of constant wiping on 4 horsemen, while it was meant to be hard.

These days people start moaning after their first wipe or failed pug run.

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Posted by: Zylonite.5913

Zylonite.5913

I finished it solo on my lvl 10 toon with only the starting lvl 1 gear.

If you can’t fight the trolls, some must join them…..

Betrayed by the gods of ANet

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Posted by: Zylonite.5913

Zylonite.5913

This is not a difficult dungeon if you are the kind of player that likes dungeons and has a solid group of friends or a guild to run it with.

Wow thank you for speaking out. Not all of us have a good solid groups.

Betrayed by the gods of ANet

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Posted by: Awe.1096

Awe.1096

This thread is full of people with the usual mindset of “I completed it, therefore it is easy”. Get of your high horses please and use common sense. I can complete some content and still say it was harder than it should be for what it is and where it is. The definitions of “easy” and “hard” are blurry but to judge them, you need to ask yourself a bit more questions than only a simple “Can I do it?”.

The fact is (and yes, I dare to say that this is a fact) close to nobody will run this place in a while. It gives you what, double the rewards of CoF1? And it takes x10 times more to complete (or more if you keep wiping). Honestly, for it to be worthy, the end chest should give like 10 gold at this point.

I dare to say that vast majority of regular forum posters are “nerds” (like myself) who also tend to have a bit higher in-game experience (and thus, the so called “skill”). They project their standards onto the entire game community. Which is wrong. I dare you, I double dare you. Wait a few weeks and then try to PUG this new path through LFG tool every day. Have fun (and dont forget to buy some anger management pills before you start)!

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Posted by: Mepheles.2087

Mepheles.2087

I don’t know how you all did it by pugging. been doing the last boss with two other guildies and 2 pugs for the last hour and a half. Either our luck with pugs is bad, or this boss is too strong.

Gates of Madness

(edited by Mepheles.2087)

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Posted by: Jahroots.6791

Jahroots.6791

This thread is full of people with the usual mindset of “I completed it, therefore it is easy”. Get of your high horses please and use common sense. I can complete some content and still say it was harder than it should be for what it is and where it is. The definitions of “easy” and “hard” are blurry but to judge them, you need to ask yourself a bit more questions than only a simple “Can I do it?”.

Yup! This really needed to be said.

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Posted by: Nilkemia.8507

Nilkemia.8507

It doesn’t matter. They’ll still think that anyone who can’t do it just sucks or doesn’t try different strategies or needs to learn to play. They don’t care.

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Posted by: Manijin.3428

Manijin.3428

It doesn’t matter. They’ll still think that anyone who can’t do it just sucks or doesn’t try different strategies or needs to learn to play. They don’t care.

Actually, I’m not that great at this game, and I ran it with a PuG that also wasn’t very dungeon experienced. It took us a long time, trial and error, and discussion (using only in-game chat boxes), but we did it, not because we were awesome, but because we didn’t give up, had survivable builds, and changed up our strategy when we failed.

This dungeon is about perseverance and willingness to learn the encounters. If you DON’T possess those traits, then… yeah, you’re not gonna have a good time. I went in, got rewarded for my time, and had a blast doing it. Was it money efficient? NOPE. But if I cared, why would I be wasting my time with a different dungeon when I could be learning high level fractals or CoF farming?

(edited by Manijin.3428)

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Posted by: Coldin.2840

Coldin.2840

Two things that make this difficult.

Escort Quest in the form of a puzzle.

Not soloable.

I’m kind of sad that the last couple updates have been very group heavy. And not easy group heavy, but group heavy that requires coordination that goes above the normal PUG difficulty. It’s frustrating.

Coldin – Thief – Sanctum of Rall

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Posted by: Guhracie.3419

Guhracie.3419

I’m not on a high horse. I’m not an elitist. I’m a step above casual (because I have the time) and middle of the road when it comes to skill. I have what WoW players refer to as “raid awareness” which usually functions and serves me well when it does. I’m not being demeaning to people who can’t, due to many different reasons, complete this content.

I’m just hoping my voice gets heard by ANet, because I love this path.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Justin.7163

Justin.7163

I did this path tonight and never again will I touch it with a ten-foot pole. Even with a party member who knew what they were doing it still took the group around 3 hours to complete it so as far as I’m concerned this path will remain, for me, as one of those things you experience once and never touch again. Not that I’m bothered as I mostly only did it for the story aspect anyway.

As for difficulty. I honestly think ANet overestimates the skill level of the average player. The bosses/puzzles take a huge amount of coordination and skill to pull off effectively and you frequently get players who just quit because of it. I’m not sure if they’re just elitist or are frustrated with the skill level required as it’s hard to tell when they just up and leave without saying anything.

In the end did I like the path? Not as much as I hoped. The story aspect was fine but there needs to be some middle ground in regards to difficulty as it has become quite clear that there’s no way these sorts of dungeons are going to appeal to everyone. New content is only going to appeal to those who like hugely challenging content or simpler, more casual stuff and this dungeon is definintely for the former. Anyways I’m done ranting for now. It’s late and after doing this new path I need a sleep…zzz…

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Posted by: moiraine.2753

moiraine.2753

I did this path tonight and never again will I touch it with a ten-foot pole. Even with a party member who knew what they were doing it still took the group around 3 hours to complete it so as far as I’m concerned this path will remain, for me, as one of those things you experience once and never touch again. Not that I’m bothered as I mostly only did it for the story aspect anyway.

As for difficulty. I honestly think ANet overestimates the skill level of the average player. The bosses/puzzles take a huge amount of coordination and skill to pull off effectively and you frequently get players who just quit because of it. I’m not sure if they’re just elitist or are frustrated with the skill level required as it’s hard to tell when they just up and leave without saying anything.

In the end did I like the path? Not as much as I hoped. The story aspect was fine but there needs to be some middle ground in regards to difficulty as it has become quite clear that there’s no way these sorts of dungeons are going to appeal to everyone. New content is only going to appeal to those who like hugely challenging content or simpler, more casual stuff and this dungeon is definintely for the former. Anyways I’m done ranting for now. It’s late and after doing this new path I need a sleep…zzz…

How much time do you think took Arah or SE or even CM when the game 1st launched?
Everything new and hard will take a lot of time until people learn what to do.
Just look how fast is Arah these days.With my guild group i can do all 4 paths in 2 hours and a half.

Give time to people to learn the fight.That is my advice.The dungeon is not hard.It has good boss mechanics and is not a zerg fest like the most.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Paradox.5498

Paradox.5498

I absolutely love the new dungeon path. I don’t think it’s too hard at all. The only real problem I have with this patch is the fact that content is being released (as usual) without proper debugging. First round we didn’t get completion, reward or cutscene after killing the Clockheart. Second time went well including the end bit. Third time we couldn’t pick up a new grenade after using one at the end, while we could pick up a new grenade every time on the second run. With multiple ppl throwing their grenade to the same airship at the same moment that meant we couldn’t open the doors that need grenades. It’s small flaws like these that make things frustrating instead of rewarding. After more than a year I still feel like playing on a public test realm.

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Posted by: Zackie.8923

Zackie.8923

good dungeon, but too long in my opinion because of trash mobs and key farming

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Posted by: ilr.9675

ilr.9675

Reading more of the responses…. I really have to wonder how many here completed Arah p1 & p4 without wiping much. Not even trying to be critical, I just wish I had some kind of frame of reference here to gauge general qualifiers like reflexes, builds, & stamina :\

Better yet… how many did P2 without skipping anything. (now there’s a real adventure). I also recall in the livestream Lief specifically mentioning toning down Aether CC spam a bit. So I really have to wonder if it’s just one of those things that’s merely tedious but got blown out of proportion on the first day b/c everyone had to “learn” together…

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Posted by: Locuz.2651

Locuz.2651

Lets be honest here. The dungeon IS way to hard for people who want instant succes. People who dont want to wipe or learn tactics.

Every time a dev team releases content that isnt absolutely fail proof a select group of players WILL complain. You cant prefent that.

The only thing we can hope for is that Anet whont listen to them. Blizzard did and it costed them millions of customers / customers.

MMOs should be about the journey, not about the destination.

(edited by Locuz.2651)

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Posted by: MastaNeenja.1537

MastaNeenja.1537

This is not a difficult dungeon if you are the kind of player that likes dungeons and has a solid group of friends or a guild to run it with.

Wow thank you for speaking out. Not all of us have a good solid groups.

Just telling it like it is, dungeons are not for casualties.

But if you want to better yourself in the dungeon area of the game there are plenty of dungeon guilds out there that can show you the ropes. By solid group I didn’t mean a group of “pro” dungeon runners that just sounds so silly when i write it. I mean people that work together and are dependable.

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Posted by: Shelledfade.6435

Shelledfade.6435

i ended up doing the dungeon 3 times total with pugs. The other 2 weren’t as bad as the first time, but I only went back in to check out the aether chests. THEY SUCKED. I only got a single green item from each chest.

So yeah, I’m never doing it again. Waste of time!!!!!!!!!!!!!!!

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Posted by: MastaNeenja.1537

MastaNeenja.1537

This thread is full of people with the usual mindset of “I completed it, therefore it is easy”. Get of your high horses please and use common sense. I can complete some content and still say it was harder than it should be for what it is and where it is. The definitions of “easy” and “hard” are blurry but to judge them, you need to ask yourself a bit more questions than only a simple “Can I do it?”.

The fact is (and yes, I dare to say that this is a fact) close to nobody will run this place in a while. It gives you what, double the rewards of CoF1? And it takes x10 times more to complete (or more if you keep wiping). Honestly, for it to be worthy, the end chest should give like 10 gold at this point.

I dare to say that vast majority of regular forum posters are “nerds” (like myself) who also tend to have a bit higher in-game experience (and thus, the so called “skill”). They project their standards onto the entire game community. Which is wrong. I dare you, I double dare you. Wait a few weeks and then try to PUG this new path through LFG tool every day. Have fun (and dont forget to buy some anger management pills before you start)!

Yes because there’s no one out there that plays harder content and doesn’t want everything in the game to be care bears and heart quests. Difficulty is relative, but there’s plenty of low difficulty options out there. Dungeons by nature are supposed to be difficult so saying a dungeon is too hard is like saying other parts of the game are too easy. People are just in the wrong neighborhood.

Dungeons are not exclusive, they do not gate players in any way other than their level and even then if you’re lower than the level requirement you can still get in. It’s just the recommended level. Dungeons do not judge they just are there waiting for players to enter them. Dungeons do not reward either, not really you get some gold and the occasional exotic or gold drop. If you become good enough to hit dungeon paths and complete them quickly you can see some profit but there are faster ways to make gold. Dungeons simply challenge that’s all they do. If you find dungeons are too hard time and time again the group you are in fails, you die often, or even get kicked especially if you get kicked then you need to look inward and ask yourself what am I doing wrong? How can I beat this path, am I running build that carries my weight or are other people carrying me? Dungeons test you.

When dungeons can be easily completed by everyone that’s when I quit GW2.

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Posted by: PopeUrban.2578

PopeUrban.2578

This thread is full of people with the usual mindset of “I completed it, therefore it is easy”. Get of your high horses please and use common sense. I can complete some content and still say it was harder than it should be for what it is and where it is. The definitions of “easy” and “hard” are blurry but to judge them, you need to ask yourself a bit more questions than only a simple “Can I do it?”.

The fact is (and yes, I dare to say that this is a fact) close to nobody will run this place in a while. It gives you what, double the rewards of CoF1? And it takes x10 times more to complete (or more if you keep wiping). Honestly, for it to be worthy, the end chest should give like 10 gold at this point.

I dare to say that vast majority of regular forum posters are “nerds” (like myself) who also tend to have a bit higher in-game experience (and thus, the so called “skill”). They project their standards onto the entire game community. Which is wrong. I dare you, I double dare you. Wait a few weeks and then try to PUG this new path through LFG tool every day. Have fun (and dont forget to buy some anger management pills before you start)!

Yes because there’s no one out there that plays harder content and doesn’t want everything in the game to be care bears and heart quests. Difficulty is relative, but there’s plenty of low difficulty options out there. Dungeons by nature are supposed to be difficult so saying a dungeon is too hard is like saying other parts of the game are too easy. People are just in the wrong neighborhood.

Dungeons are not exclusive, they do not gate players in any way other than their level and even then if you’re lower than the level requirement you can still get in. It’s just the recommended level. Dungeons do not judge they just are there waiting for players to enter them. Dungeons do not reward either, not really you get some gold and the occasional exotic or gold drop. If you become good enough to hit dungeon paths and complete them quickly you can see some profit but there are faster ways to make gold. Dungeons simply challenge that’s all they do. If you find dungeons are too hard time and time again the group you are in fails, you die often, or even get kicked especially if you get kicked then you need to look inward and ask yourself what am I doing wrong? How can I beat this path, am I running build that carries my weight or are other people carrying me? Dungeons test you.

When dungeons can be easily completed by everyone that’s when I quit GW2.

I think this sums it up nicely.

“accessible” content is everywhere in this game. They’ve easied up story mode dungeons (which are supposed to be the “accessible” parts of dungeons) I like going on braindead autopilot and joining a champ train or farm now and then just like everyone else. I like helping lowbies and experiencing world events.

I don’t, however, think that the explorable modes of dungeons should fit that mold. The game released without raid content, and I say bravo to that. The concept of mechanically difficult instances that can be done with a small group where each player actually matters was a major reason why I was excited about this game. I wanted hard dungeons with cool cosmetic rewards.

The teeth have been removed from GW2 so much it’s bordering on not being much of a game at all. Remember when Orr was nerfed… twice… because people couldn’t walk past monsters? I conceded to that, people with more laid back playstyles need content. Scarlet invasions and general open world sutff are GREAT for that… but every few updates don’t begrudge those of us who want a small challenge a nice piece of content.

You don’t need an “easy mode” any more than the open world needs a “hard mode” people, they are just two separate kinds of content.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Dungeon is way too hard.

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Posted by: Gnat.9405

Gnat.9405

I wish people would go back and watch some of the pre-launch videos with the devs talking about explorable dungeon modes.

These modes were supposed to be the “rock-hard” group experience in the game, and it was specifically noted that the paths will not be easy/cater to casuals.
I know over time things like this get lost as people figure out efficient ways to play, but the fact still stands that these modes are supposed to be how new TA is. If anything, the rate at which groups are blasting through the current content in minutes is the design flaw, not the difficulty of the new encounters.

Dungeon is way too hard.

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Posted by: Walhalla.5473

Walhalla.5473

I wish people would go back and watch some of the pre-launch videos with the devs talking about explorable dungeon modes.

These modes were supposed to be the “rock-hard” group experience in the game, and it was specifically noted that the paths will not be easy/cater to casuals.
I know over time things like this get lost as people figure out efficient ways to play, but the fact still stands that these modes are supposed to be how new TA is. If anything, the rate at which groups are blasting through the current content in minutes is the design flaw, not the difficulty of the new encounters.

Remember the time, where CoF1 was too hard for everyone because of the boss and players demanded a hard nerf?

I know how explorable dungeons should be. Challenging and hard. Like Anet advertised them, but we can see what we have now. A rushed mess with countless exploits, mechanics not working, really bad mechanics, hp sponges or trash mobs that are more dangerous than the bosses. But now with the new TA path, finally we get a great permanent dungeon. Wish we had dungeons like the aetherpath at release.

Dungeon is way too hard.

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Posted by: Gnat.9405

Gnat.9405

^I agree, if they would have waited it out and allowed people to adjust to the difficulty we would have a much more interesting dungeon scene.

Dungeon is way too hard.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I am uninstalling Guild Wars 2 after being one of it’s staunchest supporters. I loved your living story, your actual story, dodge rolls, the art … But the developers are too interested in pumping out pay-to-vanity items that they cannot create quality dungeon content.
Test your dungeons, make them fun to play. Set class rolls. Do something. Because I’m leaving.

Don’t let the door hit you on the way out! <:

Dungeon is way too hard.

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Posted by: Locuz.2651

Locuz.2651

Dungeons should evolve around 3 development principles:

- Challenging but doable for a random group.
- Teamwork required to complete it.
- Fun and diverse mechanics.

While this dungeon has its annoyances like certain bugs. And its far from perfect with some fights better tuned and more enjoyable than others. But its the first 5 man instance i played in any MMO where i can say these 3 principles are implemented in the entire design.

The biggest problem is that a lot of gamers these days are used to “failproof content”. They will come to the forums and complain regardless.

The only thing we can do is hope and pray Anet ignores it. We dont want a second wow, with its unmemorable failproof soloable 5 man content.

Dungeon is way too hard.

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Posted by: Nightrise.2415

Nightrise.2415

The difficulty of this dungeon is perfect. But, the reward on the other-hand needs to be better.

I got my achievements and now I will probably never do it again, because the reward just isn’t worth it.

Dungeon is way too hard.

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Posted by: Klonex.4562

Klonex.4562

there’s nothing hard about this dungeon. if you’re having trouble it’s because your party or you are too dense to pay attention to what to do or read chat. you’ll help your party greatly if you see videos of people doing it or even read about it.

to those that ragequit this dungeon: thank you, you provide a slot for better people to join. hopefully those ragequitters end up leaving the game because it’s “too hard”

i absolutely enjoy this dungeon and i really want more content like this.

~Krystal <3 Angela ~
~ I taught cows how to Moo! ~

Dungeon is way too hard.

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Posted by: Mepheles.2087

Mepheles.2087

there’s nothing hard about this dungeon. if you’re having trouble it’s because your party or you are too dense to pay attention to what to do or read chat. you’ll help your party greatly if you see videos of people doing it or even read about it.

to those that ragequit this dungeon: thank you, you provide a slot for better people to join. hopefully those ragequitters end up leaving the game because it’s “too hard”

i absolutely enjoy this dungeon and i really want more content like this.

Gee, thanks for calling me an idiot. I feel so much more reassured that Clockheart isn’t just a giant pain in the kitten , and that I’m too stupid to get anything done, even though we managed to get him to 25% before we fall apart.

Gates of Madness

Dungeon is way too hard.

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Posted by: ilr.9675

ilr.9675

some kind of decent reward might be nice for completing a long and tedious dungeon. Thanks for nothing AFail.

This has generally been our observation with dungeons since release….

It’s probably the big reason you see so much whining about this Patch.
Most should already know by now that they’re not going to be well rewarded.
Most dungeons were never rewarding for the time put in… only COE/COF was.

Their alterations to the Gold Rewards at the end didn’t change much there either. Only P2 of Arah became what many would consider “rewarding”. (some argue that P1 is too but no one talks very loudly about the details b/c there are major exploits employed for both).

They’ve had this problem for a very long time; Skill generally not being well rewarded.
Therefore people never got in the habit of trying to get better. Why should they? What do they get for it in this Update? …. nothing but forum bragging rights. (which aren’t completely accurate either b/c this is just a dungeon of mini-games like COE but doesn’t even pop Charged Cores like COE does)