Dungeon is way too hard.

Dungeon is way too hard.

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Posted by: Roxianna.2563

Roxianna.2563

I am a good player, and I ran this dungeon with a good group. I am disappointed that eight hours of good effort was not enough to succeed. We got through everything pretty fast untiI we got to the end boss, Clockwork, where we spent the bulk of our time.

I am left wondering, did we fail the fight because we’re mere good players, not great ones, or is the boss not working as intended. If I knew for a fact, the boss was bugged, I could just come back later when he’s fixed. Without some official word on the matter however, I can only wonder if perhaps the game is going in a direction that is not fun for merely good players like myself.

If this dungeon was designed to seriously challenge great players, ANet may have succeeded. For me however, all I got was a case of buyer’s remorse for all the gems I bought this month.

Dungeon is way too hard.

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Posted by: Coulter.2315

Coulter.2315

I am a good player, and I ran this dungeon with a good group. I am disappointed that eight hours of good effort was not enough to succeed.

I’m sorry but you’re misusing the word “good” here..

Dungeon is way too hard.

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Posted by: Newman.6847

Newman.6847

I am a good player, and I ran this dungeon with a good group. I am disappointed that eight hours of good effort was not enough to succeed. We got through everything pretty fast untiI we got to the end boss, Clockwork, where we spent the bulk of our time.

I am left wondering, did we fail the fight because we’re mere good players, not great ones, or is the boss not working as intended. If I knew for a fact, the boss was bugged, I could just come back later when he’s fixed. Without some official word on the matter however, I can only wonder if perhaps the game is going in a direction that is not fun for merely good players like myself.

If this dungeon was designed to seriously challenge great players, ANet may have succeeded. For me however, all I got was a case of buyer’s remorse for all the gems I bought this month.

Sorry to burst your bubble, but 7+ hours on the end boss (allowing that extra hour to get to it) does not constitute a good group in any way, shape or form. I ran this path every day since it came out with various groups – one day twice, second time just to get that last, finicky foreman achievement that was annoying me greatly (got it, yay). All of them consisted of friends, but each time the groups varied as the friends would sometimes bring their own friends / guild mates of varying degrees of skill / experience. So sometimes the group was weaker and took longer, sometimes not. I really don’t feel like we had the most elite aetherpath clearing team on most of these runs, plenty of first timers, people dying etc, and the worst end boss fight attempt I’ve seen was 3 wipes, first run ever. After that first run we still usually get people getting downed / defeated, but we were always able to recover / rez and kill it without a full wipe. Spending 7 hours on that.. did you guys figure out how to do it? You have to kite those holograms close to it and kill them there, so they remove his invulnerability buff. Without that you can do it for 16 hours to no effect..

(edited by Newman.6847)

Dungeon is way too hard.

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Posted by: Dark.1823

Dark.1823

I tried to do it twice with PUGs. Failed at the final boss both times. I’m a quick learner and I did some research when we were failing hard at Slick on my first run. I adapted to the dungeon and once I understood it, it all looked pretty easy, except it wasn’t easy because I was the only one who knew what to do. Trying to explain to everyone else on how to get past something was a pain because not everyone listens. I know I could just join a good guild and do it with them but what if I don’t want to? Should I be locked out of doing the more difficult things? I don’t think so. Anyway it took us hours to get to the final boss only to fail.

And don’t tell me its solo-able because it isn’t. Not unless you ABUSE the environment or some other bug which is what this game is becoming. Its about learning how to abuse. Every dungeon you do, you have to do something with the bosses that makes them easy to kill. Stand here, stand there, do this, do that so the boss can’t hit you. In other words, you have to abuse. This is not fun. Its a chore.

The worst part for me is the part where you have to get 2 Oozes to the gate at the same time to continue. How the hell are you even supposed to do that without luck? This part alone could take you from 30min and even up to an hour! The Lava Elementals are highly attracted to the Oozes. It doesn’t matter what you do or where you lure them, those Elementals will want a slice of that Ooze like it was made out of cake. And just like a cake, that Ooze is gonna melt into the ground after 5 or so hits from the Lava Elementals. The only way I could see this done faster is by having a very good and coordinated group with specific classes(what happened to the “no Holy Trinity” Anet?).

Basically PUGs can pretty much go screw them selves. I’m not saying that, Anet is, with the way they designed this thing. This game generally just isn’t very PUG friendly like I hoped it would be after seeing all the promos before release.

I’m not saying difficult(actually annoying) content should be nerfed so that everyone can do it. I would like the ability to CHOSE whether I want it to be near impossible or easy enough to do with any PUG. I don’t know why Anet hasn’t thought of adding an option for it yet. The rewards could scale based on difficulty and the game would appeal to everyone. WIN WIN. It won’t happen though. GW2 will follow the path of HA in GW1. It will only be available to well organized groups. Its sad really. The Elitists have won.

Sincerely,
yet another frustrated player.

TL;DR:
Dungeon is annoying and unfriendly to PUGs. Would like an option to chose difficulty. Rewards would scale based on the difficulty.

Dungeon is way too hard.

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Posted by: GoldenTruth.2853

GoldenTruth.2853

The worst part for me is the part where you have to get 2 Oozes to the gate at the same time to continue. How the hell are you even supposed to do that without luck? This part alone could take you from 30min and even up to an hour! The Lava Elementals are highly attracted to the Oozes. It doesn’t matter what you do or where you lure them, those Elementals will want a slice of that Ooze like it was made out of cake. And just like a cake, that Ooze is gonna melt into the ground after 5 or so hits from the Lava Elementals. The only way I could see this done faster is by having a very good and coordinated group with specific classes(what happened to the “no Holy Trinity” Anet?).

One person takes the right path, grabbing all the oozes and bringing them to the right gear. Another person takes the left path, grabbing all the oozes bringing them to the left gear (usually aggro to the ooze once so just wait for it to die). Bring the elementals to about 50% at the gate (do NOT kill any of them yet). When ready tell your ooze kiters to start kiting. As they are kiting finish off the elementals. If everything works the elementals won’t respawn before the oozes reach the gears. If someone makes a mistake it is easier to just run out of the room and restart it.

Dungeon is fine as is. It’s not difficult as long as you know the mechanics of the fights, but punishes you if you fail to execute them correctly.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

Dungeon is way too hard.

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Posted by: Tentonhammr.7849

Tentonhammr.7849

And don’t tell me its solo-able because it isn’t. Not unless you ABUSE the environment or some other bug which is what this game is becoming. Its about learning how to abuse. Every dungeon you do, you have to do something with the bosses that makes them easy to kill. Stand here, stand there, do this, do that so the boss can’t hit you. In other words, you have to abuse. This is not fun. Its a chore.

Its solo-able.

And it has nothing to do with abusing/bugging the fight. In fact its much easier than trying to rez 4 people who can’t dodge and kite at the same time. This isn’t an insult or an attack, I’m just saying , you can’t comprehend how its possible, so its not possible? I don’t have a thorough upderstanding of quantum physics, that doesn’t make it witchcraft.

I’ve lead several newbie (as opposed to noob) groups through this dungeon and each time it went relatively smoothly, except for 1 group that refused to communicate on clockheart, so after 30 minutes of failure I stopped trying to keep them alive and did it myself. I don’t take control of pugs and say “my way or gtfo”. Instead I make suggestions to try and get people talking; but if pugs won’t communicate, all bets are off.

Zelendel

(edited by Tentonhammr.7849)

Dungeon is way too hard.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

TL;DR:
Dungeon is annoying and unfriendly to PUGs. Would like an option to chose difficulty. Rewards would scale based on the difficulty.

Your inexperience shows.

The last boss is pretty solo-able. When there’s only one person, he only throws one gear. That means you can range him and pull him to a holo whenever he becomes invulnerable.

As a warrior (easymode prof) I’ve managed to take him down on my own three or four times, whereas in the rest I got paired with decent partymates, so we beat him the legit way.

Dungeon is way too hard.

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Posted by: J Night.3468

J Night.3468

the dungeon path is only “hard” on your first or second visit where you don’t know what the hell is going on and are trying to figure out the kinks. it’s one of the easiest and fun paths in the game tbh. you just need a party that isn’t compromised of brain dead noobs. even if it’s their first time.. they should be able to know what “lure the ooze to the oil aoe when you get the debuff” or “melee the boss” means.

Embrace the darkness..

Dungeon is way too hard.

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Posted by: atheria.2837

atheria.2837

Easy dungeon. make it wis random pug party 2 necros 2 elem and guard in 35 min…. nee 2 buff

I don’t see Rangers in there… I don’t see Mesmers…

This game hates certain characters and it shows in dungeons and WvW.

Are you in third grade and not able to spell yet?

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Dungeon is way too hard.

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Posted by: Talissa Chan.7208

Talissa Chan.7208

The real question is: is it worth enough that you’d grind it every day to get kudzu or armour? our guild does it twice a week but the other paths we do daily, multiple times. Its just too long a path. Sure you can say it has great ideas and cool fights but at the end of the day, why waste time?

Dungeon is way too hard.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

Why do strikers spawn at the last boss? They always stay too far from the boss to blow up properly, and don’t move at all when you try to run away.

Give us some freaking better leeway in executing these darn strats. Its completely frustrating to miss thing by the smallest of margins.

Dungeon is way too hard.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

And why the freaking hell does he get to charge up after a wipe? That thing needs to be cleared off.

Dungeon is way too hard.

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Posted by: juginst.5018

juginst.5018

Agree with OP. I’m not saying that it is impossible, but that is not how I wanted to see it. It is too exhausting. I play GW2 when I want to rest and have some adventures, but this dungeon is not meant for rest. This is work, that is why I don’t like it.

(edited by juginst.5018)

Dungeon is way too hard.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

TL;DR:Dungeon is annoying and unfriendly to PUGs. Would like an option to chose difficulty. Rewards would scale based on the difficulty.

For me however, all I got was a case of buyer’s remorse for all the gems I bought this month.

I play GW2 when I want to rest and have some adventures, but dungeon is not meant for rest. This is work, that is why I don’t like it.

I generlly agree with these opinions and I really hope this is not the route the future content GW2 is taking. Previous updates have provided a range of content for both hardcore players and casual ones. The Twiligth Assault storyline was gated behind a level 80 explorer mode dungeon, insuring there would be those who would never see the story.

The previous development of Scarlet’s storyline had never been so excluding. The story was presented in a way that everyone could enjoy it with more difficult achievements for those who wanted them. The Twilight Assault storyline has been deliberately designed to keep some people from ever seeing it. (ArenaNet must know there is some percentage of their playerbase who do not regularly do Explorer mode dungeons)

This has been a recent trend with the TA dungeon and the Teq update. Both have been geared solely for those with the time to spend considerable time learning the tricks of the encounter rather than players who just want to play a game to relax and have fun. Only ArenaNet has the metrics on what percentage of their customers actually finished the Twilight Assault dungeon, but I can see the result of the Teq update with my own eyes with the deserted, empty area that Splintered Coast is now.

I can’t believe that their ultimate goal with Teq was to turn the area into content avoided by players. I have to wonder if it was truly their intent to insure that some percentage of their playerbase would never see the storyline of Twilight Assault.

I have nothing against difficult content and offering rewards for it, but story and lore should never be gated behind content like the Twilight Assault dungeon. ArenaNet has shown they understood this, they made their dungeons with Story and Explorer modes. It worries me greatly when they seem to be abandoning the Story mode of their content updates and offering nothing but Explorer mode content.

I really hope the Halloween udpate follows what we saw last year where there was something for everyone to do, rather than the trend we’ve been seeing in the last few weeks.

Frankly, I am willing to wait for updates that take longer than two weeks if it means that all GW2 players can enjoy it.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

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Posted by: Genesis Notch.1905

Genesis Notch.1905

Agree with OP. I’m not saying that it is impossible, but that is not how I wanted to see it. It is too exhausting. I play GW2 when I want to rest and have some adventures, but dungeon is not meant for rest. This is work, that is why I don’t like it.

Honestly, there are plenty other stuffs to enjoy. Do not feel burdened if you can’t complete it, as no one is forcing you to do it. That’s why it’s called Achievement; if you can’t complete it or do it efficiently, it’s fine.

Twilight Assault, not Twilight Hangout.

I am in charge of gas tanks. Tink Tink.

Dungeon is way too hard.

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Posted by: juginst.5018

juginst.5018

Twilight Assault, not Twilight Hangout.

First of all, this is just a game, the game made for fun
Agree with DoctorOverlord, it would be nice to finish the new path to see the whole story. But I won’t.

Dungeon is way too hard.

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Posted by: Wethospu.6437

Wethospu.6437

What about story in other explorables?

Anyways the story doesn’t progress at all in the new dungeon (except what you can hear from the NPCs in the start). You just go in and destroy one base.