Good job Anet but

Good job Anet but

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Posted by: Beast Sos.1457

Beast Sos.1457

but this dungeon can be harder. the first day when i was doing it with a random pug group the dungeon was really hard. i was really happy. then i did it again today with a experienced group and id have to say, it was much easier. the ooze part is really easy, all u need to do is have 2 ppl, one go left and one right, lure the lava eles to the gears then 2 ppl go in after they get them all there and lure the ooze at the same time. works every time. i think this whole part should be taken out and put Slick there. speaking about Slick, when i did it today and we just targeted Sparki or Spark first, and it was too easy. if the ooze is on u, run to a oil spill and avoid its attacks. Sparki should have 3x more hp when Slick is alive but when hes dead it goes back to normal. this fight should also force the group to run as one and support each other by making Slick and Sparki’s do more dmg. for the boss after them, sorry dont know his name, hes has good mechanics but the shock wave that should force u to get closer doesnt really force u. it should do constant cc. what i mean by this is if u try to run through it, it will send u towards the boss or if ur on the out side it will knock u away from the boss. this should also do 2k dmg and gives a condi. for the last boss, he is fun to fight but hes weak. i was pretty much soloing him for a while until i wiped so my group can get back up from dying at the start of the fight. he can move a bit faster and should have more range attacks, he should also have more 1 hit melee range moves which r noticeable but dont happen too often. everything i mentioned r just examples, they can be bad or good ideas, idk thats y i dont design games, but new dungeons in the future can be a bit harder.

The new TA path is a really big step up compared to all other exp dungeons so props to Anet and the new dungeon team :P it would be nice to have a couple or even maybe a few really hard dungeons though. maybe make Arah p3 gets smashed by Teq after his master got destroyed by Trahearne’s crew, and his rage makes all the bosses in that path transform into one. making p3 become a 10 man raid where u have to just fight one massive boss who takes a ton of organization and player skill. something not meant for everyone to be able to complete. its nice to have things like this in ur game to attract a bigger variety of players.

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Posted by: Lopez.7369

Lopez.7369

I think Arah path 2 is still better.

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Posted by: Beast Sos.1457

Beast Sos.1457

I think Arah path 2 is still better.

To each his own, i guess.

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Posted by: Locuz.2651

Locuz.2651

Its a nice combination of challenging encounters, teamwork and mechanics that make this one of the best if not the best 5 man dungeon ive ever played. Havent touched arah yet so i guess thats next on my list.

But i agree with you mister OP. This game could use some instances for the hardcore crowd. Where you need:

- A group thats is fully optimized with proper runes, uttilities, food/sharpeningstones etc.
- Everyone to know the tactics and every single bit of positioning out of the top his head.
- Everyone in the group to be on teamspeak.

And even then it should take days (or even weeks) and multiple progress instance runs to finish, even for the best groups out there.

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Posted by: Beast Sos.1457

Beast Sos.1457

Its a nice combination of challenging encounters, teamwork and mechanics that make this one of the best if not the best 5 man dungeon ive ever played. Havent touched arah yet so i guess thats next on my list.

But i agree with you mister OP. This game could use some instances for the hardcore crowd. Where you need:

- A group thats is fully optimized with proper runes, uttilities, food/sharpeningstones etc.
- Everyone to know the tactics and every single bit of positioning out of the top his head.
- Everyone in the group to be on teamspeak.

And even then it should take days (or even weeks) and multiple progress instance runs to finish, even for the best groups out there.

The new TA path is as u explained but its only difficult with pugs or ppl who never done it. when everyone knows what their doing there is no need for communication and no need to support each other much. it would be awesome if they made it so even if ur doing the fight mechanics properly u still need to support ur team and be careful of certain things, etc. if they were to make all dungeons like the new TA that would be perfect difficulty for the game and for ppl who dont like really hard core content bc all it really is, is once u have the machanics down and know how to do them its dps from there and a dodge here and there. which is a huge step up from dpsing the kitten out of a boss with 10mil hp.

What u suggested would be awesome. i played a MMO called tera and there was a 20 man raid. it was just one massive boss which was harddddddddddd. one example of a skill he uses which was pretty awesome, imo, would force u to be a certain distance from him and if ur too close u die and if ur too far u die. one more example is, at around 60% health he flies off then comes back a few seconds later and burns the whole area. what ur group had to do was to to the middle, face the direction he was coming from and a split second b4 he uses his attack all dps range had to focus a crystal to bring up 2 boulders to protect them from the blast. if u were to use it a second to early ur group can wipe, if u do it too late same thing. another skill which i just thought of and have to add which was pretty cool is, at one point he will put a aoe circle around u which flashes. what u have to do it run away from the boss and the group and have to count until 10 flashes then use a dodge/evade once it hits 10 if u did it wrong u died if u got it right gj! there was a bunch of things like this that made the encounter difficult no matter how many times uve done it. gw2 just needs a few dungeons/raids like this and it will have everything a gamer can want in a game.

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Posted by: Eridani.8317

Eridani.8317

…10 man raid where u have to just fight one massive boss who takes a ton of organization and player skill. something not meant for everyone to be able to complete. its nice to have things like this in ur game to attract a bigger variety of players.

Really like this idea. Hope Anet is thinking along these lines in terms of challenging end game content.

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Posted by: Beast Sos.1457

Beast Sos.1457

…10 man raid where u have to just fight one massive boss who takes a ton of organization and player skill. something not meant for everyone to be able to complete. its nice to have things like this in ur game to attract a bigger variety of players.

Really like this idea. Hope Anet is thinking along these lines in terms of challenging end game content.

I hope they r but Anet is contempt with more than 5 man instances. idk y it can be HUGE for the game and it cant go wrong, in terms of losing players since we have so much content for all different types of play styles. except for really difficult content/raids.

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

…10 man raid where u have to just fight one massive boss who takes a ton of organization and player skill. something not meant for everyone to be able to complete. its nice to have things like this in ur game to attract a bigger variety of players.

Really like this idea. Hope Anet is thinking along these lines in terms of challenging end game content.

Sorry, not happening. Anet already said before and recently that they don’t want anything above 5-man parties and no raids. Colin specifically said it was because it would then require more time to find a party and they don’t want you to have to wait to find groups ever (hence no trinity).

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Posted by: KingClash.3186

KingClash.3186

…10 man raid where u have to just fight one massive boss who takes a ton of organization and player skill. something not meant for everyone to be able to complete. its nice to have things like this in ur game to attract a bigger variety of players.

Really like this idea. Hope Anet is thinking along these lines in terms of challenging end game content.

Sorry, not happening. Anet already said before and recently that they don’t want anything above 5-man parties and no raids. Colin specifically said it was because it would then require more time to find a party and they don’t want you to have to wait to find groups ever (hence no trinity).

lol..

http://www.reddit.com/r/Guildwars2/comments/1g0zqb/tc_fireside_chat_with_former_lead_producer_in_la/

https://forum-en.gw2archive.eu/forum/game/gw2/raids-and-housing-coming-to-gw2/first/

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Posted by: Beast Sos.1457

Beast Sos.1457

When i read those links what i got from them was that they r probably making dragons and temples more of raid content then actually making instanced 10+ man raid content. i could be wrong, i hope im wrong! but we can only wait and see. unless we get a reply from someone at Anet a exmaple would be the new Teq fight. again, i hope im wrong though!