This is what I’d call doing it right, everything in this path is well designed.
-Mobs don’t have too much HP.
-We actually have to move to survive in certain encounters, not just stack afk auto-attacks.
-Interesting mechanics without being frustrating. Maybe Fire Elemental room is an exception, but the Slick encounter is good. There is an indicator who the Ooze will follow, and he follows very well, also the radius which he will start sucking up fields is very responsive.
-Electric room with 4 panels! We can dodge the field or put up invulnerable skills. This is very awesome.
-Bosses don’t have ridiculously large HP pools. Even the final boss, who is a Legendary class, goes down surprisingly fast.
-Builds apart from DPS machines are actually viable. No quick cheap one-shot moves from bosses, more consistent damage which makes sustain-based builds useful.
No comments on Condition builds as I haven’t seen them yet.
I’m looking forward to more paths and revamps like this in the future. Very nice job on this one.
I’m not good at expressing this but lately there are only complaint threads so I thought I could make some positive ones lol.
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