Interesting, but not what the game needs

Interesting, but not what the game needs

in Twilight Assault

Posted by: Xillllix.3485

Xillllix.3485

The new dungeon path is an interesting option, but in my opinion it’s not what the game needs the most at the moment.

- New and harder areas need to be added to the world map because once you’ve explored it all there is nothing left to do; even some of the new areas you added (Zephyr Sanctum) have been removed
We wanna do exploration again, have the game feel new.

- Guild Halls and GvG feature are missing
- New WvW maps because it’s getting too repetitive

The new TA dungeon could well have been accessible through a new area, for example east of the forest. It is enjoyable but it will not keep people playing for 2 weeks.

Interesting, but not what the game needs

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Posted by: Shelledfade.6435

Shelledfade.6435

I’d like this new dungeon if the first boss wasn’t so hard, and if the annoying puzzles were removed. There’s no point for that ooze and electric floor puzzle. They only serve to frustrate people. It’s lame.

Interesting, but not what the game needs

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Posted by: Uvatha.5476

Uvatha.5476

As opposed to the dungeons were you skip mobs, explot a glitch to bypass part, run past optional bosses, and stack in a corner when you have to fight? Fun!

Interesting, but not what the game needs

in Twilight Assault

Posted by: Blude.6812

Blude.6812

I’d like this new dungeon if the first boss wasn’t so hard, and if the annoying puzzles were removed. There’s no point for that ooze and electric floor puzzle. They only serve to frustrate people. It’s lame.

Seeing what they can add to frustrate people seems to be the only way the devs think now.
A new area to explore is what is needed and not modelled after ORR with the cheap mobs and respawns. Some original, something new not something borrowed or, in the case of the new weapons, something blue.