Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I won’t break it down encounter by encounter, as that’s been done to death. I like the increased reliance on mechanics and paying attention to them in this dungeon. This post, however, is about the little touches that make it fun as an experience.
Oh. Those two were just bathing? Ah.
I loved the artwork of the dungeon…its flow was nicely done. A very beautiful dungeon…and it felt huge.
Agree with all of the above. However, I cannot enjoy the scenery because my FPS takes an incredible dip after Slick/Sparki every single time. I tried lowering graphics and it did not help. I never have FPS problems anywhere in game except here. Poorly optimized lighting for the lose.
Agree with all of the above. However, I cannot enjoy the scenery because my FPS takes an incredible dip after Slick/Sparki every single time. I tried lowering graphics and it did not help. I never have FPS problems anywhere in game except here. Poorly optimized lighting for the lose.
I was wondering if this happened to anyone else when I did it yesterday. The portion after Sparki / Slick hits my FPS harder than entire zergs during world bosses (and that’s with both character model detail and character model limit set to highest). I was dropping from my usual 25-30 FPS to like 7-8. Something definitely seems off there.
These are the bad pixel shaders inside the game. Certain effects (don’t have to cover the whole screen) have huge effect on fps as the shaders are very poorly written.
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