Meta achievement less grindy
How were SAB achievements “grindy” when every single achievement only required you to do something ONCE?
well, there is an achievement in SAB requires you to dig 100 times, guess that’s sort of “grindy”.(Also, some may grind coins in prepare for tribulation mode.)
With that said, boss week has achievements like fetch 10 of x in 3 different maps, with no hint whatsoever, not exactly welcome content in my book.
yea the no find x at y was a great move in the right direction
but the this update lacks AP, only 120
How were SAB achievements “grindy” when every single achievement only required you to do something ONCE?
Collect all baubles on one map.
No bauble counter.
No achievement until you kill the boss.
Once the boss is dead, 30 seconds until next area.
No achievement.
Lie down.
Try not to cry.
Cry a lot.
Collect all baubles on one map.
No bauble counter.
No achievement until you kill the boss.
Once the boss is dead, 30 seconds until next area.
No achievement.
Lie down.
Try not to cry.
Cry a lot.
Difficult? Sure. Frustrating? Certainly. Annoying? Absolutely.
But a grind? As a required repetition of actions in order to achieve something? Hardly, especially when there’s a plethora of resources available out there. (Whereas Dulfy would not allow you to sidestep the grind of 150 pinatas.)
With that said, boss week has achievements like fetch 10 of x in 3 different maps, with no hint whatsoever, not exactly welcome content in my book.
but not required for Meta. you could just to the daily and get it.