Mining pick comparison

Mining pick comparison

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Posted by: MikeyGrey.2496

MikeyGrey.2496

How does the Bone Pick compare to the Molten Alliance Mining Pick (apart from both having their own differing skin, animation and infinite charges)?
Bone Pick – https://www.guildwars2.com/en/news/grisly-items-in-the-gem-store/

edit

I didn’t realize that the picks are already out; thought they were coming with the twilight assault release. For opening this thread in the wrong section, I apologize.

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

(edited by MikeyGrey.2496)

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Posted by: StinVec.3621

StinVec.3621

What Bone Pick?
Can you include links to what you are talking about please?

edit
Thank you for that. I hadn’t loaded up my client yet today so was not aware that they updated the news feed. I thought you were referencing an item being released in the Twilight Assault release that you found out about at a place other than the Release page for TA.

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(edited by StinVec.3621)

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Posted by: Lpfan.3578

Lpfan.3578

I certainly hope skin and animation is the only difference. If the Bone Pick has some special bonus to it, it will only be a punch in the face to those of us who got the Molten Alliance Pick.

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Posted by: Riot Inducer.8964

Riot Inducer.8964

hah, I might actually get this one for my necro

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Posted by: Killface.1896

Killface.1896

If my main was a necro I would get this for sure ;P

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Posted by: Nilkemia.8507

Nilkemia.8507

Interesting. So it seems they will be making different unlimited gathering tools every once in a while.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Interesting. So it seems they will be making different unlimited gathering tools every once in a while.

Which is what I expected. It wouldn’t be fair to simply have them for one point and then never offer them again. It also wouldn’t be a good business decision since they can easily make profits on such items.

I’ll hate myself slightly for it, but I might actually buy a bone pick even though I have a molten pick already…

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Posted by: Mimir.4690

Mimir.4690

Oh man, I want this for my necro but she has the molten alliance pick… If only I could get a one-time use unsoulbound thing to give that pick to another character and not waste it.

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Posted by: Zanshin.5379

Zanshin.5379

And it’s still soul bound. Sigh…

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Interesting. So it seems they will be making different unlimited gathering tools every once in a while.

Which is what I expected. It wouldn’t be fair to simply have them for one point and then never offer them again. It also wouldn’t be a good business decision since they can easily make profits on such items.

I’ll hate myself slightly for it, but I might actually buy a bone pick even though I have a molten pick already…

Forget fair! It would be a terrible business decision not to bring them back, but with alternate skins. That alone told us that we’d see something like the Bone Pick.

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Posted by: sdcmgs.7348

sdcmgs.7348

Well crap. I have the molten on my necro. This would have been great for her. :/

Level 80, Sylvari Necromancer
Not So Epic [HAL]

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Posted by: dulfy.1493

dulfy.1493

Not too different. Black goo comes out of rocks instead of lava and the bone pick has a black trail behind it.

Bone pick: http://www.youtube.com/watch?v=iCQWDwzqmnA

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Posted by: Uvatha.5476

Uvatha.5476

This looks more like a scythe than a pick.

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Posted by: Zaxares.5419

Zaxares.5419

Luckily my Sylvari Necro is more about plants and less about dead things. XD I’ll be keeping my Molten pick for now.

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Posted by: Kamui.3150

Kamui.3150

I was actually pondering getting this for my Necromancer, it sounded like it might be pretty cool. Then I saw that the “pick” looks more like a sickle and I don’t see as much of it as “bone” as it looks like a wing or something. And then I saw the animation, ye gods the animation. It’s just black rocks and sludge, I mean, really? For a bone pick I expected the rocks to be skulls and for either a fountain of blood to erupt or for undead arms to pick apart the node for me, hell, wouldn’t even need the normal mining animation for the second one.

I’m also seeing a problem in the eventual future with things like this. If you had gotten the Molten Pick in the past and later found that for SOME reason you preferred this one? You are screwed, you have to wonder if spending 800 gems is worth the new aesthetics for any content down the line or if you want to bite the bullet and get what you can now. My Ele is not only my main, he was also a perfect fit for the 3 initial gathering tools, including the oddity of the Chop-It-All Axe, since it calls down lightning. But that’s not the case with everyone, I like the idea of having infinite tools which are also aesthetically pleasing to my characters’ designs, and would greatly appreciate it if ANet would put some kind of item in the gem store that can change a single piece of equipment from being soulbound to being account bound instead. That would give players the ability to get the new tools and still send the old ones to another character that fits the old tool, and ANet would actually be making more income from gems, it’s a win/win.

Finally, the Bone Pick is Rare quality while the Molten Pick is Masterwork? It doesn’t actually affect anything, but it really seems like an odd choice, I see no reason why all the infinite tools shouldn’t be considered Exotic quality. Just my 2 copper.

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Posted by: Bweaty.9187

Bweaty.9187

Oh man, I want this for my necro but she has the molten alliance pick… If only I could get a one-time use unsoulbound thing to give that pick to another character and not waste it.

Exactly the same boat! I asked if I could get it soulbound to my guard instead.

“Even when we’ll love to help you out with this issue. There is no way for us to unbind the Mining Pick you already have so you can change it to another character, in this case if you want to have the new Mining Pick you need to purchase it again.”

How the CAT am I suppose to purchase it again, if it’s not on TP to buy?!!

I try to throw $ at them each month I play… but it’s getting harder and harder…
I’ve given up on Mini-pets as the code/despawn/bag space/finding in bag is such a pain in the kitty…

I suggested they add a crystal type thing, like un-transmog. Guessing it’s going to be “You suggested it to the wrong place, please put it on the suggestions forum for the guy sitting next to me to look at”

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Posted by: Sollith.3502

Sollith.3502

Not too different. Black goo comes out of rocks instead of lava and the bone pick has a black trail behind it.

Bone pick: http://www.youtube.com/watch?v=iCQWDwzqmnA

Funny thing is; the molten pick was glitched to this animation after the september patch. It’s been since fixed though lol.

Also, I find it funny that they don’t provide a way to move soulbound stuff between characters on the same account.

Then there are the weapon skins you can get from the gem store (either via black lion chests or otherwise) that fuse to a single item… most other online games I have played have an equipment slot specifically for cash shop equipment skins…

Then again they have the “useless waste of space” part of things down that other online games have as they release more items because everything gets bound to you… I would hope that Anet could figure out some way of implementing this stuff in a new way that still provided profit; guess that’s too much to ask for…

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Posted by: Kamui.3150

Kamui.3150

That’s why I think they really need to release some kind of item (in the gem store maybe?) that can turn a soulbound item into an account bound item, some stuff would have to be excluded of course, like the racial armours. I see no reason why I shouldn’t be able to spread special items like this around to characters, even if there has to be a cost to doing said moving.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

That’s why I think they really need to release some kind of item (in the gem store maybe?) that can turn a soulbound item into an account bound item, some stuff would have to be excluded of course, like the racial armours. I see no reason why I shouldn’t be able to spread special items like this around to characters, even if there has to be a cost to doing said moving.

I think it’s because they don’t want to make the already existing limited use gathering tools completely pointless. They’re what you might call a “money sink”. If items like the bone pick were account bound, you would just swap it between characters and never have any need for any of the limited use gathering tools in the game. The exception to this might be the black lion tools, but we don’t even really know how significant a benefit those provide, if any.

If you look at the copper fed salvage-o-matic, it is only of basic salvage kit quality. Because of this, is does not make all the other salvage kits in the game obsolete because there are better quality kits. As such, the item can be account bound because that sort of flexibility is what will make it worthwhile. You can try using the copper fed salvage-o-matic for rares and exotics, but you will greatly reduce the amount of rare materials and upgrade components you will receive in return.

If items like the bone pick were only of darksteel or mithril pick quality and couldn’t handle the higher tier materials, then perhaps it would make a good deal of sense to be account bound.

You can work around the soulbound nature of the items by simply having one character doing all the gathering, although I can understand that it’s still an inconvenience (I have 8 characters).

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Posted by: ricky markham.8173

ricky markham.8173

oh i got molten pick on the wrong char so im definately getting this maybe on a couple chars necro and mesmer

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Posted by: Kamui.3150

Kamui.3150

Yamsandjams, I was stating that one thing they could do was put an item in the gem store that reverts an item that’s soulbound to account bound, which then becomes soulbound again upon being equipped. That way ANet would get a bit of cash with each time someone wanted to move around the item to another character. Putting a cost on moving them will make it so that they still can’t be moved nearly as much as a normal account bound item, but are still able to be moved if something new comes out that is cooler looking. Player will then buy the new item, as well as the unbinding item from the gem store, so like I said, it’s a win/win. Players get the limited ability to move their soulbound stuff to another character, and ANet gets a bit of extra gem purchases.

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Posted by: StinVec.3621

StinVec.3621

Yamsandjams, I was stating that one thing they could do was put an item in the gem store that reverts an item that’s soulbound to account bound, which then becomes soulbound again upon being equipped. That way ANet would get a bit of cash with each time someone wanted to move around the item to another character. Putting a cost on moving them will make it so that they still can’t be moved nearly as much as a normal account bound item, but are still able to be moved if something new comes out that is cooler looking. Player will then buy the new item, as well as the unbinding item from the gem store, so like I said, it’s a win/win. Players get the limited ability to move their soulbound stuff to another character, and ANet gets a bit of extra gem purchases.

I’d buy that (“…for a dollar.” – Robocop Movie)

Seriously, I would buy that.

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Posted by: Boomlinxs.9513

Boomlinxs.9513

I have Moltern on my Necro too wish I had waited new :*(

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Posted by: PopeUrban.2578

PopeUrban.2578

I like the suggestion of the soulbind breaker. Call it a “Soul Stone” or something, charge a premium, say 200 gems, and call it a day. Item unbinds an item and makes it account bound/soulbound on equip again.

Players get to move soulbound stuff every once in a while when new cool stuff comes out, anet makes more money on gem sales due to increased gem revenue, and economy doesn’t implode due to rampant proliferation as anyone who actively plays several alts isn’t going to exactly load up on these things and just but less gear as that would be overall more expensive.

Sounds to me like a win/win just like the transmute breakers.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Onshidesigns.1069

Onshidesigns.1069

If they are going to make multiple versions of gathering tools. That’s more reason to make them account bound. To give players more reason for players to want to collect these new gathering tools.

Many players will only buy one bone pick. When they already equipped multiple characters with the other pick. But over time Account bound is better so players are more likely want to collect gathering tools.

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Posted by: Madora.9340

Madora.9340

Yamsandjams, I was stating that one thing they could do was put an item in the gem store that reverts an item that’s soulbound to account bound, which then becomes soulbound again upon being equipped. That way ANet would get a bit of cash with each time someone wanted to move around the item to another character. Putting a cost on moving them will make it so that they still can’t be moved nearly as much as a normal account bound item, but are still able to be moved if something new comes out that is cooler looking. Player will then buy the new item, as well as the unbinding item from the gem store, so like I said, it’s a win/win. Players get the limited ability to move their soulbound stuff to another character, and ANet gets a bit of extra gem purchases.

I’d buy that (“…for a dollar.” – Robocop Movie)

Seriously, I would buy that.

Super Smash TV, the SNES game