New path is very well done! Hoping for more.

New path is very well done! Hoping for more.

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Posted by: Bragdras.9572

Bragdras.9572

Words
I really enjoyed going through the new path, it requires just enough teamwork to not make it boring, but isn’t too hard that it makes you annoyed to play through it.

I’m hoping more and more dungeon paths will be revamped like this, but maybe with slightly less kiting in the future, I feel that kiting works well in this path, but could be repetitive if you do more heavily kite-based dungeons, maybe each type of dungeon could have its main specific difficulty tied to it?

The only issue we have right now, is because there are so many other exploitable paths that makes them a cakewalk, people will soon stop playing this path in favor of the easier, more exploitable ones, speaking of which, I hope people won’t find a way to exploit this path.

A very nice surprise, I didn’t expect the path to be this enjoyable! Here’s also hope that achievements will also be tied to future path revamps, imagine having every paths we know revamped one day, each path with its own achievement category and all of this new path’s quality? It would be great!

New path is very well done! Hoping for more.

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Posted by: Breaking Bad.6241

Breaking Bad.6241

I think they should keep the rewards as they are now even when the living story chapter concludes. Otherwise people will flock to the easier dungeons for easier rewards. I doubt many will risk spending an hour and a possible fail if in that same timeframe they can run cof 1, se 1 and 3 and hotw 1 and get more rewards.

New path is very well done! Hoping for more.

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Posted by: haviz.1340

haviz.1340

The path is well made for story mode. For explorable, not so much. It’s not only about rewards but also unskippable cutscenes.

New path is very well done! Hoping for more.

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Posted by: Breaking Bad.6241

Breaking Bad.6241

I was worried about that when they showed the preview. Sadly, there are unskippable NPC dialogues not only at the start but throughout the dungeon. I can see how that can be really annoying after 3-4 runs let alone 10-20.

New path is very well done! Hoping for more.

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Posted by: haviz.1340

haviz.1340

Frankly, it’s been designed as story mode with explorable mode rewards but the latter only for 2 weeks if you compare its rewards/time to most of the other explorable paths.

Worst part is that they are happy with these new cutscenes and future revamps will include them. Are they expecting people to listen to those boring dialogues over 20 times when someone wants to farm tokens for armour/weapons?

New path is very well done! Hoping for more.

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Posted by: Elric of Grans.7684

Elric of Grans.7684

It is a fun path, but the rewards need to be turned up if people are going to keep doing it. You can do TA Up and Forward for more rewards in the same (or less) time. If they make it worth twice as much as those two, and make the cutscenes skipable, it will probably be fun enough to keep players coming.

New path is very well done! Hoping for more.

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Posted by: haviz.1340

haviz.1340

Funnily enough, if you want to do old TA paths you have to watch initial dialogue that takes about 2 minutes.

New path is very well done! Hoping for more.

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Posted by: Nilkemia.8507

Nilkemia.8507

Funnily enough, if you want to do old TA paths you have to watch initial dialogue that takes about 2 minutes.

Um..you can skip through that though. Unless they added a new one? Oh wait…you have to watch Caithe and Turma talk….sigh.

New path is very well done! Hoping for more.

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Posted by: Titanimite.2534

Titanimite.2534

I agree I love dungeons and this was one of the most thought out paths I have seen up till this point. The mechanics were awesome and would absolutely love to see more content like this in the feature.

Also the touch of events after was quite interesting as well. However, I doubt I will run this path frequently if the rewards are reduced since it takes a fair bit of time to run for a measly 2g

New path is very well done! Hoping for more.

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Posted by: Chopps.5047

Chopps.5047

I agree; it’s ranger friendly too. Pets are invulnerable to some aoe (like the fire in the ooze/gear walk) and mainhand axe even bounces off the boss’s gear spinner attack. That’s really cool because everyone knows ranger axe is weak without a bounce. And the last boss really is less of a dps race and more of a teamwork positioning battle. Very well done and even designed keeping rangers in mind

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

New path is very well done! Hoping for more.

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Posted by: jazzllanna.1278

jazzllanna.1278

Just completed it tonight. I enjoyed it very much.