TA F/U path is being removed

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Posted by: Evans.6347

Evans.6347

Well then we’re a community of hoarders aren’t we. Displeased about it, but unable to let it go.

Joy to the world, ignorance is bliss

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Posted by: HiddenNick.7206

HiddenNick.7206

One more thing. People aren’t playing dungeons for fun anymore! They play them ONLY because of the rewards. And it’s a rewards design flaw that people didn’t play that path.

Eh, speak for yourself? My friends/guildies and me play dungeons for fun. Actually, it’s the only thing keeping some of us in the game.

So the CoF p1 path must be the most fun path of them all!

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Well then we’re a community of hoarders aren’t we. Displeased about it, but unable to let it go.

Displeased that Anet would rather be lazy and take away content rather than actually fix it.

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Posted by: Evans.6347

Evans.6347

It’s an asinine argument. In fact, you have no proof at all that the removal of a dungeon path was in fact easier to do than changing a couple of spawn parameters for the final boss.

If they have a vision for their dungeon, which includes the removal of an old path in favour of a new, then that is not laziness, but progress. Regardless of how the community reacts to it.

Joy to the world, ignorance is bliss

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Posted by: callidus.7085

callidus.7085

Well, since they say they read the forums I suppose I’ll throw my opinion in here as well.

Same as a lot of others, the dungeon just needed to be fixed, not removed. I don’t like the idea of removing dungeons. I like more options, not less.

The only reason I haven’t run this in a while is because
a) the last fight became difficult because of spiders not resetting
b) the gear doesn’t look good (on the characters I currently have)
c) the stats are not desirable (for the characters I currently need gear for) while other dungeons do provide the stats I want.

Once I’m done gearing out all of my characters and helping everyone I know gear out all of their characters then I’ll go and do whatever dungeon I feel like doing at the time ;-) Which probably would have included TA F/U

Slow down and smell the pixels.

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Posted by: haviz.1340

haviz.1340

They should delete cliffside fractal long time ago when wiping during arm seals didn’t reset enemies properly. I would love to have this fractal deleted because it means you have bigger chance to get dredge.

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Posted by: Payne.1250

Payne.1250

that’s simply awesome how you disappoint us at every update, continue like that, i won’t play gw2 until a good update, i don’t give a kitten about scarlet, she’s pathetic, farewell

[TSS] Tequatl Slayer Squad

#TeamAmber

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Posted by: AndrewSX.3794

AndrewSX.3794

If they have a vision for their dungeon, which includes the removal of an old path in favour of a new, then that is not laziness, but progress.

If their vision of DGs now is making them part of the LivingcrapStory by swapping the content in it rather than fixing or expanding the present one, then is not progress, it’s idiocy made game design.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: haviz.1340

haviz.1340

b) the gear doesn’t look good (on the characters I currently have)

Light armour is the best designed armour you can get from dungeons.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I don’t understand why Anet removed Tequatl from the game and replaced it with a new boss (even if with the same name, the same skin, and in the same location).

Irony aside, Anet’s intention is probably to remove content that people don’t play much and replace it with something (that they plan/ hope to be) much better. So instead of adding new content alongside old, average content, they hope to replace anything less-than-great with something better. This way, the game’s quality is going up, and new content is being made, without splitting the userbase too much, nor without forcing new players to play through content that the community learned to ignore for a reason.

Of course, reality isn’t as simple as that, but I believe that’s the logic behind content replacement.

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Posted by: Astralporing.1957

Astralporing.1957

It’s an asinine argument. In fact, you have no proof at all that the removal of a dungeon path was in fact easier to do than changing a couple of spawn parameters for the final boss.

It seems however that it was easier than admitting that they bugged that path with their previous attempt at balancing.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Mathias.9657

Mathias.9657

According to their lore logic, this redone scarlet path will ALSO be removed at some point when we move past her story, lmao.

I’m not gonna pretend I enjoyed F/U but I lol’d pretty hard at the comment from the first page “even the permanent content in this game is temporary”. Sad, but true.

Maybe this has to do with lack of dungeon designers, since they fired Robert for wanting his dungeons to be permanent content.

No one likes temporary content ANet, please, get this through your thick ignorant skulls. No one liked when Cataclysm ruined the entire world, either. Sure the questing was better but it left a bad taste in our mouths after being a part of that world for so long.

I can’t stand how willing devs are to throw things away like that.

Back to WoW, make GW2 fun please.

(edited by Mathias.9657)

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Posted by: Aden Celeste.3650

Aden Celeste.3650

Hey everyone. I know there’s some folks upset by the decision to make this new level 80 path in Twilight Arbor take the place of the Forward Up path. I hear the complaints directed toward that fact. That said, there’s several reasons why we came to the conclusion we did.

From a lore perspective, the story of Twilight Arbor repeatable is a lot like a “what if?” situation. Who gets to the Nightmare Tree first? Scarlet is now present in the arbor, and that presence has a very tangible effect on how the Nightmare Court can pull off their race to the tree. Because of that presence, the possibilities are narrowed, and Fyonna will not be able to make it to the tree in time.

From a design standpoint, we want the Living World updates to change and have an impact on the world. Earlier in the year, Colin gave the example of blowing up a dungeon and replacing it. This is very much that example in action. Because the explorable paths of Twilight Arbor were very similar from a content perspective, we made the decision to create a new path to revitalize one of the existing ones. Forward Up was one of the least played dungeon paths in the game, and was the best candidate for doing something like this.

I know my explanation won’t make everyone happy, but I hope it at least gives you some insight into the decision we made. Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.

I agree, thanks Anet!

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Posted by: RLHawk.3290

RLHawk.3290

I for one am delighted with this change! Call me a noob if you want, but I hated the end boss on Forward/Up, and the rest was so easy it didn’t really matter that much.

IGN: Elvendir (Elementalist)
Sea of Sorrows

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Posted by: spoj.9672

spoj.9672

I dont understand the reasoning behind “I hated the content so Im happy that its been deleted”. Content is content, you dont have to play it and some people did enjoy it. Even if you hated it you should be irritated that they are removing content.

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Posted by: Mastruq.2463

Mastruq.2463

I am unhappy with the removal of the F/U path and would like Anet to reconsider that decision. They can probably add it back into the choices fairly quickly if they want to.

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Posted by: Aajolea.8132

Aajolea.8132

So.. why not just fix f/u boss and add scarlet path as a 4th new rather than replacement path? Is this not the most obvious way of doing things that makes most happy? adding+ repairing?

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Everyone on the team is really proud of how the new path has come together, so I’m hoping you give it a try on Tuesday and let us know what you think.

At the same time, there is probably none of the senior dev team left to disaprove that change, so it wasn’t difficult I guess to remove the hard work made by the others… You people should be ashamed for this, it is probably the most insulting thing I have ever seen in my entire video game experience… And I played a lot of MMOs!

(edited by Ambrecombe.4398)

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Posted by: KOPPER.1458

KOPPER.1458

arah (story big time) has a lot of holes or feeling incomplete in some places. Wonder if they will blow that one up too.

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Posted by: haviz.1340

haviz.1340

So.. why not just fix f/u boss and add scarlet path as a 4th new rather than replacement path? Is this not the most obvious way of doing things that makes most happy? adding+ repairing?

I guess anet didn’t hear about Occam’s razor.

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Posted by: Gergolot.4217

Gergolot.4217

Poor decision here Anet. I do not ever see a good reason to remove content in a game unless it is broken. As others have stated, there is always someone who does enjoy it. Having a fourth path like Arah wouldn’t have diminished the new one at all.

Saying it is for story reasons is just stupid. Repeatable dungeons make no sense story wise anyway.

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Posted by: One Note Chord.5031

One Note Chord.5031

Poor decision here Anet. I do not ever see a good reason to remove content in a game unless it is broken.

I more or less agree, but it’s worth noting that Anet really doesn’t. The whole point of the living world is to constantly remove content that isn’t broken. I mean, that’s their design strategy.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: Rose Solane.1027

Rose Solane.1027

I do not know what ArenaNet is thinking:

  1. Replace a dungeon path with another path because it is the least played instead of doing something about the reason it is the least played: the end boss fight.
  2. Replace a level 55 dungeon path with a level 80 dungeon path. Inconsistent, confusing, bad idea.
  3. You think replacing content with other content is adding new content to the game? Yes, technically, you add new content to the game. But you destroy other content. Why? Do you really not understand the issues people had with the temporary content from earlier this year?

The lore explanation is far-fetched, the replacing a part of the game by blowing something else up is stupid.

I hope the new path is great. I expect the new content is great as recently most new content is great (Tequatl)

I also hope this is the last time you make such a strange decision.

Piken Square, The descendants of Gwen

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Posted by: Vargamonth.2047

Vargamonth.2047

Irony aside, Anet’s intention is probably to remove content that people don’t play much and replace it with something (that they plan/ hope to be) much better. So instead of adding new content alongside old, average content, they hope to replace anything less-than-great with something better. This way, the game’s quality is going up, and new content is being made, without splitting the userbase too much, nor without forcing new players to play through content that the community learned to ignore for a reason.

The problem here is that it wasn’t the community who decided which content was worse/better quality wise. Excepting few cases of really awful/great design, the popularity of every single piece of content is predetermined up to a high degree by the rewards ANet set on it.

If we have two dungeons A and B, both offering the same rewards and requiring the same amount of time to complete, but A being clearly harder than B, we can expect most of the community to run B over A. This doesn’t mean that B is better content than A, it means that most players, as expected, are chosing the path with less resistance, so the reward for A should be increased in order to encourage those that can handle the challenge to run it on a regular basis.

Content can’t be rated just with metrics. Otherwise, we might end thinking on CoF1 being the best dungeon, Urmaug Secret being the best JP and Aetherblade Invasion being the best DE.
In order to metrics to be valid and correctly decide which content is low on quality and should be reworked/replaced, there must be a fair correlation between rewards and length/challenge, a correlation that dooesn’t exist currently by any means.

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Posted by: Dark Jericho.8609

Dark Jericho.8609

According to their lore logic, this redone scarlet path will ALSO be removed at some point when we move past her story, lmao.

I’m not gonna pretend I enjoyed F/U but I lol’d pretty hard at the comment from the first page “even the permanent content in this game is temporary”. Sad, but true.

Maybe this has to do with lack of dungeon designers, since they fired Robert for wanting his dungeons to be permanent content.

No one likes temporary content ANet, please, get this through your thick ignorant skulls. No one liked when Cataclysm ruined the entire world, either. Sure the questing was better but it left a bad taste in our mouths after being a part of that world for so long.

I can’t stand how willing devs are to throw things away like that.

Yeah, as I said in my previous post earlier in this merged thread, myself and a lot of others didn’t stick around long after Cataclysm released. WoW literally never recovered from that crappy expansion and are still losing more and more subscriptions to this day.

If I had know ArenaNet was planning on designing their game in the way that made me lose interest in WoW, I never would have pre-ordered this game last year. I’m going to stick around for a little while longer to see if AN finally gets the hint about their ridiculousness with temporary content, but if they want to continue to go this route then I’ll probably just find something else to play.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

Attachments:

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Posted by: Galvar.2568

Galvar.2568

I NEVER complained about anything here since the game has been launched, thinking that the “I don’t like this, I don’t like that” attitude is more or less of a troll attidude (in general I mean, don’t get me wrong, some can have constructive criticisms sometime), but here, I really feel like ArenaNet is mocking us, not to say more… Adding new content by deleting an old one is NOT an impovement, it’s more like buying a friend a present for his birthday, but taking back the one you gave him last year at the same time… Now I really think of looking for another game to play, because I’m really not satisfied at all with the actual way of handling updates and contents. I mean, Southsun Cove and Fractals of the Mists were, in my opinion, real additional contents, and whereas not perfect, they added something to the game. Where are those kind of updates now?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

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Posted by: azureai.9764

azureai.9764

These forums crack me up.

First it’s complaining about F/U.
Now F/U is magically everyone’s favorite path.

There were plenty of complaints about F/U, but not because the path was bad. The problem was the boss was broken and the players wanted ANet to fix the bloody boss.

Instead of actually fixing their content, ANet instead chose to blow up what was otherwise and interesting and fun dungeon.

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Posted by: Sontor.6314

Sontor.6314

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

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Posted by: RLHawk.3290

RLHawk.3290

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

It only adds achievements, doesn’t remove any. He specifically said in the stream that as far as the dungeon master achievement and paths achievement, the new paths replaces the old one, meaning if you did the old one you’ll still have that achievement, and if you didn’t but do this one, you’ll get that achievement. There were no special items from the path being replaced, but there are in what’s being added.

IGN: Elvendir (Elementalist)
Sea of Sorrows

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Posted by: RLHawk.3290

RLHawk.3290

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

No achievements are being removed — only some added.

I’m a bit of a completionist myself, but for a game this size, try to just focus on enjoying what’s here rather than feeling like you have to do ever single possible thing there’s ever available to do. The beautiful, awesome thing is that there is and will be more to do every time you log in. Rather you do ALL of it or not, it’s okay. That’s a cool, awesome thing.

IGN: Elvendir (Elementalist)
Sea of Sorrows

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Posted by: Sontor.6314

Sontor.6314

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

It only adds achievements, doesn’t remove any. He specifically said in the stream that as far as the dungeon master achievement and paths achievement, the new paths replaces the old one, meaning if you did the old one you’ll still have that achievement, and if you didn’t but do this one, you’ll get that achievement. There were no special items from the path being replaced, but there are in what’s being added.

Thank you very much, RLHawk!

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Posted by: Xalugami.2096

Xalugami.2096

Nice to see that not even launch content is safe. In a few years from now, maybe every dungeon path will be replaced with something else.
I don’t think ANet understands the concept of growing, and it’s becoming a new level of sad.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Nice to see that not even launch content is safe. In a few years from now, maybe every dungeon path will be replaced with something else.
I don’t think ANet understands the concept of growing, and it’s becoming a new level of sad.

Here’s my question…why do people care so hard about that path? I ran that path once, and screamed “NEVER AGAIN!” when it was finished, just because of how annoying and bad the path was compared to the other two. Are you telling me you guys are going to complain when they likely revamp Arah’s story mode, and update Zhaitan? If so, I want to slap all of you.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: kuscheldrow.6415

kuscheldrow.6415

Yeah well… thanks for that one, ANet…
Thanks for ruining the only dungeon that was fun at all! (at least for me…)
What’s the deal with it? Is it really so hard to add this Scarlet-Crap as an additional path for those who like that brat?

Why take away something that may be fun to others like it is to me?
It’s true, F/U path WAS the most challenging in TA (well after you messed around with it that is… it’s been way easier before) but it actually belonged to its Story. It belonged in there and still does. And if you know how to beat the Boss exactly it’s no big deal at all.

Please, if you ever read your Forums anyway, I beg of you: BRING IT BACK!

I’m really upset with how things were going in the present past and still are.
I’m fed up with being frightened of what the next 2 week’s update will cause again.
Seriousely, this isn’t fun anymore. Not at all!

It’s really sad to see a game that’s always been something Special compared to others being ruined Piece by Piece every two weeks. I can’t stand that anymore.

If this continues to go on like that I’ll have to watch out for something else or simply stop playing MMO’s at all. They tend to get ruined all the time anyway…

That Scarlet brat screwed everything from her very Arrival on… -.-" Tequatl made it only worse… And now THIS…

I feel my Motivation drown and die somewhere in the groundwater…

Trahearne <3

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I hadn’t done that particular path yet, and now I know I never will.

I WAS going for completion. I did believe though that with the existing permanent content (especially the content linked to permanent achievements), it was safe to wait until I had some free time.

Kitten me, right?

Thanks, ANet.

To elaborate a little more on why this is so disheartening for me.

  1. As if the living story achievements didn’t put enough pressure on me, now I learn that the permanent content can be taken away at a moment’s notice, so not wanting to miss out, I am now under the additional pressure to complete all dungeon paths, all jumping puzzles and whatever else as soon as possible, leaving nothing to be explored at my own pace (which is what I loved (past tense) most about Guild Wars 2).
  2. I am actually fine with the Living World concept making permanent changes to the world. Things change, they evolve. I have always been a supporter of the Living World. But please consider giving us some advance warning (more than a single day) to give us the chance to catch up before taking content away. I think this is not unreasonable.

Thank you.

This is also exactly what I feel like.

Does anybody know if people are now missing the possibility to complete any achievements or so? Or getting a special item from any of the NPCs in the path that was replaced?

It only adds achievements, doesn’t remove any. He specifically said in the stream that as far as the dungeon master achievement and paths achievement, the new paths replaces the old one, meaning if you did the old one you’ll still have that achievement, and if you didn’t but do this one, you’ll get that achievement. There were no special items from the path being replaced, but there are in what’s being added.

Yeah but that’s not my concern here. I’m just sad that there is one part of the story that I will never get to see.

I created a google spreadsheet early on for content that was difficult to track with just achievement or that is not tied to any, and it contains (among other things) dungeon paths.

So, achievement or not, I miss out on stuff. If I had gotten advanced notice, I would have done that particular dungeon path so I could take it off my list. Now it’ll remain in there forever.

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Posted by: Lokheit.7943

Lokheit.7943

I don’t get the reasonement.

They wanted to add a permanent path, that’s ok, that’s right. But how exactly was it neccesary to blow another existent one just for this?

We can have all 4 paths. Why is there a need to make it just 3 instead if there are resoures spent in the F/U path? It isn’t optimal to delete available resources from the game.

This is a lvl80 path mostly independent to the other 3, there was absouletely zero need of removing one of them. The more reason to dislike Scarlet and everything that surrounds her annoying most fans of the game since she started planning things…

Worst of all is that this was looking like the start of a trend of permanent stuff (with Tequatl in the previous one)… but then it looks like permanent stuff removes more permanent stuff… so basically EVERYTHING in the game can be “temporal” now. I don’t like that at all. Can you guys remake gw1 with gw2 controls, fluid combat system and graphics? Please? Or at least return to that philosophy of permanent stuff (and while not as exhausting as GW2s updates, GW1 still had some great permanent free updates like WoC, WiK, etc…)? That was a game you could expend the time you wanted, and stop playing when you wanted without losing on important content.

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Posted by: Jade Arkadian.9280

Jade Arkadian.9280

Hi there,

I’m quite upset regarding this permanent content removal. I understand your Living world philosophy, but you shouldn’t do things that way.

Firstly, It’s just not fair for new players. You are denying them the right to enjoy base content which was Ok but had an unbalanced final boss.

People had already complain a lot about temporal content and non permanent stuff… and now you do this kind of unfair deal (Yeah, let’s trade the bugged path for a brand new path so we dont have to fix it anymore)

The point is…*what’s wrong by keeping both old and new path? *

As a Player i feel quite sad, and if you are going that way, then i can just complain on this forum and say “Guys, i can’t endorse that.”

I know i’m not saying anything new to this topic, but i want to make clear that there is one more player very unhappy with this update >:(

Edit: Moreover…Lvl 80? Dudes, seriously, what were you thinking?… Not every player in the game is lvl 80 and you remove mid lvl content to put exclusive high lvl stuf?

(edited by Jade Arkadian.9280)

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Posted by: Natsu.2589

Natsu.2589

I said it before and I have to say it again. Deleting content in MMOs is an act of insanity. Fix it, improve it, but never delete it!

Seriously Anet, in every single MMO there is a constant demand for more content. Yet you somehow think it would be a good idea to erase (new and old) content? You might want to think about this again… hard.

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Posted by: Jabberwock.9014

Jabberwock.9014

The ironic thing is this dungeon is far harder and even more reliant on team setup than f/u was. Needing guardians/lots of reflects was the reason why f/u was unfair, and they dialed it up to 11 in this dungeon with the ooze pulling fire puzzle (where oozes get annihilated if you don’t have many reflects).

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: Smith.1826

Smith.1826

I’m looking forward to when I have the opportunity to run through this new path.

But add me to the list of people that are incredibly disappointed with removing what I considered a really enjoyable part of the game.

I don’t like where things are going…

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t like where things are going…

I heard the same from some of my best in-game friends last night.

:-C

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Posted by: Zaxares.5419

Zaxares.5419

Yeah, add me to the list of players who are disquieted/unhappy with this move. Like Pixelpumpkin, I enjoy playing the game at my own pace. I love new content as much as the next guy, but the Living Story has forced me to play at a pace that’s frankly exhausting. ANet did good in September with SAB v2 and Tequatl Rising (although I’m disappointed that there’s been no reply yet to my requests for feedback about why the old Tequatl Megalaser achievement is no longer completable despite it still being the same functional mechanic), but this update is sobering with the realisation that even permanent content might be taken away in the future.

I think that adding the Scarlet path as a 4th path to TA would have been much more pleasant and a better solution than simply replacing path 3. Please consider doing this, ANet, otherwise you leave yourself open to the possibility that one day even this new path may get removed once lots of new players start muttering “Who’s this Scarlet? Why are the Lionguard mad at her? This makes no sense!”

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

there’s been no reply yet to my requests for feedback about why the old Tequatl Megalaser achievement is no longer completable despite it still being the same functional mechanic

Really? Extra-lame.

I mean, I’ve already got that achievement, so I guess I lucked out on that account.

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Posted by: Nakashima.7560

Nakashima.7560

One more thing. People aren’t playing dungeons for fun anymore! They play them ONLY because of the rewards. And it’s a rewards design flaw that people didn’t play that path.

Eh, speak for yourself? My friends/guildies and me play dungeons for fun. Actually, it’s the only thing keeping some of us in the game.

So the CoF p1 path must be the most fun path of them all!

Where did I ever say we run CoF p1 much at all? Nice assumption, it’s a wrong one though

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Posted by: kuscheldrow.6415

kuscheldrow.6415

I don’t like where things are going…

Exactly.

And reading A-Net’s Statement over and over again won’t help either.
I think I’ve spent a lot on the gemstore, supporting the game, and it always felt like a good deal to me, but I don’t feel like like supporting the direction the game goes at this Point anymore.

Not to mention that they’ve taken away a Level 55 dungeonpath from the Players, but one of the only ways for Sylvari to obtain decent leafy armors as there are only the culture armors and TA. For any other race there are plenty of clothes…

Yet they’ve taken away permanent Content People liked or what it was. I still don’t get it, and I won’t in the future. This is plain frustrating and demotivating. Sadly, I don’t feel like logging in at all.

Maybe it’s just been the famous last drop, but it feels like something has died…
Well if they give up on something seeming permanent so easily they shouldn’t wonder if Players eventually feel the same about their game.

Well… whatever my hopes are gone.

(Ah well and this auto-correction unable to recognie English and using capitals all the time is starting to get annyoing o.o")

Trahearne <3

(edited by kuscheldrow.6415)