Thoughts about the new dungeon

Thoughts about the new dungeon

in Twilight Assault

Posted by: Naglifar.1684

Naglifar.1684

  • After probably 12 runs in and I have yet to see a new Blue nightmare exotic skin drop…this is Tequatl weapon skins all over again.
  • The LFG finder is flawed in that most players don’t actually have the time to read a groups posting as parties fill to fast. This leads to tension when players looking for an experienced run are joined by new or even sub lvl 80 characters.
  • The slime puzzle isn’t fun, it isn’t interesting, it is a nightmare to explain and execute with new players, it is biased to professions like Guardians and Mesmers, and I think there should really be another set of ‘Ooze Scent Dispenser’ near the end of the path.
  • The trashmobs seem like they get progressively easier and more in number (which i kinda like)
  • While it was fun to figure out how the Sparki and Slick fight worked, I feel something is a bit off…Sorry i can’t elaborate I just feel this fight doesn’t favor groups with dynamic stat selections. For example: 2 zerker 3 pvt. where as it seems 5 zerker or 5 pvt group comps are more favorable.
  • I’ve wasted too much time trying to do the ’Who’s in charge here’ achievement. Not sure if its bugged…the Paraphrasing of the achievements proposed challenge is cryptic and doesn’t reflect what players have been doing to accomplish the task.
  • However, Spur is definitely my favorite fight in the dungeon by a massive margin. Props to the person who designed it.
  • Possibly the most annoying bug in the dungeon: during the final boss fight, if your character collides with any of the damaged generators—-for what ever reason you glitch out, and sporadically get re-positioned in random locations around the generator. This makes Line of sighting the Holopirates a really cumbersome task.
  • About the Holopirates…why is there suddenly only 1 of them when the boss spawns? It creates artificial difficult that requires players to understand the quantum physics of line of sight pulling (21% of players will never understand line of sight pulling for what ever reason). OR like the slime fight it favors certain professions- I’m looking at you Mesmers. Maybe different types of Holopirates should spawn, like some that melee or dodge.