Twilight Arbor EXP F/U

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Posted by: Tetsuo Ryuu.1687

Tetsuo Ryuu.1687

Since this new content is focused on T.A. I hope that given all the complaints and the frustration F/U boss caused this new release will include a fix to this path’s boss. At very least a full reset if an attempt fails, making possible a fresh retry.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Nah, I wouldn’t expect a fix. That path is fine.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Tetsuo Ryuu.1687

Tetsuo Ryuu.1687

How many other bosses don’t reset if you screw up the first attempt?

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Posted by: Korsbaek.9803

Korsbaek.9803

almost all with spawns in if i remember right

and whats wrong with F/U?
is it the fact that you need a few people knowing how to play there class with the need of kiteing and moveing?

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: Tetsuo Ryuu.1687

Tetsuo Ryuu.1687

Nothing wrong with having to know what to do.
But I don’t think that it’s reasonable having to redo the whole dungeon if you fail the first attempt to the boss.

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Posted by: Jabberwock.9014

Jabberwock.9014

I actually beat it with a group the second try after wiping once. But I won’t deny for some groups it will be impossible (I was in one of those before too).

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: dennie.9237

dennie.9237

I actually beat it with a group the second try after wiping once. But I won’t deny for some groups it will be impossible (I was in one of those before too).

And what tactic did you use?

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Posted by: guardian.6489

guardian.6489

I find it kinda funny now that the most annoying path uses the letters F and U because that’s what the player will be screaming while fighting the final boss.

Retired Leader of TTS

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Posted by: Cynz.9437

Cynz.9437

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

All is Vain~
[Teef] guild :>

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Posted by: Astralporing.1957

Astralporing.1957

almost all with spawns in if i remember right

and whats wrong with F/U?
is it the fact that you need a few people knowing how to play there class with the need of kiteing and moveing?

It’s the fact that you need certain builds and classes, while other classes are right out (ranger, for example, as pets don’t dodge).
Also, the fact that the spawns at the end don’t reset which gives you exactly one chance to do it without any time to actually learn the final encounter.
(i also think that the number and strength of the spider swarm is really overdone, and could use some reduction).

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Evans.6347

Evans.6347

Well I recall that on the dungeon forum the developers actually commented on looking into it, which is apparently a big deal there. So there really is no need for all the ego pushing here. You can be as godlike as you want to be, claiming everything is easy, but the end boss of that path is overdone and they acknowledge it.

So I think there’s a fairly good chance that it’ll get tweaked with this update.

Joy to the world, ignorance is bliss

(edited by Evans.6347)

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Posted by: Player Character.9467

Player Character.9467

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

Ya, every pug knows swapping your utilities for a specific fight shouldn’t be necessary! Play how you like!

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Posted by: Szamsziel.5627

Szamsziel.5627

Actually Rangers may do it easily (it’s tedious though) AFTER failure. Longbow 1200 range, clear the spiders in front (just pulling group after group) and then stay in corridor autoattack and dodge time to time Pet removed or set as away.

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Posted by: Geoffroy.3685

Geoffroy.3685

Did anyone saying the path is okay did actually run it in the last couple of months ?

It used to be the most challenging version of the nightmare tree, yet it was still reasonably feasible, but they ninja-buffed the spawn rate of the the spiders adds at some point. I went there last week, and my (usually quite efficient, inb4 l2p noob, thanks in advance) party wasn’t able to down it (some of them were first-timers in this path).

I wish I took a screenshot of the room, it was literally littered with spawns when we decided to leave, and not in a “yeah, good challenge, let’s do this” way, but in a “omg, this encounter is so bugged it’s broken” way.

So, yeah, something need to done.

Amelia Ivardottir — Falconeer (Greatsword & Bows Ranger) — Volcanus
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly

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Posted by: Cynz.9437

Cynz.9437

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

Ya, every pug knows swapping your utilities for a specific fight shouldn’t be necessary! Play how you like!

it is not just utilities, you have to run only specific classes, those classes HAVE to have specific builds AND gear….all for just one fight; basically if you don’t play those classes and didn’t farm dungeons/spent gold on set of gear you will never see that path

idk when was last time you done F/U path, but amount of spiders that spawn and their spawn rate is absurd; i have better chance surviving 80 man zerg in WvW than those spiders….

All is Vain~
[Teef] guild :>

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Posted by: Tadz.2870

Tadz.2870

Even without a fix its still very very possible. Dungeons IMO are optional content, if you want to run them get a class that is more helpful to a group ( Lol rangers…. kitten useless ). I have rebuilt my guard 2-3 times to better help out my DPS friends in a dungeon, I also built a zerka war just for dungeons, you want the tokens, you want the cash? put in the time to learn to play a class thats more helpful in a group
http://www.youtube.com/watch?v=LY4eHjc-FKU

#FreeDolan

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Posted by: spoj.9672

spoj.9672

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

Ya, every pug knows swapping your utilities for a specific fight shouldn’t be necessary! Play how you like!

it is not just utilities, you have to run only specific classes, those classes HAVE to have specific builds AND gear….all for just one fight; basically if you don’t play those classes and didn’t farm dungeons/spent gold on set of gear you will never see that path

idk when was last time you done F/U path, but amount of spiders that spawn and their spawn rate is absurd; i have better chance surviving 80 man zerg in WvW than those spiders….

Not really. There are a number of ways you can beat the boss. The most efficient way is to dps under reflects/projectile blocks. All classes have decent access to those except for necro and warrior. You dont even need the reflects until the boss is about half hp. You cant crit, so any gear with power in it works fine, aslong as traits arent totally terrible for dps. You can also dodge the spawns, blind the boss to prevent them spawning or even block the spawns with aegis. The common pug tactic seems to be kiting the adds around and ranging, but Id honestly slit my wrists if I had to do it that way and take all evening.

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Posted by: Morbridae.8607

Morbridae.8607

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

Dissagree. I had done it with a party using a Thief, a Ranger, an Engi, a Mesmer and a Necro. Is difficult to imagine a worse mix up of classes to do that boss than that one.

Once said that, I agree that some classes and builds will help killing that boss faster and in a safer way.

Morbridae (Norn Necromancer)
@ Sorrow’s Furnace (VE)

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Posted by: Magnetron.5823

Magnetron.5823

Boss Hard? Its dead within 1 minute..

1x Mesmer
4x full zerk warriors

Done.

Born in the Desolation. Die for Desolation.

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Posted by: Player Character.9467

Player Character.9467

i really hope they do change the end boss a bit

you simply can’t finish it w/o running certain set up of classes/builds

Ya, every pug knows swapping your utilities for a specific fight shouldn’t be necessary! Play how you like!

it is not just utilities, you have to run only specific classes, those classes HAVE to have specific builds AND gear….all for just one fight; basically if you don’t play those classes and didn’t farm dungeons/spent gold on set of gear you will never see that path

idk when was last time you done F/U path, but amount of spiders that spawn and their spawn rate is absurd; i have better chance surviving 80 man zerg in WvW than those spiders….

Plz point me to this +projectile destruction/reflection field duration armor. And no, guardians and mesmers aren’t the only classes able to do this. But you’re right, don’t take 5 necros.

(edited by Player Character.9467)

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Boss Hard? Its dead within 1 minute..

1x Mesmer
4x full zerk warriors

Done.

Not really. There are a number of ways you can beat the boss. The most efficient way is to dps under reflects/projectile blocks. All classes have decent access to those except for necro and warrior. You dont even need the reflects until the boss is about half hp. You cant crit, so any gear with power in it works fine, aslong as traits arent totally terrible for dps. You can also dodge the spawns, blind the boss to prevent them spawning or even block the spawns with aegis. The common pug tactic seems to be kiting the adds around and ranging, but Id honestly slit my wrists if I had to do it that way and take all evening.

Soldier’s > zerker’s in this case.

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: Fafnir.5124

Fafnir.5124

all paths in TA are very easy if anything they will probably make it so u cant skip mobs by having them all fallow you though the dugion.

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Posted by: Lucky.9421

Lucky.9421

Nah, I wouldn’t expect a fix. That path is fine.

Unleash the hounds.

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Posted by: Erichermit.6018

Erichermit.6018

I love this path, the boss is an example of a case where organization and skill trumps other methods. I recently just beat it again, and taking down the tree is pretty glorious feeling.

However, it does need a fix! Failing the boss ends up causing there to be a mess of spiders waiting around the room. In any other similar case in the game, the ads would despawn, but not here.

If all they do to this path is make it so the spiders despawn when killed, then we will have a nice path!

Indeed, I’d like to see the other Nightmare Trees made more challenging too. Giving the Mesmer Nightmare tree some chaos storms and the F/F Nightmare Tree’s seed turrets a longer spawning range would be great.

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Posted by: azureai.9764

azureai.9764

Well I recall that on the dungeon forum the developers actually commented on looking into it, which is apparently a big deal there.

It was a big deal because the devs NEVER go into the dungeon forums and there had been around 50 independent threads asking for a F/U nerf. And with the departure of Robert Hrouda from ANet, it certainly seemed like ANet was saying they didn’t give a flying kitten about dungeons. It was a shock to see Colin finally comment on the problem.

And F/U is a problem. The boss is a ridiculous difficulty spike; the boss’ mechanics are very badly signaled (if you don’t know what the tree shaking means – since the tree shakes for just about every attack it does in any form); the boss punishes you severely for failing (i.e., no learning the boss through wiping); and the boss is not appropriate for a level 55 dungeon. I know folks like to claim that dungeons are all end game content, but Twilight Arbor is not. Level 55s are encouraged by the game to try Twilight Arbor, and it was not designed – and should not be – Arah or CoE. This is not a level 80 dungeon and the expectations and rewards should be commensurate to what you can expect from a level 55 character.

Given how otherwise light this patch seems to be compared to many of the others, I have to assume that a F/U patch is indeed coming.

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Posted by: spoj.9672

spoj.9672

TAFU difficulty is on the right level. Other dungeons should be harder.

The issue is that the tree doesnt fully reset on wipe (spiders should despawn on full party wipe), everyone one agrees with this.

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Posted by: Stooperdale.3560

Stooperdale.3560

I think there was a time when TAFU did continually kill people who couldn’t dodge, but didn’t drop 100 spiders onto ranger pets, and did reset to a sensible state. I guess we’d like to go back to that.

Another TAFU thread for THE LIST.

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Posted by: haviz.1340

haviz.1340

Difficulty level should be increased for this path. Three naked characters shouldn’t be able to faceroll it. If you can’t do it, consider catching rabbits in Shaemoor.

I’ve done it circa two weeks ago and frankly, I can’t recall this boss fight at all.

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Posted by: Ashadow.6874

Ashadow.6874

I wonder how many people realize that TA Forward Up is called TA Forward Up for a reason.

Twilight Arbor – F/U

Twilight Arbor – Kitten U

Get it yet?

Anyhow, completed it twice since the supposed stealth buff. Still pretty easy as long as you do it right, and party composition isn’t as important as people think.

However you do need good players. (They can be new to the path, as long as they are good players and understand how to listen.)

#SAB 2014 plx

#OccupySAB2014

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Posted by: Fafnir.5124

Fafnir.5124

Since this new content is focused on T.A. I hope that given all the complaints and the frustration F/U boss caused this new release will include a fix to this path’s boss. At very least a full reset if an attempt fails, making possible a fresh retry.

to note it doesn’t reset unless u squad wipe I’m pretty sure if u see squad wiping u can run away and regroup and go again.

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Posted by: Reanne.5462

Reanne.5462

doesnt matter what the people who can do it think. I won’t be trying this again, til it is fixed, and I bet more people are with me then not. does anet want us to play the game, or not.

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

Difficulty level should be increased for this path. Three naked characters shouldn’t be able to faceroll it. If you can’t do it, consider catching rabbits in Shaemoor.

I’ve done it circa two weeks ago and frankly, I can’t recall this boss fight at all.

Thats because you are compensating lack of equipment with individual skill.

A single mistake by a party member could eventually kill everyone, and thats the issue. Exact skillful gameplay is fun for some, but not for others, and F/U path really stresses non-skillful gameplay people out.

But this path is supposed to be hard if you are prone to making mistakes. If you don’t make mistakes then you can go gearless, not equip utility bars, use only off handed weapons, always have a full bar of endurance, not use any consumables ect.

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

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Posted by: Tentonhammr.7849

Tentonhammr.7849

Jesus Christ. At 10:42 pm eastern standard time, the TAFU SNAFU becomes self aware and spreads itself to other threads beyond the dungeon subforum.

Seriously guys, this is getting old. YouTube “TA F/U naked”. Done.

Zelendel

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Posted by: spoj.9672

spoj.9672

You cannot escape TAFU.

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Posted by: Fancia.3746

Fancia.3746

Actually Rangers may do it easily (it’s tedious though) AFTER failure. Longbow 1200 range, clear the spiders in front (just pulling group after group) and then stay in corridor autoattack and dodge time to time Pet removed or set as away.

I hope you realize that you just made a fool out of the claim that rangers can do it? Because a claim like that, kindof gets REALLY destroyed when you prove you dont know something as basic about the class, as pets CANT be removed, or set as away during combat… At best you can have them as idle, which still leaves them with several issues anyway…

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Posted by: moiraine.2753

moiraine.2753

The boss is not hard if people actually know what to do BUT i can agree that bosses should reset on a wipe.
Evey MMO i can think of that i played has a reset on the bosses only GW2 doesn’t…

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: fictitiousacct.1782

fictitiousacct.1782

I think f/u is fairly hard, my party failed a lot until we started getting his hp down and no spiders spawned to the opening. At which point, we just made certain to stand still and keep doing what we were doing. It felt really like a letdown when it was only 1g as a path reward at the end…