• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
All the events were pretty much the same as the two previous days it was quite disappointing Was hoping for some variation at least. Anyone else felt this way? Other than that I’ve enjoyed everything else about Wintersday, this just felt a bit cheap to recycle the events within the Tixx’ Infinirarium dungeon
(edited by Fay.2735)
I’m a bit disappointed myself, I thought it was bugged until the toy soldiers appeared. I was getting a bit more variation, nothing much just enough to make each day feel unique.
i felt a lack of variety also….and felt like i was killing babies..
The fight with Toxx today made it my favorite so far. Those adorable little Charr toy soldiers assisting in the fight with their cute little mortars and even more adorable Toy Captain bannerman. Total cuteness overload, oh my!
I was disappointed as well. =/ I was hoping for more variation. I hope tomorrow’s better.
I liked the change up to the paint the dolls and defend the centaurs events that were swapped in for Divinity’s Reach. Won’t be able to do the new one until tonight, but the differences between the first two were pretty good.
I think today’s dungeon is bugged. The defeat Toxx quest log on the left pops up 2 times but Toxx is still standing there beside Tixx. And after the 3rd time the quest log appears, then you finally fight it. But after you defeat it, it still run around the place, but with green status. And Tixx was like fixing it but Toxx is not standing beside him.
What disapoints me is, each day the chain gets longer and harder and each day the chest at the end gets less and less of a reward.
After today in the chest i got a single present and a star, on the 1st run.
From what I’ve experienced (and others I talked to as well), the dungeon is bugged. You actually do the previous events at the same time, starting out with those of Stop 2, and the evens of Stop 1 and 3 mixing in half way. This is why Toxx was listed 3 times.
For a moment during the event I thought I was doing yesterday’s one until the objective for the Toy Soldiers came up (through they added another Turret objective earlier). Also it was kind of glitchy with the Toxx objective listed twice early but she wasn’t doing anything. Well at least it was adorable having a group of toy soldiers fighting with you against Toxx (which also was nice that they change her fight a bit), and I finally have one for my Charr.:P
(edited by Lordphantomhive.1256)
I feel like they are just adding new waves to the existing waves. Which makes it longer, but it does feel a lot of the same. At least they changed the Toxx fight up a bit.
Though I did find it odd that the malfunctioning turret section and the toy soldier waves were at the same time.
Though honestly because they have such large groups of monsters now (a la toy soldiers) I actually get dropped loot now. Got one Giant Present today. Still haven’t got anything but crap out of the chest at the end. :/ Always blues or one green and blues. Can’t complain though, got my toy Ventari today. Now to hold out for the Gryphon.
(edited by Katreyn.4218)
Though I did find it odd that the malfunctioning turret section and the toy soldier waves were at the same time.
I wonder if that turret objective really was meant to happen then. I find it odd that they repeated that objective twice today.
The armies of toy soldiers and the added element to defeat Toxx were welcome, but the rest seemed like a random mish mash of all the previous event elements. They should have eliminated half the repeated steps and tossed in a couple more unique elements, or at least twists on previous elements.
I think the second turret is bugged. It should be the Toy Soldier’s. I think today’s dungeon is bugged totally.
And yeah, it was disappointing that the quest are just the same as yesterday’s quest. And the Toxx fight, I thought we were suppose to lure it to the mortar attacks to defeat it? The shield went down the first time and never came back up we just whack it like yesterday. Either it is bugged or intended.
Disappointed a bit too, felt like I was re-chewing old gum.
Hopefully the last dungeon is not just an amalgamation of the first 5.
Overall enjoying the event, keep it up ANET!
yea certainly felt bugged to me. i noticed the quest mentioned toy soliders as we entered but that disappeared and came back near the end. very strange
I think there was simply a weird overlap between days 1, 2 an 3, ending up with an extra long mission. Might be bugged, but it was harder and I suspect it might have been more fun than day 3 was supposed to be in the end due to it’s additional length
Those of you complaining about the chest. I’m pretty sure that the chest is on a 24 hour counter where you get the decent loot once every 24 hours. The airship is the same dungeon, so it’s the same chest.
Basically you probably got the decent loot from the chest ‘today’ before day 3 started. You’ll still get 1 lot of decent loot a day, just it wont necessarily be on the first run of each ‘day’.
It makes total sense for each day to be the same chest, otherwise once we get to LA that’ll be 5 chests a day instead of 1.
More of the same today Almost identical to yesterday. The only noticeably different one was the first day.
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