"Gift Bringer" isn't very well designed

"Gift Bringer" isn't very well designed

in Wintersday

Posted by: Aeris.4209

Aeris.4209

Unlike Gift Stopper, Gift Bringer makes you compete with your teammates and punishes slower players in favor of those with dashing abilities that can make a run for the initial gift. It puts an individual goal into a team-based game that, despite helping the team, runs contrary to other players individual goals (attaining Gift Bringer). Every gift your team-mates is bringing is a gift you could be bringing.

A better criteria would be something along the lines of “help a gift bringer by healing him/her or attacking opponents currently attacking the gift bringer”.

"Gift Bringer" isn't very well designed

in Wintersday

Posted by: Petezahut.3068

Petezahut.3068

choose scout, wait for countdown, jump off in a way that you wont faceplant [onto the fence thing], use 5 (swiftness + invisible). run to the speed upgrade. use invisble again after it wears off. by then you should have been first to the present then run the kitten back.
wash. rinse. repeat

edit:also if your at low hp and youre running with someone else covering you, press ~ to let him pick it up. and if youre alone you can put it down and go invisible and continue running

"Gift Bringer" isn't very well designed

in Wintersday

Posted by: Aeris.4209

Aeris.4209

That’s my point, my role should be whatever my team needs the most, not what I need to get Gift Bringer.

"Gift Bringer" isn't very well designed

in Wintersday

Posted by: kaffaljidhma.1496

kaffaljidhma.1496

Heavy can camp the middle and scare off the opposing party to be the only one there when the gift spawns, and support can easily intercept gifts. Warrior scout gets the first gift, but you need 3-4 gifts to win, which leaves room for the other classes.

This will become less of an issue as people will care more about the presents later on.