Please make Holiday jump puzzles harder.
Mad King’s Clock Tower wasn’t hard at all mate. After failing like twice you can pretty much beat it.
Can’t tell if this is sarcasm.
Both posts.
(edited by Zaith.9132)
Wow.
If you did the Clocktower after 2 tries you are lightyears above average for platforming skills compared to the average MMO player. Yes the Wintersday puzzle will be way too easy for you but for mass appeal as a novelty event it is at the right level.
I have an even better idea, make a puzzle with two or more difficulties, that way people won’t whine or demand harder ones.
I like the puzzle, it’s easier than the clocktower but it’s not like you can’t screw up.
Edit: whine/demand as much as with one difficulty.
I was remarkably bad at the winter puzzle. But that’s mostly my fault for being bad. Not Anet’s. I was literally the last person in my instance of it. After 2 hours, I was the only one left, and when I fell it would instantly reset the field.
That’s when I finally got it. If it was harder, maybe my friends wouldn’t look at me the way they did after their 6th or 7th time completing it when I hadn’t done it even once.
Maguuma – [TriM][DERP]
Harder is fine.
Stupid, like this one, is not. Broken design, exclusive game mechanics, etc.
They probably made it easier so it’s more accessible for casual players who don’t have the best control. I beat it on my second or third try but it’s not meant to be super difficult. I agree that they should add difficulties; for example, maybe a hard mode with moving platforms, more unpredictable elements like the wind after the big present grid part, etc. Overall it was really cool, I loved it, but maybe add a difficulty to placate all the try-hards haha.
Community Coordinator
Hello everyone.
Thanks for your feedback and the suggestion, which will be passed on to the team. We proceed to close the thread. Remember that there is a big merged one, here, where you can post your feedback about the JP.
Thanks for your understanding!