Same event that yesterday = bug?
I’m getting this too. Phase 3 was “Paint the dolls” but at the same time it also said “Stop Toxx” who was not hostile.
same….. bugged
its similar, but not exactly the same. its just lazy dungeon design all 5 of the events are going to seem very very similar
Well, are you still getting the first time rewards at least? (At work, so I can’t check)
Please give us a keyring…
We had the same thing, sometimes with several going at once- so we were killing skritt, malfunctioning turrets, and waves of soldiers at the same time- After having to paint dolls and defend the Ventari from them at the same time o.O
Got the mission reward, but DR on the chest, too :/
Well only the 3rd toy rush is different, but i’m kinda disappointed.
Well only the 3rd toy rush is different, but i’m kinda disappointed.
No, this was serious overlap, at one point we had 3 bars showing Tixx rampaging, and still had turrets to kill, and waves of charr toy soldiers. Was pretty crazy
the charr version of Tixx’ Dungeon is totally not bugged, anet wouldn’t mess up something simple like replacing a script now, would they?
clearly, working as intended…
also: if this is actually the way it is supposed to be, with the same events as yesterday, then this is truly lazy
(edited by Epic Cactus.9723)
Yo dawg. We heard you like killing Toxx, so we added a kill Toxx so you can kill Toxx while you kill Toxx.
Yo dawg. We heard you like killing Toxx, so we added a kill Toxx so you can kill Toxx while you kill Toxx.
+1
Yeah, the same thing happened to my group. I was about to make a thread about it. We had so much going on at once, it was pretty overwhelming. But we managed!
I was hoping for more variation on the event though.
I was really hoping to see more of the new toy, so overall, that was bad.
Unless it happens to be a bug and there’s supposed to be more of it, in which case I hope it gets fixed soon.
Triskaidekaphobia – [XIII] – Maguuma
At first we though it was a bug as it seems like the same event but NO! The Toy Soldiers hit hard!!! The waves of Meelee Range + AOE.
Recruiting dungeon raiders.
Surprised we haven’t got some kind of dev response yet, either that it is or isn’t bugged.
Please give us a keyring…
Got that same bug with my group as well, with “Defeat Toxx” popping up twice in the sidebar way before the fight with the golem was supposed to happen. We were able to finish the event without any problems other than that.
Might want to put something about it being the Charr one in the thread title, so devs or other people know its todays, and not, say, yesterdays.
Please give us a keyring…
Yup my instance was bugged out as well. Was still able to get the rewards and all that though.
Head of Global Community
Seems like Tixx got a bit too excited….
We are working on a fix, do not panic!
Same for me. Bit bugged: 3 Toxx in objective list. But only one actually spawned at end. Chest & rewards are OK.
O.o I didn’t even notice anything was wrong. We killed everything as we went and did ok. Although we were moving fast and it was a bit frantic.
We just ignored the Toxx message (although we did search for him at first) and continued to play, then the a second Toxx message—we just ignored and played on, then finally a 3rd and Toxx actually showed up—continued on, killed him and got our rewards. It really didn’t seem to affect game play(except for the initial WTF moment), rewards and chests.
We had this too, it seemed that the different phases sort of bled into each other and resulted in a lot of mobs being red at the same time. I am not sure if this is intended.
My husband and I two manned it and it was a bit hairy!
We managed and got our rewards in the end
We kept thinking the whole time that the the toypocalypse will be no joke!
The second turret mission Ventari spawns is “lol” worthy.
Don’t support the Gem Shop, it’s that easy.
its similar, but not exactly the same. its just lazy dungeon design all 5 of the events are going to seem very very similar
Why are they fixing it if its by design? stop making stuff up
I love how anet released a patch for the Black Citadel run but have almost exactly the same problem again in Hoelbrak.. Very smooth.