(edited by Kojiden.8405)
For the most part I am enjoying Wintersday. I think it’s an overall success so far. Perhaps the town instance could be a bit longer (although I understand there is a new instance every day so I’m not too bothered by this) and perhaps the jumping puzzle could be a little harder (although, again, not too bothered by this). The DDR minigame is pretty fun. I’m still trying to get 100% on it (I think people who get 100% should get 1 extra present).
Then we get to Snowball Mayhem. I guess it lives up to it’s name because it’s incredibly chaotic. I think the primary problem is all the knockdowns involved. An easy fix, I think, would be to set the ice beam to number 2 and the ice patch to number 3, and make it so ice patch has a charge timer so that people can’t use it right upon being downed. The ice beam can be used as an interrupt to buy time to use the ice patch. I almost never run up to a player to finish them because I don’t want to get bounced around everywhere.
Then there are class problems. I won’t really get into the assault class because I never used it. Once I saw how slow it was with the gun out I never picked the class ever again. With the scout class if you get close enough (which isn’t too terrible difficult with the stealth) you can one hit KO players with the number 3 skill. With the support class it just has too much knockdown capabilities. This is increasingly evident when there are a bunch of supporters constantly knockdowning everyone.
I think that’s the real problem here, is that there are essentially only 2 classes being played: Scout and Support. Assault needs to be changed, and there should probably be a 4th class as well to help spread out the classes.
Edit: Also there is a bug or something that changes the class I picked at the beginning of almost every game. It’s really annoying.
(edited by Kojiden.8405)
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