Suggestion: No more one-time few-hours-long events.
Or at the very least, don’t give everything millions upon millions of Health.
That is not how you make something feel “epic” in scope.
Do you even lift, bro?
No, the Karka is going to come back with a trollface and fly in the sky just one time, for you.
Seeing as LS wasnt a holiday i srsly doubt this one will be.
I actually liked that last day Karka event since it took some time and was challenging enough to wipe zergs a couple of times
I actually liked that last day Karka event since it took some time and was challenging enough to wipe zergs a couple of times
Me too. It was quite amusing seeing people just standing when they rolled over them, completely ignoring the dodge button.
I agree, few-hours long events, boss with zillions of hp..? No ty. Extremely insanely hard jumping puzzle? Yes please
I agree, few-hours long events, boss with zillions of hp..? No ty. Extremely insanely hard jumping puzzle? Yes please
Nooo no more Clock Tower-like puzzles where you feel pressured to finish it because there’s a time limit on the puzzle’s availability.
Extremely hard jumping puzzles which are permanently available? Yes please.
I would love a permanent, extremely difficult jumping puzzle. Imagine if it had randomized patterns as well… would be wonderful.
read that as a perma death jumping puzzle, now that would be hardcore!
Wintersday will work more like Halloween did I think. No reason to think it will be like Lost Shores. And the 24hour run of the last phases of Halloween is a good way to do it. 24 hours should make it possible for everyone to go at least once, and once really is enough to experience the thing.
ArenaNet cut their teeth on small group instanced content, and small group pvp.
It’s what they do best. Big group anything is not their forte, and they can’t do quests without a lot of bugs.
I’m hoping they learned their lesson by now.