Just giving my feedback here. Tixx content quickly felt like the most grindish thing I’ve played in GW2.
Combat I’d rate maybe a 1/10. There was nothing to it but lots of it. That’s never really the best approach. I was annoyed to play this everyday just to get my reward. First time that’s happened in GW2.
Storytelling was surprisingly weak. GW2 usually has dynamic events with a story where the characters talk and move it along. This time none of the dialogue feels connected. None of the characters are doing anything. And you fight Toxx practically every day? You also repeat the same tasks on several days. You’re just quite obviously there to grind it out.
I’m surprised that’s what they came up with. To top it off the endless tonic RNG can eat your mats and stuff and you get nothing. That’s what happened to me after the first toy and I wasted a few gold.
I guess it’s hard to top the Mad King in awesome, or the rewards from Karka. It was certainly a unique idea and free content and I’m glad for both of those things. My main feedback is just: Tixx was too much of a grind and didn’t capture all the GW2 qualities I usually love.