Toypocalypse point allocation
Welcome to Toypocalypse. Where the points don’t matter, but everyone thinks they do.
Seriously, though, why are you concerned about worthless points? Why is anyone? This explains why no one is competent enough to help get the achievements, they’re worried about useless points.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
And? They give you nothing that regular gifts don’t give, and you get more gifts overall by surviving.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
Honestly, OP, if you’re using the Toypocalypse as a way to farm gifts then you’re doing it wrong. It takes too long and the cost (time, effort, skill) to reward (gifts- that’s it) ratio is not very favorable over other activities.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
Honestly, OP, if you’re using the Toypocalypse as a way to farm gifts then you’re doing it wrong. It takes too long and the cost (time, effort, skill) to reward (gifts- that’s it) ratio is not very favorable over other activities.
I didn’t say I was using them to farm gifts, I said that the points do have an effect…
And even if they didn’t change the number of gifts you got, they would still have a psychological effect. People are ignoring the actual mechanics of the event in favor of racking up points… and since you can’t take in a premade group, you do not have the option of going in with like-minded people.
Whether or not the points give you any material benefit, the fact of the matter is that the point system as currently implemented not only doesn’t support the game model, but actively hinders it.
Edit: and had you read through my original post, I think it is pretty clear that the problem I have is that people are too busy racking up points to actually play the event as it was intended. I tried 6-8 times and didn’t find a single group that was actually stacking defense to try and keep their dolyaks alive.
I haven’t gotten a chance to try out Toypocalypse yet… but sounds a lot like how points are rewarded in WvW and sPvP… ie, they incentivise short sighted people to play poorly.
Why try to win the game and potentially get 10x glory, when you can just stand and cap this one point with the entire team to get a guaranteed 1x glory right now? Why stay on the siege weapons to help ensure the capture of that keep and be lucky if you get a Bronze meddle, when you can just jump off your post and stand in the circle to get a “guaranteed” Gold meddle (you’re less likely to even take the keep in the first place when all your siege operators jump off their posts).
Changes to the point rewards in Toypocalypse can wait until they fix the incentives for WvW and sPvP…. huh…
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
Honestly, OP, if you’re using the Toypocalypse as a way to farm gifts then you’re doing it wrong. It takes too long and the cost (time, effort, skill) to reward (gifts- that’s it) ratio is not very favorable over other activities.
I didn’t say I was using them to farm gifts, I said that the points do have an effect…
And even if they didn’t change the number of gifts you got, they would still have a psychological effect. People are ignoring the actual mechanics of the event in favor of racking up points… and since you can’t take in a premade group, you do not have the option of going in with like-minded people.Whether or not the points give you any material benefit, the fact of the matter is that the point system as currently implemented not only doesn’t support the game model, but actively hinders it.
Edit: and had you read through my original post, I think it is pretty clear that the problem I have is that people are too busy racking up points to actually play the event as it was intended. I tried 6-8 times and didn’t find a single group that was actually stacking defense to try and keep their dolyaks alive.
I know you didn’t say that you were using the activity to farm gifts, I was just inferring it from your posts. And while I do agree that the points don’t really serve much (useful) purpose as currently utilized, I don’t think that they always hinder gameplay. That’s just a generalization, like rationalizing that every X of Y is Z, or works like Z because of K, when, in reality, only a sample of X of Y really work like Z because of K and you just happen to be there to observe it. If you weren’t there to observe it, you wouldn’t be making this point, would you?
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
[FUNK] – Over The Hills And Far Away
Tarnished Coast… TOAST <3
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
Then why are they there in the first place?
That´s just terrible design.
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
Agreed… the problem is most of the people going in don’t think that way, and they didn’t cater this to the lowest common denominator.
As for what the previous poster was saying about sample size, I know one person who has been hopping games since it went live… and if he is the only person building defense he leaves and joins another… He told me he hasn’t actually stayed through to the end of a single event yet.
Other people have told me similar things… If you got a group that actually understood how to play tower defense, then fantastic for you… But as far as I can tell you are in the minority.
ANet said they won’t be changing it so that you can join as a team, so you will always be hot-joining.
In every game you will have the people who are more interested in being top on the DPS meter than in doing what they are supposed to, or who want the most points rather than doing what they are supposed to, etc… You need to set up the points so that those people actually participate so that the people who want to finish it can do so.
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
Then why are they there in the first place?
That´s just terrible design.
/agree
Ummm…. yeah, the object for me was to get the achievement points. Which means staying alive and keeping the yaks alive too. I didn’t even look at the score once to notice, just kept my eye on the health meters.
Also, being a WvW’er, I went straight to building wall’s and cat’s. Right before any of them were about to be demolished, I’d upgrade them to replenish their health. It was pretty easy for the players I was with. Maybe they just needed someone to follow from the start.
Also, build double walls. Oh… and put a few snowman out in the field as bait :-)
Also, just for MethodicMockingbird… Consider this… If this problem wasn’t real, they wouldn’t be changing the achievement.
They are changing the achievement from “keep all dolyaks alive” to “keep at least 1 dolyak alive”.
Just FYI, everyone…
FINALLY got a group that was working properly, and we managed to keep all 5 dolyaks alive, so I got the achievement.
For all those people saying racking up the points was worthless because you get a better bonus for completing it… the total reward for completing it was 4 personalised bags.