Q:
Wintersday Jumping Puzzle
A:
Well according to Massively’s primer/preview and/or GW2Hub’s primer/preview, the new JP is going be very similar (in game mechanics) to the Mad King Tower JP. Still group instanced, still timed (some kind of frostbite health degen, or something?). The good news is that the should be different branches/paths, so character size shouldn’t be as much of a problem (unless everyone always goes the easier route).
Most relevant part of article to thread:
Players will still be going through in batches together. Unlike the clock tower jumping puzzle, however, Winter Wonderland starts off with three different paths, which should help the problem of visibility significantly. The path is wider at some points, which means that players will be able to spread out a bit and worry less about tripping over each other or missing a jump because a gigantic Norn or a Charr with oversized pauldrons happens to be nearby. Like the Halloween puzzle, this one is effectively timed: Players will continually be taking frostbite damage, which will erode their health over time.
Please give us a keyring…
(edited by skullmount.1758)
You know… It was called MAD king clocktower for one reason… And hopefuly no, they wont! This isn’t a instancied world, so the Jumping Puzzles should not be instancied as well.