Banners: Limit the effective carry radius
in WvW Desert Borderlands Stress Test
Posted by: Nevaahe.6308
(edited by Nevaahe.6308)
in WvW Desert Borderlands Stress Test
Posted by: Nevaahe.6308
The banners (Dragon, Centaur, Turtle, ..) are great upgrades for successfully defending a keep/tower. However, I think the carry radius from the objective should be limited. Either have the item disappear or become inactive. I watched and Elementalist take a Dragon Banner from Garrison to capture the southwest camp because they were unable to do it on their own. This removed the banner from the Keep and others would have not been able to utilize it to defend. Keeping the public activation disabled would make the upgrades pointless while the claiming guild is not there, so that I believe is not an option.
Edit: Additionally, there is nothing from keeping a server from grabbing Dragon Banners from their other Keeps & Towers, using the emergency WP and having 5 people using a Banner to defend one keep.
(edited by Nevaahe.6308)
in WvW Desert Borderlands Stress Test
Posted by: Atoss.1056
Banners have strong abilities though especially Dragon banner skill 5.
Problem is if 1 person use it then give banner to other person, the new user has no cd on skills so he can spam that skill #5 and give to next user and so on so on. On zerker ele I could do 9k hits, then when I enter the field to get quickness the dmg is getting very high. Imagine ppl rotating the banner like this in choke, who would pass the dmg zone ^^
Needs nerf for the cooldowns.
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