So the air buff that everyone is talking about as being strong has a fairly good counter to it. Just to go to a shrine and kill the units there then cap to 90% and step out of ring. Have a scout find their zerg and wait for them to head towards a large cliff. Once they jump finish the cap and watch them go splat.
Inb4 youtube videos of zergs falling to death (similar to necromancers in EotM)
Disclaimer: I did not get a chance to participate in the Beta so I’m not 100% sure how this buff works but I think you need all 3 shrines to have it. I’m also not sure if the buff has a ‘fall off’ time or if it is instant on losing the shrine.
Twitch –
PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]